Planescape: Torment Mods (Lack of)

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Last time I looked there were still no PST gameplay mods, how come? Is it
not very popular?

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Burning_Ranger

To email: aziz@aziz1removethisbit.fsnet.co.uk
 
Archived from groups: alt.games.baldurs-gate (More info?)

Burning_Ranger wrote:

> Last time I looked there were still no PST gameplay mods, how come? Is it
> not very popular?

Speaking only for myself. Why mess with perfection?

MSH
 
Archived from groups: alt.games.baldurs-gate (More info?)

Burning_Ranger wrote:
> Last time I looked there were still no PST gameplay mods, how come? Is it
> not very popular?

It's hard to mod. Many aspects of the game are hard-coded, more than
any other IE game.
 
Archived from groups: alt.games.baldurs-gate (More info?)

MSH wrote:
> Burning_Ranger wrote:
>
>> Last time I looked there were still no PST gameplay mods, how come?
>> Is it not very popular?
>
> Speaking only for myself. Why mess with perfection?
>
> MSH

I understand your point, but new content can be added without affecting the
original gameplay, as in BG2.

--

Burning_Ranger

To email: aziz@aziz1removethisbit.fsnet.co.uk
 
Archived from groups: alt.games.baldurs-gate (More info?)

Kish wrote:
> Burning_Ranger wrote:
>> Last time I looked there were still no PST gameplay mods, how come?
>> Is it not very popular?
>
> It's hard to mod. Many aspects of the game are hard-coded, more than
> any other IE game.

Ah. So that's why.

--

Burning_Ranger

To email: aziz@aziz1removethisbit.fsnet.co.uk
 
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Kish <Kish_K@pacbell.net> wrote in message news:<zIukd.19926$6q2.432@newssvr14.news.prodigy.com>...
> It's hard to mod. Many aspects of the game are hard-coded, more than
> any other IE game.

I thought that was IWD2.

-Echon

In progress: The Fields of the Dead
http://echon.cyg.dk/bgmod
 
Archived from groups: alt.games.baldurs-gate (More info?)

Burning_Ranger <aziz@nospamaziz99.fsnet.co.uk> wrote:
:> It's hard to mod. Many aspects of the game are hard-coded, more than
:> any other IE game.

: Ah. So that's why.

I'd actually argue that the first response you got has more to do with the lack of modding than the
difficulty in doing so.

Modding generally flourishes best where the players clamor for it. I started working on Kelsey
because of the outcry for more male romance NPCs. I believe Wes's motivations for starting
Solaufein were similar. And it goes on.

On the other hand, the most vocal PST fans speak of it being a glorious whole, sacrosanct and
inviolate, which Shall Not Be Mangled By the Hands of Man. Under those conditions, it's tough to
get really worked up to build a mod for it.

Although it certainly is true that the unfriendliness of the PST engine would have a great deal to
do with it. But I imagine more would persevere, if it didn't look so unrewarding to do so.

--
Jason Compton jcompton@xnet.com