G
Guest
Guest
Archived from groups: alt.games.vgaplanets4 (More info?)
I would like the option to reorder my objects (bases, ships, etc) other
than simply in the order of creation.
I assume that there is a variable in the background that keeps track of
this order of creation (or is it a pointer?).
My suggestion is a new variable that can be modified by the User,
probably on the same screens as the Command Codes are entered.
This new variable would be limited to a value of 1-999 (in keeping with
the 3 character Command and Friendly Codes). Perhaps call it a
Priority Code, which by default is 999.
If the Priority Code is never touched, then the interface would work
exactly as it does now. The bases can be scrolled through in order of
creation. However, if the Priority Code is changed, then all objects
with a lower priority show up first.
Example:
5 bases.
Homeworld, Built First, Priority 001
Training world, Built Second, Priority 020
Shipyard, Built Third, Priority 001
Listening Post, Built Fourth, Priority 999
Farming World, Built Fifth, Priority 050
So the scrolling order would actually be 1,3,2,5,4.
With this few planets it would be fairly pointless, but in the later
game, with scores or hundreds of planets, being able to have all of
your high population worlds show up together and then all of your
training worlds show up together, or be able to group your bases by
proximity or starcluster, would be quite useful.
With the default Priority being 999, all new bases will still show up
at the end of the order, and so will still be easy to find.
I would like the option to reorder my objects (bases, ships, etc) other
than simply in the order of creation.
I assume that there is a variable in the background that keeps track of
this order of creation (or is it a pointer?).
My suggestion is a new variable that can be modified by the User,
probably on the same screens as the Command Codes are entered.
This new variable would be limited to a value of 1-999 (in keeping with
the 3 character Command and Friendly Codes). Perhaps call it a
Priority Code, which by default is 999.
If the Priority Code is never touched, then the interface would work
exactly as it does now. The bases can be scrolled through in order of
creation. However, if the Priority Code is changed, then all objects
with a lower priority show up first.
Example:
5 bases.
Homeworld, Built First, Priority 001
Training world, Built Second, Priority 020
Shipyard, Built Third, Priority 001
Listening Post, Built Fourth, Priority 999
Farming World, Built Fifth, Priority 050
So the scrolling order would actually be 1,3,2,5,4.
With this few planets it would be fairly pointless, but in the later
game, with scores or hundreds of planets, being able to have all of
your high population worlds show up together and then all of your
training worlds show up together, or be able to group your bases by
proximity or starcluster, would be quite useful.
With the default Priority being 999, all new bases will still show up
at the end of the order, and so will still be easy to find.