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It depends. IPC varies much on what an application demands.No. Ryzen 3000 series has demonstrably higher IPC than this chip, but the Intel chip can have higher performance due to higher clocks.
what your saying makes absolutely no sense at all. Instructions per Cycle/Clock is an averaged measurement, it's static on a cpu architecture. A measurement of the amount of work done, and it doesn't change dependent on core/clock speeds. If anything it's a base multiplier for the performance equation with the amount of useful work done per clock cycle. Speeding up the clock cycles doesn't make it do more work per cycle, it just makes it do more cycles faster. So saying the intel's gaming IPC is superior is a lie. Ryzen 3rd gen processors have been measured to have a marginally higher IPC vs Intel currently.It depends. IPC varies much on what an application demands.
AMD 3rd gen does have a superior IPC to 9th gen for programs like cinebench. You put a 3700x vs 9900k both at 4ghz, the 3700x will win cinebench.
However, a 9900k @4ghz will still outperform a 3700x@4ghz since Intel's gaming ipc is still superior.
Could simply be game optimizations, microcode, different instruction sets or the different motherboard architectures. The linked video (oddly) is 'measuring IPC' but then showing FPS which is odd. As presumably they're making the assumption that faster PFS is a direct relation to the IPC of the processor. Would of been a much better test running a CPU benchmark and disabling all but a single (presumably the best core left active) on both chips and running at a locked core speed.Cinebench R15. 3700x @4ghz beats 9900k @4ghz
View: https://youtu.be/RmxkpTtwx1k?t=191
Most games. 3700x @4ghz loses to I9 9900k@4ghz
View: https://youtu.be/RmxkpTtwx1k?t=288
Then how do you explain this?
IPC is far from static.
Almost wish they would sell 'fake' gpu cards because I really miss the asthetic of a sli system.Dual GPU is dead, and total waste of money.
what your saying makes absolutely no sense at all. Instructions per Cycle/Clock is an averaged measurement, it's static on a cpu architecture. A measurement of the amount of work done, and it doesn't change dependent on core/clock speeds.