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Archived from groups: alt.games.grand-theft-auto (More info?)

I'm starting my "Mess with the Missions" campaign (slowly). Here are a
results from a couple of them.

During Sweet and Kendl (riding bikes home from the graveyard), you can use a
car and ram Sweet, Smoke, and Ryder. They go flying, but stay on their
bikes. They CAN be killed -- but it takes a couple of grenades. If you
beat them to the bike park in a car, you can block their exit with the car
and get out and duke them around for awhile. Eventually, they get through
(or even just pop through, Hilary-style) and keep going. Once they gather
back on Grove Street, you can knock them out of the marker area by speeding
toward them in a car and bailing before you reach the marker. The car will
barrel into them and knock them clear. Then it's time for some more
knuckle-sandwiches and such. You can push them around with a car. (I
dumped their asses into the ditch behind Sweet's house.) It's fun to wail
on Smoke and Ryder for awhile, knowing what you know about them after you've
played the game through.

During Tagging Up Turf, at the second tagging stop, CJ gets out of the car
and Sweet drives off (presumably to go tag some other areas). There are a
couple of things you can do at that point. You can follow him, if you play
it right. Get out of the car before entering the marker, jack another car,
and place it just beyond the marker. Then get back into Sweet's car and
pull into the marker so that Sweet's car is jammed up against the other car.
When Sweet tries to drive off, it'll delay him just long enough for you to
get into the blocking car. Then you can follow him. He seems to drive
around randomly. (Don't lose sight of him for a moment, or he'll vanish.)
You can ram him and try to pin him in places. If you blow his car (by
drive-by shooting him, for instance) you fail the mission -- and a message
complains that you destroyed Sweet's CAR (never mind that he was in it).
Probably the most fun way to deal with Sweet is to 8-Ball him. Get at least
$500 before you start the mission. Do the first two tags, then drive to
8-Ball's and get rigged with a car bomb. Drive back to the marker and press
circle to arm the bomb just before driving into the marker. Sweet starts to
drive off. Boom. What an idiot. He was THERE when CJ rigged it.

Obviously, I'm just getting started. VC had many wonderful missions to mess
with. SA must have several times as many.

--cleve

Trivia question: How many tags does CJ have to paint in LS? Answer: 99.
Sweet paints the first one. If you get out of the car short of the marker
and paint that first one, it's unpainted again when you continue the
mission, and Sweet paints it again. And the counter doesn't get messed up:
it's still just one tag sprayed. (Hmm. What I HAVEN'T tried is spraying
those first few tags BEFORE starting the mission. Do they ALL revert to
unpainted? If not, how's that affect the mission play?)
 

bryan

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Archived from groups: alt.games.grand-theft-auto (More info?)

On Thu, 07 Apr 2005 11:25:54 -0700, Cleve wrote:

> (Hmm. What I HAVEN'T tried is spraying those first few tags BEFORE
> starting the mission. Do they ALL revert to unpainted?

no.

> If not, how's that affect the mission play?)

it's only the tags in the mission that get "unsprayed".

what i also found was that if you do the last one of that mission (the one
where you have to climb and jump) out of order, it also gets unsprayed.
 
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Archived from groups: alt.games.grand-theft-auto (More info?)

"bryan" <bryan@rimmer.red-dwarf.lan> wrote in message
news:pan.2005.04.08.10.51.00.425217@rimmer.red-dwarf.lan...
> On Thu, 07 Apr 2005 11:25:54 -0700, Cleve wrote:
>
>> (Hmm. What I HAVEN'T tried is spraying those first few tags BEFORE
>> starting the mission. Do they ALL revert to unpainted?
>
> no.
>
>> If not, how's that affect the mission play?)
>
> it's only the tags in the mission that get "unsprayed".
>
> what i also found was that if you do the last one of that mission (the one
> where you have to climb and jump) out of order, it also gets unsprayed.

Huh.

Well, that's our job: see if we can catch those programmers slipping.
That's what I love -- trying the stuff we weren't supposed to do.

--cleve