[citation][nom]freggo[/nom]Have bin suggesting that for years. Use a low and graphics chip for 'normal' work. Desktop, Word processing, spread sheets etc. 90% of most work loads.Power up the high end GPU when required. selected programs could on start up for examply send a system request for the GPU.It is silly to have 50W of power wasted on "stand by" of a high powered GPU.[/citation]To be fair modern GPUs, even discrete desktop models, have very low idle power consumption. GCN in particular does very well.[citation][nom]KelvinTy[/nom]My god... Even current gen trinity couldn't handle BF3 at 1080p... because of the weak CPU, how is it even possible to even more graphics intensive games?[/citation]You're contradicting yourself a bit. If it was just graphics it would be stressing the GPU side heavily. This console will have discrete graphics too. BF3 has lots of other stuff going on, especially in multiplayer, that tax the CPU side. But "more graphics intensive games" are certainly possible on Trinity, especially given that it is a closed box and there's lots of room for optimizations (including but not limited to using the new instructions BD/PD introduced, and optimized load balancing on the GPUs for best-case multi-GPU scaling). We also don't know final core count, clocks, any other chips onboard to offload to (physics, AI), etc.