News PlayStation 5 Pro leak touts a 45% performance uplift — reliable leaker confirms PS5 Pro rumors about 4X higher RT performance and AI-based PSSR up...

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A dumb rumor that if Sony follows thru with it, they will not have learned their lesson from the PS4 Pro. The whole idea of a PS5 Pro just doesn't add up or make any sense.

Sony has already said the PS5 is in the later stages of its life cycle. People are already anticipating what the PS6 will bring to the table. The massive leap in performance between the PS5 and PS5 Pro would seem to indicate it might be the actual PS6 and not the PS5 Pro.

Sony has been lacking in 1st party exclusives this gen because of shortages when the PS5 launched and made those games available for the PS4 and PS4 Pro.

I purchased a PS4 and then the PS4 Pro and not too many games took advantage of it because developers had to create games on the model which sold the most i.e. the vanilla PS4. Sony should take note of that and I won't be fooled again just like I passed on the PS Portal when I got burned on the PS Vita.
 
up to a 4x performance upgrade for ray tracing. To make these performance improvements happen, unknown hardware upgrades will give the PS5 Pro an impressive 33.5 TFLOPs of FP16 performance—over triple that of the PS5.
All of which points to an utterly unsurprising transition to RDNA3 or newer. It would be interesting if the new performance levels landed it north of the RX 7600, since that's currently their fastest non-chiplet based dGPU, though it has a narrower memory bus than the existing PS5.

The performance upgrades Sony is putting inside the PS5 Pro are immersive. Its sky-high graphical upgrades practically confirm that Sony will be jumping ship from RDNA 1 to possibly RDNA 4
Did you mean "impressive"? Oddly, "immersive" almost works... and no, the PS5 uses RDNA 2, not RDNA 1.

If I didn't already own a PS5, my concern would be that they might lose backward compatibility with some PS4 titles that involve low-level GPU code specific to the GCN ISA. RDNA initially included GCN support and my theory about the rationale had a lot to do with consoles wanting to support prior-generation games. However, if we look back to what happened with the PS3, Sony was all too willing to drop hardware support for PS1 and PS2 games, in the interest of cost reductions.
 
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A dumb rumor that if Sony follows thru with it, they will not have learned their lesson from the PS4 Pro. The whole idea of a PS5 Pro just doesn't add up or make any sense.

Sony has already said the PS5 is in the later stages of its life cycle. People are already anticipating what the PS6 will bring to the table. The massive leap in performance between the PS5 and PS5 Pro would seem to indicate it might be the actual PS6 and not the PS5 Pro.
IMO, the specs don't seem to improve quite enough for a PS6. Also, it would be uncharacteristically soon after the PS5's launch, especially considering supply was still limited until about 1 year ago! I remember when Amazon and Newegg stopped wait-listing PS5 consoles, and it was late spring of 2023.

For me, the main things that support the idea of it being PS6 is the ray tracing and AI performance. These are the kinds of features that could impact the way games are written & designed by a big enough amount to justify a new console generation. However, I still don't think RT performance is quite there - 4x sure sounds like a lot, but comparing against the PS5 means you're starting from a very low baseline.

I purchased a PS4 and then the PS4 Pro and not too many games took advantage of it because developers had to create games on the model which sold the most i.e. the vanilla PS4. Sony should take note of that and I won't be fooled again
Their point about 4k gaming is a fair one, IMO. Developers could target games to run at 60 fps at 1080p on a regular PS5, or 60 fps at 4k on a PS5 Pro.
 
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and 8k is pointless for even pc's as i';d argue less than 1% of ppl even own a display for it.
Agreed, but... considering consoles are going to be on the market for at least a few years, I think it's not crazy for them to think about it.

For sure, the PS5 Pro isn't going to be ideal for 8k gaming, but given this is Sony, maybe they want to be able to use it to help sell a few 8k TVs.
 
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I think it's not crazy for them to think about it.
i'd argue 8k displays arent going to be norm for a decade.

4k even in a house is still great.

going to 8k has no benefit when you are physically limited by your house & only thing that would actually change is ur power bill pushing the extra pixels needed for no real benefit.

if you put a 4k & 8k tv side by side most people could not tell a difference even if they stood 2 foot from the thing.
 
The PS5 released in 2020, so it would be unsurprising to see a 45% or larger performance gain from a refreshed model 4 years later. If Sony is targeting the PS6 for a 2027-2028 release year then a Pro model with AI upscaling and frame gen makes a lot of sense.

However, the global economy is garbage right now with nothing but worse news on the horizon, people don't have the kind of discretionary cash that they did in 2020, especially for consoles which don't have a trade-in program.
 
i'd argue 8k displays arent going to be norm for a decade.
But, if you're Sony, 8k TVs are soon going to be your flagship, high-margin products. So, anything they can do to make the case that consumers should buy one is a win for them.

4k even in a house is still great.

going to 8k has no benefit when you are physically limited by your house
I totally agree. I'm just trying to see what might be in it, from their perspective.

only thing that would actually change is ur power bill pushing the extra pixels needed for no real benefit.

if you put a 4k & 8k tv side by side most people could not tell a difference even if they stood 2 foot from the thing.
On the flip side, the fact that you can't distinguish 8k pixels (or even 4k, at a normal TV viewing distance!) means they can more easily get away with upscaling and don't have to render at native resolution!

Sadly, a lot of the home theater & hi fi industry's business model involves selling people features & performance they don't need. However, if they do buy an 8k TV, they're definitely going to want to play games on it!

However, the global economy is garbage right now with nothing but worse news on the horizon, people don't have the kind of discretionary cash that they did in 2020, especially for consoles which don't have a trade-in program.
For people who are in the market for a console, which would you rather buy: a Pro model released in late 2024 or one that's 4 years older? Sure, the older one should be a couple hundred cheaper, but aside from that, the appeal seems obvious... especially if we're talking about people with 4k and 8k TVs.
 
With the last two console generations lasting 7-8 years if Sony is planning on keeping that cadence a "Pro" console absolutely makes sense to have coming out this year or next. Unless they're using RDNA 4 with higher RT per CU or a completely custom design from AMD with the same the RT performance numbers aren't believable (unless it's counting the new upscaling tech).

As for 8k I highly doubt that we're going to see the same adoption as we did 4k unless there's a panel manufacturing breakthrough. It didn't take long for 4k to take over the vast majority of price points with regards to TVs, but 8k panels are all still extremely expensive. Not to mention how hard it is to drive 4k when it comes to graphics and how reliant they will be on upscaling (TPU's 4080 SUPER review showed 4070 Ti being the lowest card to average 60 fps minimum across their suite at 4k).
 
I wish consoles would finally just become PCs and save everyone time and money. Sony/MS/Nintendo can still make their crummy consoles and at the same time power users can either build an htpc or play on their computers.
 
I wish consoles would finally just become PCs and save everyone time and money. Sony/MS/Nintendo can still make their crummy consoles and at the same time power users can either build an htpc or play on their computers.
They get closer and closer every year.

Steam and other things like it on computers make it one-click easy, and as Linux keeps taking off and reduces computer prices(the MS tax) it's just one more thing down the road toward that final unification. There's less justification than ever for these companies to build what is ostensibly an x86 hardware platform and subsidize the heck out of it.
 
I wish consoles would finally just become PCs and save everyone time and money. Sony/MS/Nintendo can still make their crummy consoles and at the same time power users can either build an htpc or play on their computers.
Unfortunately, Apple and Microsoft appear to be moving in the opposite direction. They probably envy the walled-garden of consoles and wish to make desktops and laptops a lot more of a closed ecosystem.

Apple has basically now done this for all of their hardware. Even the M.2 form factor drives in modern Macs are no longer upgradable to regular NVMe drives.

They get closer and closer every year.
I don't see consoles getting any more open. Other than being able to upgrade the storage, the hardware and software is still as closed as ever. Sure, Sony and MS went to x86 + AMD GPUs, but that happened more than a decade ago and nothing else has changed since.
 
For people who are in the market for a console, which would you rather buy: a Pro model released in late 2024 or one that's 4 years older? Sure, the older one should be a couple hundred cheaper, but aside from that, the appeal seems obvious... especially if we're talking about people with 4k and 8k TVs.

Keywords being "People who are in the market for a console", and that number is shrinking. How many of the 50 million people worldwide who already have a PS5 are going to want (or have the ability) to plunk down $600+ on a PS5 Pro? And of those who don't own a PS5, how much would a cheaper base model PS5 drive them to buy one?
 
For people who are in the market for a console, which would you rather buy: a Pro model released in late 2024 or one that's 4 years older? Sure, the older one should be a couple hundred cheaper, but aside from that, the appeal seems obvious... especially if we're talking about people with 4k and 8k TVs.
That depends on market conditions and personal conditions though. Consoles are moving into becoming the heart of home entertainment that PCs are still having trouble entering. If all they want is a fancy, high-end streaming box that can occasionally play some brand-specific games and browse the web with while also being able to store some personal photos and videos, then a vanilla PS5 would suffice; just add a wireless keyboard.

There's also the fact that not all parts of the world have consoles cheaper than PCs, or vice versa, so the cheaper console version may make sense depending on the situation.

They get closer and closer every year.

Steam and other things like it on computers make it one-click easy, and as Linux keeps taking off and reduces computer prices(the MS tax) it's just one more thing down the road toward that final unification. There's less justification than ever for these companies to build what is ostensibly an x86 hardware platform and subsidize the heck out of it.
Never going to happen as long as updates can't be standardized and unified to make it easy for the minimally tech literate, and if support isn't going to be guaranteed for an average of 10+ years like consoles. It works on consoles, and to a lesser degree in closed ecosystems like the Steam Deck and Apple, specifically because they control the hardware used and the software is guaranteed to work (though Steam is going through the process of getting games compatible with Steam Deck and Deck-alikes). Apple might force users to upgrade to new tech because that's what makes the biggest amount of money for them, but their control over most of the software and hardware still results in a less painful experience than Windows with their updates breaking things half the time.

I mentioned it in a previous console-related article, but it's kind of tough to beat the few advantages consoles have that make them more user-friendly than a PC, especially when it comes to the bigger role as a home media center. MS has been trying for years to get into that market and finally gave up when they ended development on dedicated Windows Media Center-ready PCs, and instead slowly began pivoting Xbox that way. Which was obvious with the disastrous XB1 launch and their focus on it being a home entertainment box instead of a gaming console with non-gaming entertainment options on the side, and more recently with statements that MS is looking to further shift towards Gamepass subscriptions and increased multimedia capabilities to sell Xboxes after being well and truly beaten in sales by Sony.
 
There's also the fact that not all parts of the world have consoles cheaper than PCs, or vice versa, so the cheaper console version may make sense depending on the situation.
Yes, Chromebooks and mini-PCs can service basic computing needs at prices below that of a console, and without being so walled-in.

if support isn't going to be guaranteed for an average of 10+ years like consoles.
My PS3 still works! It got another update, just within the past month or so! FWIW, mine is a super-slim that I upgraded with a SSD. At this rate, I'm wondering if the platform will still see some level of support an astonishing 20 years after it launched!

their control over most of the software and hardware still results in a less painful experience than Windows with their updates breaking things half the time.
I think this has more to do with MS decimating their QA division and treating Windows like a delivery platform for cloud services, rather than a product in its own right. At work, we still run Windows 10 and it's become incredibly stable since Win 11 launched, which then resulted in MS pretty much no longer mucking with Win 10.
 
They get closer and closer every year.

Steam and other things like it on computers make it one-click easy, and as Linux keeps taking off and reduces computer prices(the MS tax) it's just one more thing down the road toward that final unification. There's less justification than ever for these companies to build what is ostensibly an x86 hardware platform and subsidize the heck out of it.
Linux will never be the king IMO when the MS tax is, what, $15 for a key now-a-days?

That not withstanding, I do agree, consoles are just glorified PCs at this point
 
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the PS5 uses RDNA 2, not RDNA 1
The PS5 uses a custom RDNA core that is a mix of RDNA 1&2, but its closer to RDNA 1. Its ROPs are of the RDNA 1 design. aside from that RDNA 1 and 2 CUs are nearly identical, simply on different lithographies to allow higher clocks. This can be seen when normalizing RX5700XT vs RX6700XT clock for clock.
 
The PS5 uses a custom RDNA core that is a mix of RDNA 1&2, but its closer to RDNA 1. Its ROPs are of the RDNA 1 design. aside from that RDNA 1 and 2 CUs are nearly identical, simply on different lithographies to allow higher clocks. This can be seen when normalizing RX5700XT vs RX6700XT clock for clock.
But the PS5's GPU has some features only introduced in RDNA2, which is probably why people tend to round up.
 
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