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In message <424ed7f3$0$22839$79c14f64@nan-newsreader-05.noos.net>, reyda
<true_reyda@hotmail.com> writes:
>James Coupe a écrit :
>the problem of bravo is : you have not to be blocked in your enter
>combat attempt. Sociopath is good since no matter who gets on the way,
>you gain one blood if you bruise him.
I think what Bravo is intended for is decks which rush with inherent
stealth that want to play other Masters too. That brings it down to
four major options:
- Haven Uncovered
- Contracts
- Archon/Templar vote-and-rushes
- Nose of the Hound
Now, Haven Uncovered is not usually the focus of a deck. It's good, but
the uber-weenie rush decks of old typically only included 4. The number
is usually low, anyway. This has the knock on effect that Bravo would
be harder to use.
Nose of the Hound is good, but at aus and spi you need a tapped minion.
Only when you get to SPI can it be used against any minion, which is
certainly costly as there are only three minions in the game with SPI.
So Nose of the Hound is one of those cards I tend to think of as being a
good and strong backup rush, but you want some other cards too.
Vote-and-rush is an extremely good and strong archetype, but very
difficult to play. It already has careful card flow issues, so
*another* card is awkward. Still, I'd consider tossing a couple in for
kicks.
Where I think it could be fun is in a deck like a Contract deck. You
have some extra versatile stealth (Swallowed by the Night) available if
you need it too, and you can go for Clandestine Contract and the like.
Even if you go for Contract, it's a Trifle, so less of an issue. A
Contract-Rush-Fame(-rescue-Rush-repeat) deck could be interesting with
it. And then you're not competing for master slots with the Fame, due
to it being Triflicious, but still getting some blood back for the
rescues, if you need it (i.e. they don't have the blood to use).
Now, the problem with all of this is that the decks using them are
harder to do well with to start with.
🙁
>> What's difficult is that I don't know if the fact that it's a Master
>> card works so well. Typically, you want a reasonable cycle of cards for
>> combat, so it could get in the way.
>
>Typically, in a Blood brother deck (where i think this card is a
>marvel) gaining blood is very important.
Oh, I think that Sociopath can be potentially very good. But it's a
more corner-case good. Meaning that it's probably much better than
Perfectionist when in the right deck, but it's just that those decks are
fewer.
>> What I think is a bigger problem is that you often have other masters
>> claiming space - intercept locations, Haven Uncovered, pool gain etc.
>> It'd generally be better as a trifle, which Sociopath isn't.
🙁
>
>In a deck that can also intercept, even a simple hunt action from your
>pred, it's still a free blood. Even if the hunting vamp was empty. It's
>in any case better than a hunting ground. Plus it encourages "proactive
>play"
😉
Oh, obviously, it can combo in fun ways like that. It's just that, say,
an Intercept deck will often have other masters it needs to play. As
will a lot of other decks. So if you have an intercept location in hand
and a Sociopath in hand, which do you want to play first? And there'll
be quite a few similar issues too, depending on what other masters you
have.
It's far from a bad card. It's just that, as a master, it's competing
with quite a few really strong cards.
--
James Coupe "Why do so many talented people turn out to be sexual
PGP Key: 0x5D623D5D deviants? Why can't they just be normal like me and
EBD690ECD7A1FB457CA2 look at internet pictures of men's cocks all day?"
13D7E668C3695D623D5D -- www.livejournal.com/users/scarletdemon/