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Archived from groups: rec.games.int-fiction (More info?)
I was just having a discussion about interactive fiction with someone
who played the Infocom games back in the day and found them frustrating.
He has an idea in his head of how he would like an interactive fiction
game interface to be played, and while the idea doesn't appeal to me at
all, I didn't see why it couldn't be done, so it made me wonder if it,
in fact, *has* been done. (I wouldn't be that shocked.)
His idea was essentially that you could have a region of the screen that
listed all the verbs that the interpreter knew, then another region of
the screen that listed all the currently available objects (perhaps
separated into objects in your inventory and objects in your region that
weren't in your inventory). Perhaps another element which showed all
the available navigation directions and then something for
save/load/etc. would also be required to make it complete. The idea
would be that you could just click on the words in the lists and have
that drive the game.
I believe that his chief aim in all of this was to solve possible
frustation with not knowing what word to use in a given situation.
Anyway, I thought I'd inquire about whether something like this had ever
been done, or if not, if it seemed plausible (assuming that you wanted
this thing to be able to drive story files from some existing system
like inform or tads or something, rather than being a whole new deal).
I was just having a discussion about interactive fiction with someone
who played the Infocom games back in the day and found them frustrating.
He has an idea in his head of how he would like an interactive fiction
game interface to be played, and while the idea doesn't appeal to me at
all, I didn't see why it couldn't be done, so it made me wonder if it,
in fact, *has* been done. (I wouldn't be that shocked.)
His idea was essentially that you could have a region of the screen that
listed all the verbs that the interpreter knew, then another region of
the screen that listed all the currently available objects (perhaps
separated into objects in your inventory and objects in your region that
weren't in your inventory). Perhaps another element which showed all
the available navigation directions and then something for
save/load/etc. would also be required to make it complete. The idea
would be that you could just click on the words in the lists and have
that drive the game.
I believe that his chief aim in all of this was to solve possible
frustation with not knowing what word to use in a given situation.
Anyway, I thought I'd inquire about whether something like this had ever
been done, or if not, if it seemed plausible (assuming that you wanted
this thing to be able to drive story files from some existing system
like inform or tads or something, rather than being a whole new deal).
