To be fair, I thought Quake II RTX was meh. I remember playing them all to death back in the day, I just don't think RT is enough to make me want to play it again (yet).
I totally agree with that. Quake II RTX was still brown and ugly and the gameplay feels very outdated.
That said, I played through Portal RTX on an RTX 4090. With DLSS balanced mode and Frame Generation enabled. My short thoughts:
The most interesting thing to me is that Frame Generation seems to be completely placebo FPS. Like, at 4K native you get ~22 fps in Portal RTX on 4090. Turn on FG and you get ~40 fps. But the game is still running at ~22 fps and so everything feels sluggish, even if the framerate counter says 40. So you need DLSS upscaling plus FG to get the base framerate (before FG) up to ~40. Then FG can take that to ~60. Bottom line is that to me, this makes the smoke and mirrors of FG far more discernable.
There were also some glitches with FG enabled in the preview build I played. Those might get fixed with the now-released version which has a day-0 patch.
The full path tracing looks good, the game is still fun, but it's not Portal 2, sadly. Also, for how slow the full path tracing makes the game, the visual upgrade isn't
that amazing. Like, it's fine and looks quite a bit better than the original for sure... but how much of that could you get with just an overhaul of a 15 year old game engine? I don't recall seeing anything that made me think, "Oh, yeah, that's obviously ray traced and looks so much better for it!"