Possible RFEs

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Archived from groups: rec.games.roguelike.adom (More info?)

> If anything, Thomas should be removing some of the numbers and formulae from > the game/manual (of course, I'm probably the only one of that opinion around
> here, and even I haven't entirely convinced myself).

I don't know - I think it would replace tactical judgement with trial
and error. There's plenty of the latter in ADOM already.

> I'm not sure I follow here. There /is/ an example of how the creature is
> shown in-game; it's on the top line of the monster memory entry, right
> next to the name. The ASCII symbol and its colour are really all there
> is to the creature graphically.

I can't believe I missed that. I don't know what's wrong with me. What
an unbelievably impressive first post I've made.
 
Archived from groups: rec.games.roguelike.adom (More info?)

Thalidomide Velociraptor wrote:
> I wrote:

Remember to leave in the attributions when you're replying to a post.

>>If anything, Thomas should be removing some of the numbers and formulae from > the game/manual (of course, I'm probably the only one of that opinion around
>>here, and even I haven't entirely convinced myself).
>
>
> I don't know - I think it would replace tactical judgement with trial
> and error. There's plenty of the latter in ADOM already.

Well, given that roguelikes are so unpredictable by nature, that's not
necessarily a bad thing.

That said, I won't be losing any sleep if those numbers and formulae
stay right where they are. I just like to read my own writing.

>>I'm not sure I follow here. There /is/ an example of how the creature is
>>shown in-game; it's on the top line of the monster memory entry, right
>>next to the name. The ASCII symbol and its colour are really all there
>>is to the creature graphically.
>
>
> I can't believe I missed that. I don't know what's wrong with me. What
> an unbelievably impressive first post I've made.

Everybody does something stupid the first time, at least. Don't worry
about it.

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