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Archived from groups: rec.games.roguelike.adom (More info?)
> If anything, Thomas should be removing some of the numbers and formulae from > the game/manual (of course, I'm probably the only one of that opinion around
> here, and even I haven't entirely convinced myself).
I don't know - I think it would replace tactical judgement with trial
and error. There's plenty of the latter in ADOM already.
> I'm not sure I follow here. There /is/ an example of how the creature is
> shown in-game; it's on the top line of the monster memory entry, right
> next to the name. The ASCII symbol and its colour are really all there
> is to the creature graphically.
I can't believe I missed that. I don't know what's wrong with me. What
an unbelievably impressive first post I've made.
> If anything, Thomas should be removing some of the numbers and formulae from > the game/manual (of course, I'm probably the only one of that opinion around
> here, and even I haven't entirely convinced myself).
I don't know - I think it would replace tactical judgement with trial
and error. There's plenty of the latter in ADOM already.
> I'm not sure I follow here. There /is/ an example of how the creature is
> shown in-game; it's on the top line of the monster memory entry, right
> next to the name. The ASCII symbol and its colour are really all there
> is to the creature graphically.
I can't believe I missed that. I don't know what's wrong with me. What
an unbelievably impressive first post I've made.
