Archived from groups: rec.games.roguelike.adom (More info?)
[Outline]
This is an idea to simplify the [a]pply command and the [A] Quickmark
system and make quickmark in particular a lot less annoying to use.
[Need]
I want this change implemented because as the system stands, if a
player quickmarks a skill they also 'slowmark' every other skill by
adding an additional button-press (a + * + [skillkey] instead of a +
[skillkey].
[Change]
Once a skill is quickmarked, pressing [a]pply will take the player to
the skill screen intead of bringing up the "Which skill" prompt. From
there, the player may press any of their quickmark number keys or any
of their skill letter keys.
[Optional addition]
The [a]pply command and the [A] (Quickmark) commands could also be
combined into just [a]pply. Pressing [a]pply will then take the player
to the skill select screen, where the player may use any skill or
quickmarked skill as normal, or set new quickmarks by pressing any
unused quickmark number. This is perhaps a very tiny bit more
confusing, but is a lot more intuitive for new players who havn't
looked up [A] quickmark in the manual.
If it is felt this is too confusing, one option would be to add a
"Press 0 to set skill quickmarks." key to the skill select screen, then
players could set their quickmarks from there.
- Kevin
[Outline]
This is an idea to simplify the [a]pply command and the [A] Quickmark
system and make quickmark in particular a lot less annoying to use.
[Need]
I want this change implemented because as the system stands, if a
player quickmarks a skill they also 'slowmark' every other skill by
adding an additional button-press (a + * + [skillkey] instead of a +
[skillkey].
[Change]
Once a skill is quickmarked, pressing [a]pply will take the player to
the skill screen intead of bringing up the "Which skill" prompt. From
there, the player may press any of their quickmark number keys or any
of their skill letter keys.
[Optional addition]
The [a]pply command and the [A] (Quickmark) commands could also be
combined into just [a]pply. Pressing [a]pply will then take the player
to the skill select screen, where the player may use any skill or
quickmarked skill as normal, or set new quickmarks by pressing any
unused quickmark number. This is perhaps a very tiny bit more
confusing, but is a lot more intuitive for new players who havn't
looked up [A] quickmark in the manual.
If it is felt this is too confusing, one option would be to add a
"Press 0 to set skill quickmarks." key to the skill select screen, then
players could set their quickmarks from there.
- Kevin
