PS3 emulator?

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Since most games nowadays are getting good PC and console treatment, having an emulator really isn't needed for most newer AAA titles as you can just get the PC variant, which will ALWAYS be superior due to the fact you aren't hindered by the console's locked up tight qualities, limited graphics, limited settings, the files to the game are accessible, DRM can be stripped, save files easily modded, often PC specific in-game options, etc. and despite being rushed and buggy on day 1 release (Gotta give Rockstar some credit for taking their time with GTAV PC being delayed as they want it right when it finally comes out rather than dead-lined devs dropping barely playable crud with expectations you'll constantly download giant patches almost daily) they eventually get fixed. And all the PS era games were almost all exclusives, as were most other games on all previous consoles making them harder to play w/o the actual console.

So this leaves us with exclusive console titles being what most would WANT to play today. We know companies port console titles to PC. Do they start over completely from scratch for the port? NO. Are they only converting texture files, audio files, etc. and just rewriting certain areas? Don't the devs get a "kit" that interacts with a PC?

Point I'm getting at is, if it's NOT in the realm of modern PC's to do a near perfect emulator for 5-10+ years (or maybe we need a team of 20-50 of the truly best in the emulator game to get it done; nvm the fact future consoles might not even be able to be emulated at all), and the emulators would actually only be TRULY useful for console exclusive games, wouldn't it make more sense to tackle the actual games themselves for a port? All you genius coders that can take a piece of hardware, convert to numerical code and emulate it (I'm not being sarcastic) should be able to strip down a console game through various extraction methods, and build it back up to a PC variant, right? And if you use currently ported PC games and their doppelganger console variants as a template (probably more helpful with games that share the same engine for a couple years), would it make it easier to "rebuild" a game (or conversely reverse engineer a console as both game variants will be doing the same thing within their own environments)? Not talking every game in the console's library here. Talking the ones people would 9 out of 10 times want to play. And to get around the legality of it, how about an .exe that you point to your iso and let it extract the needed files from the iso (you own) coupled in with what's programmed by the coder to fill in the blanks and redirect as needed to reconstruct into a PC friendly game? I realize I'm naive in this but if you are faced with a near infinite vertical wall that can be scaled but never climbed over or broken through, maybe it's best to just go in the opposite direction until you end up reaching it from behind? I mean, the focus has been solely on emulating the consoles. Maybe it should be about getting playable games instead and forget the emulation aspect?
 


There are tons of exclusive games to consoles that will never come onto PC, either because they're forgotten, low sales, publishers simply don't care, whatever the reason. Then not every port is a good port... Dark Souls was a terrible port for example, it was literally just the xbox version of it, with the mouse cursor added, controls were horrible that a person was forced to play with a controller and still had to get around some stuff to get a controller working for the game, specially if the person doesn't have an xbox controller. People will have different reasons as to why they would want an emulator, me, I want emulators to play games that are not longer available in stores (talking about some games from older consoles, specially the ones in discs, which at some point stop working as well) or when I'm out on my business I can't take my consoles with me (true purpose for the PSPs were to provide a PS2 portable and PS Vitas a PS3 portable, which as everyone knows, are actually different consoles and we don't get to play PS2/PS3 games in it, they were also made to "jew" us out on money of course), so I'll have a notebook instead... but then, everything is going digital nowadays, future consoles won't require emulators as one will be able to get pretty much any game, exclusive or not exclusive online, which won't sell out.

I don't really mind how long an emulator will take. I still have plenty of games from PS1 and 2, which if my life goes the way it is, I'll be too busy to play every day and I'll finish 1 game every 1 or 2 months average, an RPG would take longer. So I can wait 10 years and I still won't be craving for a PS3 emulator yet.

ePSXe's (PS1) development has been going on for more than 15 years and it still doesn't run every single game. PCSX2 (PS2) has been since 2002. They're both really good. Given the timeline of which emulators of several consoles have started development (just a few months after their release) PS3 is late, with around 8 years for rpcs3 to appear since PS3's release. It's not a matter of difficulty. If the workflow goes as the other emulators go, then we'll wait a decade for rpcs3 to work well on an average PC (that is the average PC in 10 years time as well. Anything we have today will be outdated by then)

Out of topic question: Can one buy EVERY PS4 game digitally, or there are still games that come ONLY in discs? Still it's not that I'm getting a PS4 anyway. I don't like to be "jewed" out to play online.
 


 
Hi.... If you play God of War 3 then please tell me how do you do that?? I mean to say where you find the PS3 emulator?? Give me any link to Download this emulator please..
 


Because the PS3 so hard to emulate, yes. The software requirements to emulate the 7 PPEs and keep the context sane is huge by itself, nevermind the problem of emulating a 7 core server chip running @ 3.2 GHz on a quad-core X86 class CPU.
 


Actually, a year later...

http://www.cinemablend.com/games/PS3-Emulator-Can-Now-Run-Commercial-Games-62686.html

http://www.cinemablend.com/games/Xbox-360-Emulation-Coming-Along-Says-Dev-Team-61881.html

Just sayin...
 
There is an actual ps3 emulator,
Its called, use the time you would have to spend to download it, install it, debug it, mod it, create profiles, set resolution and aspect ratios, tweak it to work with your PC configuration (and a long list of other things you would have to do) to make some money and buy a ps3 (they are rather cheap now you know).

 


Plays one game, with bugs, at 1 FPS.

So yeah, *playable*.
 
The Ps3 is pretty cheap, so are their games now. With the PS4 catalog growing the games for PS3 are getting cheaper and cheaper. Since downloading the game without owning it is not legal and the Ps2 emulator can play the games from the DVD, I would recommend that you buy the Ps3 games (used or new) and play them in the Ps3 for the next few years. When the Ps3 emulator comes out hopefully then you can plug in the games into your Blu-Ray in your PC and run the emulator. If you want a good Ps3 emulator revisit the topic in about 3 to 5 years. There should be a breakthrough and a good compatibility list by then.
 


Rp3sc is a working PS3 emulator, however it can only play very few games at the moment
 
Come on guys it's coming up to 2016 soon PS3 came out basically 10 years ago... i know due to hardware & software compatibility difficulties it's really hard to "emulate" but we don't even have a real base point yet like a good 90%+ of the emulators out there are fake or don't work right we don't have any real base yet like we do on PS1 or PS2 that work... it would good to at least boot into the PS3's XMB menu on PC i mean Geo hot cracked the PS3's firmware over 4 years ago...
 
I have little knowledge about consoles, but who knows, maybe they have an easier time making an emulator for PS4, then again nowadays games get ported more often, although many are just lazy copy pastes running at 30FPS without mods fixing them, it's still better then sitting here waiting for a PS3 emulator that is probably never going to work
 


From an architectural viewpoint, the PS4 is certainly simpler to emulate, but at the end of the day, you'd still need to virtualize an AMD-A10 chip and 7000 series class GPU in software, which is going to be slow no matter how you do it. You also need to consider the Free-BSD OS running under the hood, which you'd need to emulate on a Windows system, right down to how it handles memory access of real and virtual memory addresses and thread management, which gets downright ugly in a hurry.

I'd argue we're never going to get good emulators for anything past the PS2 simply because the OS's running on top make it too complex to do in software. Throw in the fact there's a lot of internet connectivity that needs to be handled, patch management, and a host of other issues, and you see why I'm so pessimistic. Sure, you can get SOME things working, but I doubt you'd ever see a general purpose PS3 emulator running mostly bug-free at an acceptable speed like we do for the PS2.
 
anyone ever heard of ESX? apparently it aims to be like PCSX2, but for ps3. according to their website, they have over 700 games tested. does anyone know if this is true? or is it just another one of the countless spam emulators that dont actually do anything?
 
I don't know much about coding emulators but I do know that Sony (the original devs of the ps3) Wouldn't even attempt it so they they could bring backwards compatibly to the Ps4,While Microsoft has had some success with emulating X360 games on Xbox One they are doing it on a per title basis because they can't simply create an app for Xbox One that can perfectly emulate every X360 title. So this should give you hint as how difficult it really is, if the original console devs with all of their money and manpower are having problems with it (and that doesn't even factor in that Microsoft and Sony already know exactly how these console work and the unofficial devs do not) what would make you think that this type of emulation would close to completion? Remember its taken Microsoft almost 2 years to emulate a hand full X360 titles on Xbox One and this on another console where they can sidestep performance issues through optimization of specific hardware inside the Xbox One something that can not be done on PC because everyone's rig has very different hardware configurations. In short you dont need to know anything about how these emulators would work to understand how incredibly difficult a task it really is to acheive .
 


...All due respect, you yourself claimed it was impossible to even emulate it...Yet here it is, oh sure it only runs at 15fps, but naturally these code-wranglers won't simply give up once they've come this far, so yeah, give it a few months, [strike]in the meantime, you should consider registering for this forum while you're waiting.[/strike]

OOPS, My mistake, I thought I was on your most recent post, but found out I wasn't
...
 
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