q1 help plz

G

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Archived from groups: alt.games.quake3 (More info?)

hi all, sry for the q1 post here, but can anyone tell me the command to put
in the start line to set screen rez,
and to allocate more memory ?
tks
 
Archived from groups: alt.games.quake3 (More info?)

On Mon, 21 Jun 2004 05:06:14 +0000, OTHracerX wrote:

> hi all, sry for the q1 post here, but can anyone tell me the command to put
> in the start line to set screen rez,
> and to allocate more memory ?
> tks

I can't quite remember but if it's the same as quake 2/3 then it's:

+ set r_mode x

...where x is a single number for the screen res. 4 is for 800x600, 6 is
for 1024x768, etc. I honestly don't know how to allocate more memory for
Q1.



K
 
Archived from groups: alt.games.quake3 (More info?)

It was something like quake.exe -width 640 -height 800 -16bpp if I rem
correctly?
"OTHracerX" <OTHracer@hotmail.com> wrote in message
news:a1uBc.84539$HG.73131@attbi_s53...
> hi all, sry for the q1 post here, but can anyone tell me the command to
put
> in the start line to set screen rez,
> and to allocate more memory ?
> tks
>
>
 
Archived from groups: alt.games.quake3 (More info?)

OTHracerX wrote:
> hi all, sry for the q1 post here, but can anyone tell me the command
> to put in the start line to set screen rez,
> and to allocate more memory ?
> tks

-width 800 -height 600 on the command line, along with -bpp16 or -bpp32
for colordepth.

-heapsize 16 this would be 16 megs. Back in 1996 on a 64 meg Pentium
233 that was a lot of memory to ADD to Quakes usage. Later I tried up
through 128, didn't seem to do much.

The original Quake.exe allowed you to change resolution dynamically,
there was a screen you could go to in Options (still can, in GLQuake,
but you can't SET the res there, only at startup in the command line)
and see exactly what res's and color depths are available and that
screen even gives you the syntax. :)

HIH, McG.