Q2 FTP server update.

G

Guest

Guest
Archived from groups: alt.games.quake2 (More info?)

Thanks to all who have contributed Q2 files. You are keeping the dream
alive. The server currently holds 1.57 GB, in 74 folders, with a total of
874 files. It's all free for download here;
ftp://65.30.181.223/quake

If you would like to contribute, please send me an email at
news@clocktech.com. Substitute "Tom" for "News".

The old standby sites for Q2 downloads are dropping like stroggs. Grab those
files and preserve them. Thanks again.

Best,
Tom
 
Archived from groups: alt.games.quake2 (More info?)

"EvilBill[AGQ2]" <devlin@weset.freeserve.co.uk> wrote in message
news:c6lm6n$dhhh2$1@ID-160726.news.uni-berlin.de...
> Not dropping like us on a Ground Zero co-op night, then? <g>
>
Huh? You were getting killed? I was just resting my eyes ;-)
 
Archived from groups: alt.games.quake2 (More info?)

I've found some time to upload stuff yesterday.

The complete "Earth" cycle of Roger Ritenour (
ftp://65.30.181.223/quake/grieve/maps/SinglePlayer/Earth/ ),
all my AirQuake files ( ftp://65.30.181.223/quake/grieve/mods/AirQuake2/ ),
Starwars Quake 2 ( ftp://65.30.181.223/quake/grieve/mods/StarWarsQuake2/ ),
the epic russian machinima movie "Flesh versus Steel 2"
( ftp://65.30.181.223/quake/grieve/machinima/FleshVersusSteel2/ ), another
nice movie ( ftp://65.30.181.223/quake/grieve/machinima/coma.zip ) and a
demo of an intense duel between purri and syanid during the recent European
Duel League in match1, the map is included. (
ftp://65.30.181.223/quake/grieve/demos/purri-vs-syanid-edlfinal-match1.zip )
..
I highly recommend a demo player utility to watch demos :
ftp://65.30.181.223/quake/grieve/utils/demo%20player/QRun99.zip

http://q2scene.net/edl/

Cheers :)



Tom Chaudoir" <news@clocktech.com> schrieb im Newsbeitrag
news:h7Fjc.20986$kk7.11117@twister.rdc-kc.rr.com...
>
> "EvilBill[AGQ2]" <devlin@weset.freeserve.co.uk> wrote in message
> news:c6lm6n$dhhh2$1@ID-160726.news.uni-berlin.de...
> > Not dropping like us on a Ground Zero co-op night, then? <g>
> >
> Huh? You were getting killed? I was just resting my eyes ;-)
>
>
 
Archived from groups: alt.games.quake2 (More info?)

"Grieve" <xtoon@tacheles.de> wrote in message
news:40901530$0$23626$91cee783@newsreader02.highway.telekom.at...
> I've found some time to upload stuff yesterday.
>
> The complete "Earth" cycle of Roger Ritenour (
> ftp://65.30.181.223/quake/grieve/maps/SinglePlayer/Earth/ ),
> all my AirQuake files (
ftp://65.30.181.223/quake/grieve/mods/AirQuake2/ ),
> Starwars Quake 2 (
ftp://65.30.181.223/quake/grieve/mods/StarWarsQuake2/ ),
> the epic russian machinima movie "Flesh versus Steel 2"
> ( ftp://65.30.181.223/quake/grieve/machinima/FleshVersusSteel2/ ), another
> nice movie ( ftp://65.30.181.223/quake/grieve/machinima/coma.zip ) and a
> demo of an intense duel between purri and syanid during the recent
European
> Duel League in match1, the map is included. (
>
ftp://65.30.181.223/quake/grieve/demos/purri-vs-syanid-edlfinal-match1.zip )
> .
> I highly recommend a demo player utility to watch demos :
> ftp://65.30.181.223/quake/grieve/utils/demo%20player/QRun99.zip
>
> http://q2scene.net/edl/
>
> Cheers :)
>
Hi Grieve,
Since I really enjoyed the Quake version, I'll give AirQuake2 a try.
Maybe we'll get a dm server going. Thanks!

G.
 
Archived from groups: alt.games.quake2 (More info?)

> Hi Grieve,
> Since I really enjoyed the Quake version, I'll give AirQuake2 a try.
> Maybe we'll get a dm server going. Thanks!
>
> G.
>


Yeah, it is nicely done. Just a bit difficult to hit something .
When playing this mod, you will rather have 4 FPH instead of 200 =:^)
 
Archived from groups: alt.games.quake2 (More info?)

"Grieve" <xtoon@tacheles.de> wrote in message
news:40904361$0$24030$91cee783@newsreader02.highway.telekom.at...
>
>
> > Hi Grieve,
> > Since I really enjoyed the Quake version, I'll give AirQuake2 a try.
> > Maybe we'll get a dm server going. Thanks!
> >
> > G.
> >
>
>
> Yeah, it is nicely done. Just a bit difficult to hit something .
> When playing this mod, you will rather have 4 FPH instead of 200 =:^)
>
>

I'll let you know if I think we should revert to the Quake version. As I
recall, it was a little easier to hit something. Both games really take a
leap from the original intention of the original quake or quake2. The
original airquake version was done by Jaakko Keränen, author of the Doomsday
(jdoom) engine for doom:
http://www.doomsdayhq.com/

Good stuff!

G.
 
Archived from groups: alt.games.quake2 (More info?)

> I'll let you know if I think we should revert to the Quake version. As I
> recall, it was a little easier to hit something. Both games really take a
> leap from the original intention of the original quake or quake2. The
> original airquake version was done by Jaakko Keränen, author of the
Doomsday
> (jdoom) engine for doom:
> http://www.doomsdayhq.com/
>
> Good stuff!
>
> G.


Hmm, don't mistake Ikka Keranen for Jaako 😉
Ikka Keranen, former Doomgod ( legendary Doom level designer) and Quake
mapper is our man. He is responsible
for Airquake.

Jaakko is somewhat younger and a coder. That's the Doomsday/JDoom dude.
 
Archived from groups: alt.games.quake2 (More info?)

"Grieve" <xtoon@tacheles.de> wrote in message
news:4090724a$0$19642$91cee783@newsreader02.highway.telekom.at...
> > I'll let you know if I think we should revert to the Quake version. As
I
> > recall, it was a little easier to hit something. Both games really take
a
> > leap from the original intention of the original quake or quake2. The
> > original airquake version was done by Jaakko Keränen, author of the
> Doomsday
> > (jdoom) engine for doom:
> > http://www.doomsdayhq.com/
> >
> > Good stuff!
> >
> > G.
>
>
> Hmm, don't mistake Ikka Keranen for Jaako 😉
> Ikka Keranen, former Doomgod ( legendary Doom level designer) and Quake
> mapper is our man. He is responsible
> for Airquake.
>
> Jaakko is somewhat younger and a coder. That's the Doomsday/JDoom dude.
>
>
>

Doh! Thanks for the correction.

G.
 
Archived from groups: alt.games.quake2 (More info?)

Behold and tremble! For Tom Chaudoir <news@clocktech.com> wrote:

> "EvilBill[AGQ2]" <devlin@weset.freeserve.co.uk> wrote in message
> news:c6lm6n$dhhh2$1@ID-160726.news.uni-berlin.de...
>> Not dropping like us on a Ground Zero co-op night, then? <g>
>>
> Huh? You were getting killed? I was just resting my eyes ;-)

So why'd you drop the railgun? 😉

--
--
"I see what the nhh-stars do, because so fair is their shape; it is
well for me with them and it is well for them. I am a nhh-star, the
companion of a nhh-star, I become a nhh-star, and I will not suffer for
ever."
EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake/EvilBill/