Quake Turns 15; Carmack & Hollenshead Speak

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yes, back to the roots man! groovy. can't wait for the next games:rage, doom, quake.
 

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Ah, remember though, Doom was not a 3D game. It uses what one could call a 2.5D engine, with
simulated height, like a stretched flat map - no two objects in Doom can occupy the same coords.

IIRC, the original Quake didn't use fewer tris when objects were far away. Probably fixed in Quake2.

Quake is a whole different experience in a CAVE btw. 8) So much fun to be able to remain
crouched and just raise one's arm to fire above a wall or something (separate motion trackers
for the CrystalEyes and the controller/gun).

Ian.

 
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