Archived from groups: comp.sys.ibm.pc.games.rpg (
More info?)
On 29 Sep 2005 06:16:24 -0700, Wolfing wrote:
> pat nospam wrote:
> You missed on a great RPG there. I especially loved it because it was
> the first game (that I remember playing) where the actual game changed
> depending on your class, not only in how you did in combat, but in the
> actual game. It's a pity games didn't follow on that. Nowadays the
> difference between rogue, fighter and mage are just the graphics they
> use to do the same 10 points of damage... how unimaginative.
> The game kept a score of how you 'played'. Then let's say you find 5
> ogres blocking entrance to an area. The fighter would score by just
> killing the ogres. The mage could also kill the ogres but get no
> score, but he would score if he used, say, an illusion a dragon to
> scare them away and then walk by, and the rogue would scare by climbing
> a nearby wall, walking on a tightrope above the ogres and getting
> across.
> Also, each class would open different areas of the game where the other
> classes just couldn't get in (like fighter's hall, or the wizard's
> academy, or the inside of houses to rob and the rogue's guild for
> example). So you could play the game 3 times in different ways (in the
> first game, then they added a 4th class)
actually if you played the rogue/thief, and spent your points right, you
could still play all 3 endings (for qfg 1 & 2), depending on how you
progress, and almost all the options where opened up to you.
I never ended up finishing the 3rd one, and the 4th one just looked bad.
It would be great if they remade them all for winxp, and redid all the
gfx, not 3d, just newer better ...