Is there any differences between the GPU and the monitor refresh rate synchronization / display in this two cases (listed below) ?
* 'X' frames per second constant , V-sync OFF.
* 'X' frames per second constant ,V-sync ON .
I don't understand fully what V-sync does , does it synchronize the buffers out put in the vertical blanking interval in a different manner then V-sync off ?
Will V-sync on have less micro stutters or something along those lines ?
V-sync is just a buffer out put ceiling , or does it play a role is the actual image->refresh->buffer out put synchronization ?
Also , in case V-sync is turned off , is there any competitive benefit from capping the game max FPS into a number which is higher then you monitor refresh rate , lets say you have 144Hz monitor and you capped the game into 200 FPS max or higher ? (not super higher in order to prevent major screen tearing )
* 'X' frames per second constant , V-sync OFF.
* 'X' frames per second constant ,V-sync ON .
I don't understand fully what V-sync does , does it synchronize the buffers out put in the vertical blanking interval in a different manner then V-sync off ?
Will V-sync on have less micro stutters or something along those lines ?
V-sync is just a buffer out put ceiling , or does it play a role is the actual image->refresh->buffer out put synchronization ?
Also , in case V-sync is turned off , is there any competitive benefit from capping the game max FPS into a number which is higher then you monitor refresh rate , lets say you have 144Hz monitor and you capped the game into 200 FPS max or higher ? (not super higher in order to prevent major screen tearing )