Shane Spiker :
Vellinious That was my fault the card was advertised as 16GB didn't realize that they were just adding the 2 8gb cards together. I was under the impression that the way they set up the cards together they were able to double the video memory.
THAT part doesn't really matter as 8GB is going to be plenty per GPU for a LOOONG time. A lot of games are even fine at 4K with 4GB.
I do recommend 8GB per GPU though if possible. As said DX12 supports the option to have both GPU's work on the same frame which not only makes up to 16GB available but also decreases the latency as the frame is created quicker.
(FYI, with 4xGPU's you add a lot of latency since each GPU renders a frame on itself. This also ties into stutter issues but that's a complicated discussion)
Also...
Not that it matters I guess but SYSTEM RAM may help minimize the amount of VRAM required in future games as well. Certain portions of the game may be STREAMED from system memory. I think it's called "shared tiles" or something. There was a demo of zooming into Mars where the textures where several GB's and it was sampled on-the-fly, streamed from system to video memory and played.
That may not get used much, but another feature planned in DX12 is to make the game (engine?) smarter and dynamically move things out of VRAM to system RAM and vice versa during times not needed.
Long story short is that 8GB per GPU should be plenty IMO for 5+ years.