I currently have an FX5900 128MB card. How much improvement would I see with textures in my Open GL viewport by going to a 256MB card? I use 3DS MAX and Maya. I've run into problems with textures needing to refresh while changing camera views or scrubbing through an animation. So will a 256MB card solve this problem or at least cause fewer headaches? In my animation scenes, I have a lot of textures, or they're high-res for closeups, which eats up a lot of video memory. I know the 256MB cards don't make a difference in games, but what about 3D apps?
<font color=blue>Asus P4P800 Deluxe, 2.6C @ 3.25Ghz, 512 MB Geil Platinum PC4000, Antec TruePower 430, Swiftech MCX4000 w/Sanyo Denki 92mm - 26 deg idle.
<font color=blue>Asus P4P800 Deluxe, 2.6C @ 3.25Ghz, 512 MB Geil Platinum PC4000, Antec TruePower 430, Swiftech MCX4000 w/Sanyo Denki 92mm - 26 deg idle.