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Briarroot wrote:
> I think it's much easier to survive the early levels with
> melee weapon skills than it is with magic only, but by the
> time you reach mid to upper levels, you can have a character
> who is very strong in both magic and melee. IMO, this is a
> major flaw in the design of Morrowind. Your choice of race
> and class doesn't matter at all after about level 20.
I've stuck to starting out with the pre-generated templates so far, and
I just ran through much of the game with a Battlemage -- a Breton, born
under the Apprentice, so he had a lot of magicka. Anyway, I found I
actually used the close range destruction spells in combat a lot, and at
the very beginning, they were more effective by far than weapons. Had I
just started using a battleaxe from the beginning, and blown off
destruction magic, it might have been a different experience. But I'd
say that a wizard in heavy armor is about as effective as a warrior in
heavy armor. The armor is more of an issue than the way the character
inflicts damage.
I agree that there's a bit of a problem in Morrowind's design. It tends
to encourage creating gross characters, who are phenomenally good at
everything. Treasure is determined by character level, but you can gain
levels by spending money on training. Once you've reached the level
where glass and ebony items start appearing, levelling accelerates
rapidly. This starts to happen around level 15 or so. By level 20, you
can basically start levelling continuously through training until you've
maxed out everything, or gotten bored with the process.
Consequently, the design of your character has the most impact on the
flavor of the game in the early stages. In the late stages, characters
tend to be fantastically good at everything, so there's not much
distinction.