Questions about 21:9 widescreen resolutions.

Tomas_14

Commendable
Feb 21, 2016
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0
1,630
Hi everyone I just got the Acer predator z35 and I love it. Great monitor.

I've been struggling though with the ultra-wide 21:9 aspect ratio.


Some games are supported during gameplay but during the cutscenes I get a 16:9 aspect ratio which puts black bars to the side of the cutscene. I've turned to google and many forums on this topic and managed to fix some of the games I play like the witcher 2 and 3. Though GTAV hasn't been the case.

I was wondering if there is a way to fix the resolution manually without the help of programs like widescreen fixer (which helped with the witcher 2) and flawless wide screen.

Probably in the INI files?

Thanks a lot for your time and suggestions!!

Specs: GTX1080, intel corei5 6600k.

 
That is going to vary widely between applications.

Some will be pre-recorded video and will be formatted however they were. Those that use in-game graphics to create cutscenes should follow the screen resolution of the monitor, however, you may have noticed in some games that the cutscenes are in 21:9 for a more cinematic look even on 16:9 screens (basically to let the gamer know they are cinematic scenes). So if they have specified where to draw black, you may just have to deal with it on some titles.
 
As a fellow 21:9 user, I unfortunately have to say that generally you just suck it up and deal with it. Eximo's answer is fairly correct in that many games use pre-rendered video, so no hope of fixing the black bars, and those that do cutscenes in-engine tend to either break badly in 21:9 resolutions (SR4, for example) or render cutscenes at 16:9 anyways (FFXIV does this and infuriates me)

For the most part, you'll be doing manual INI modifications to adjust for your wider screen, and some games (FO3/NV/4 and Skyrim) can get unstable if you adjust things outside of the normal 16:9 settings. This tends to turn into a game of research on what values to modify and how and praying that the game won't override them on launch anyways.