Questions from the tournament

Jabberwocky

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Apr 11, 2004
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Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Apart from being an idiot and taking a T2 deck to a T1 tourney, I still
managed to go 2-3 and miss top 8 by one turn (3-2 would have scraped me in
as I had the tiebreaker), I had some weird things crop up.

How is Contamination-Nether Spirit working now? The guy who played it said
he could Entomb the Spirit in his upkeep and it would still trigger? The
judge mumbled something about everything now triggers at the beginning of
the upkeep, which is fine, but how can the ability trigger while the Nether
Spirit is in the library? And by the time Entomb resolves, isn't the chance
for Nether Spirit's ability to trigger gone?
I also figure that you can still order the triggers so that, regardless of
whether the Spirit is in play or in the graveyard, it can keep the
Contamination in play?

Dismantle is fairly good! Apart from the Darksteel Reactor trick, which I
knew about, the judge confirmed I could Dismantle my own Arcbound Slith, and
get double the counters put on another artifact. True?


--
JahBerWocky
Good God, He's Lansdellicious!
REPENT! REPENT! THE END IS No Carrier
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

On Sun, 20 Jun 2004, Jabberwocky wrote:

> Apart from being an idiot and taking a T2 deck to a T1 tourney, I still
> managed to go 2-3 and miss top 8 by one turn (3-2 would have scraped me in
> as I had the tiebreaker), I had some weird things crop up.
>
> How is Contamination-Nether Spirit working now? The guy who played it said
> he could Entomb the Spirit in his upkeep and it would still trigger? The
> judge mumbled something about everything now triggers at the beginning of
> the upkeep, which is fine, but how can the ability trigger while the Nether
> Spirit is in the library? And by the time Entomb resolves, isn't the chance
> for Nether Spirit's ability to trigger gone?

You're right.

> I also figure that you can still order the triggers so that, regardless of
> whether the Spirit is in play or in the graveyard, it can keep the
> Contamination in play?

If the Spirit's ability resolves first, it is there to sacrifice when de
Contamination's ability resolves.
>
> Dismantle is fairly good! Apart from the Darksteel Reactor trick, which I
> knew about, the judge confirmed I could Dismantle my own Arcbound Slith, and
> get double the counters put on another artifact. True?

Yes. The original counters can be put on target artifact creatures,
and that many counters can be put on (another or the same) artifact.

--

David
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

Jabberwocky <thunderjedi@theforce.bb> wrote:
>Apart from being an idiot and taking a T2 deck to a T1 tourney, I still
>managed to go 2-3 and miss top 8 by one turn (3-2 would have scraped me in
>as I had the tiebreaker), I had some weird things crop up.
>
>How is Contamination-Nether Spirit working now? The guy who played it said
>he could Entomb the Spirit in his upkeep and it would still trigger?

No.

>The judge mumbled something about everything now triggers at the beginning of
>the upkeep, which is fine,

Yep. The Nether Spirit has to a) be in his graveyard as upkeep starts AND b)
have no other creature cards there at that time, for the ability to trigger.

He wants to Entomb the Spirit at the end of YOUR turn, to get the combo to
work (and possibly also remove other offending creature cards at that time,
say with Withered Wretch).

>but how can the ability trigger while the Nether
>Spirit is in the library?

Can't, as the judge should have explained.

>And by the time Entomb resolves, isn't the chance
>for Nether Spirit's ability to trigger gone?

Yep.

>I also figure that you can still order the triggers so that, regardless of
>whether the Spirit is in play or in the graveyard, it can keep the
>Contamination in play?

Yes - but if it starts out in play it's not coming back into play this
upkeep (and on his next upkeep he starts the repetitive "put NS into play,
then sac it to Contamination" cycle).

>Dismantle is fairly good! Apart from the Darksteel Reactor trick, which I
>knew about, the judge confirmed I could Dismantle my own Arcbound Slith, and
>get double the counters put on another artifact. True?

True. The Slith's Modular puts that many +1/+1 counters on the other artifact
creature; Dismantle puts that many charge-or-+1/+1 counters on an artifact
you control, which can be that same artifact creature. (Note that Modular
_does_ target the artifact creature, while Dismantle does NOT target the other
artifact...)

Dave
--
\/David DeLaney posting from dbd@vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

"Jabberwocky" <thunderjedi@theforce.bb> writes:
> OK, so what's the process for appealing a tournament result? This
> play would have given me back the red mana to Dismantle my
> 10-counter Reactor and win, thus putting me in top 8. I knew the
> judge was wrong but...

If the judge making the ruling was not the head judge, then after the
ruling you may appeal to the head judge. When the head judge makes a
ruling (and if it's a local tournament, likely the one and only judge
is the head judge), then their ruling is How Things Work at that
tournament.

It's basically the same as it works in all tournaments for other
games... The Head Official in whatever game really has to be the final
authority for that tournament, or Chaos and Confusion occurs. I mean,
you really can't go back in time and replay the rest of the tournament
with the corrected ruling now.

If you want, you can complain to the DCI <dcijudge@wizards.com>, and
they might investigate the matter. But that's only likely to happen if
they get a large number of complaints about a particular judge and
think that that person is not fit to judge. But anyone can make a
mistake every once in a while... Nobody is perfect.

--
Peter C.
Press any key to continue or any other key to quit.
 
Archived from groups: rec.games.trading-cards.magic.rules (More info?)

"David DeLaney" <dbd@gatekeeper.vic.com> wrote in message
news:slrncdc6f0.j2c.dbd@gatekeeper.vic.com...
> Jabberwocky <thunderjedi@theforce.bb> wrote:

>
> >but how can the ability trigger while the Nether
> >Spirit is in the library?
>
> Can't, as the judge should have explained.
>
> >And by the time Entomb resolves, isn't the chance
> >for Nether Spirit's ability to trigger gone?
>
> Yep.
>
OK, so what's the process for appealing a tournament result? This play would
have given me back the red mana to Dismantle my 10-counter Reactor and win,
thus putting me in top 8. I knew the judge was wrong but...


--
JahBerWocky
Good God, He's Lansdellicious!
REPENT! REPENT! THE END IS No Carrier