R.I.P. Tremere...

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Archived from groups: alt.games.whitewolf (More info?)

Here's to one of the coolest incarnations of the vampire in modern pop
myth: The Tremere. Who else could TAKE the Curse of vampirism for
themselves and actually make a blessing of it? And not only that, they
went from being despised outcasts, hunted by three of the most
fearsome Clans out there, to making themselves indispensible to
vampiric society and were one of the three major hands steering the
most successful organization of the undead in history. To say nothing
of having one of the most powerful and versatile Clan Disciplines of
them all. So, here's to you, Warlocks:

[pours out bottle of AB Positive]

You will be missed.

Dex,
happy, though, that Clan Tremere's apparent successors, Clan Mekhet,
are if anything...even cooler!^^
 
Archived from groups: alt.games.whitewolf (More info?)

smilinglord@hotmail.com (Hand-of-Omega) wrote in message news:<27420f11.0408292028.21a882c@posting.google.com>...
> Here's to one of the coolest incarnations of the vampire in modern pop
> myth: The Tremere. Who else could TAKE the Curse of vampirism for
> themselves and actually make a blessing of it? And not only that, they
> went from being despised outcasts, hunted by three of the most
> fearsome Clans out there, to making themselves indispensible to
> vampiric society and were one of the three major hands steering the
> most successful organization of the undead in history. To say nothing
> of having one of the most powerful and versatile Clan Disciplines of
> them all. So, here's to you, Warlocks:
>
> [pours out bottle of AB Positive]
>
> You will be missed.
>
> Dex,
> happy, though, that Clan Tremere's apparent successors, Clan Mekhet,
> are if anything...even cooler!^^

(1) Nothing (beyond good taste) says they won't show up as a
bloodline.

(2) In a way all the clans have become Tremere as each of the
Covenants has its own version of blood magic, so in a sense the
Tremere won in the end. 😛
 
Archived from groups: alt.games.whitewolf (More info?)

Donald Bachman wrote:
>
> (2) In a way all the clans have become Tremere as each of the
> Covenants has its own version of blood magic, so in a sense the
> Tremere won in the end. 😛

I know for my game, should it get off the ground, that I'll be
resurrecting some blood magic-type bloodline, probably based on the
Daeva, that was in my early vampire games. :)

The Tremere were never my favorite clan, but Thaumaturgy was one of my
favorite disciplines. I hate people, but love social events also.

--
Elizabeth D. Brooks | kali.magdalene@comcast.net | US2002021724
Listowner: Aberrants_Worldwide, Fading_Suns_Games, TrinityRPG
AeonAdventure | "Dobby likes us!" -- Smeagol
-- http://www.theonering.net/scrapbook/view/6856
 
Archived from groups: alt.games.whitewolf (More info?)

Donald Bachman wrote:
> smilinglord@hotmail.com (Hand-of-Omega) wrote in message news:<27420f11.0408292028.21a882c@posting.google.com>...
> snip

>
>
> (1) Nothing (beyond good taste) says they won't show up as a
> bloodline.
>
> (2) In a way all the clans have become Tremere as each of the
> Covenants has its own version of blood magic, so in a sense the
> Tremere won in the end. 😛

I thought only two of the covenants had any sort of magic. Only the
Cirle of the Crone really has blood magic.
 
Archived from groups: alt.games.whitewolf (More info?)

> >
> > You will be missed.
> >
> > Dex,
> > happy, though, that Clan Tremere's apparent successors, Clan Mekhet,
> > are if anything...even cooler!^^
>
> (1) Nothing (beyond good taste) says they won't show up as a
> bloodline.
>
> (2) In a way all the clans have become Tremere as each of the
> Covenants has its own version of blood magic, so in a sense the
> Tremere won in the end. 😛

No, they don't. Neither the Invictus nor Carthians practice any form of
Blood Magic.

There is one last thing - the Tremere could appear as a Mage group in
Mage:The Awakening.

CB
 
Archived from groups: alt.games.whitewolf (More info?)

Randal <cernan@nc.rr.com> wrote in message news:<NSMYc.420481$RY5.61828@news.easynews.com>...
> Donald Bachman wrote:
> > smilinglord@hotmail.com (Hand-of-Omega) wrote in message news:<27420f11.0408292028.21a882c@posting.google.com>...
> > snip
>
> >
> >
> > (1) Nothing (beyond good taste) says they won't show up as a
> > bloodline.
> >
> > (2) In a way all the clans have become Tremere as each of the
> > Covenants has its own version of blood magic, so in a sense the
> > Tremere won in the end. 😛
>
> I thought only two of the covenants had any sort of magic. Only the
> Cirle of the Crone really has blood magic.

Really should have written that no clan was denied access to magic as
any could acquire it via approprate Covenant membership. True,
technically only Circle of the Crone perform blood magic, with Theban
Sorcery for Lancea Sanctum and Coils of the Dragon for Ordo Dracul
(which regardless of what you want to call it manipulates the mystical
properties of being a Kindred).
 
Archived from groups: alt.games.whitewolf (More info?)

Julie d'Aubigny <kali.magdalene@comcast.net> wrote:
: Donald Bachman wrote:
:> (2) In a way all the clans have become Tremere as each of the
:> Covenants has its own version of blood magic, so in a sense the
:> Tremere won in the end. 😛
: The Tremere were never my favorite clan, but Thaumaturgy was one of my
: favorite disciplines. I hate people, but love social events also.

Tremere as a concept wasn't too bad, nor is Thaumaturgy. Where it went
wrong in my opinion, was in the infinite amount of super power rituals
and paths. Everything added to the munchkin side of Discipline ate away
the pretty nice, gloomy Clan concept and made Thaumaturgy more a Swiss
army-knife with fangs instead of something mysterious. Guess it must've
been that Thaumaturgy with Paths and rituals was much more expandable
than the normal Disciplines (ok, they did make all the Bardos, tenth
level Disciplines and so forth but still).

Then again, I guess you can't avoid the effect with anything that's in
production and being played as long as V:tM did.

Still, for the same reason I quite like the way some of the covenants
have their own mysteries, and how they're no longer so tied to single
Clan. It should allow some fresh stories that didn't quite so fit the
old V:tM. And, while removing Path Discipline is already better
(simplifying is good, removing any extra power gains is good, low power
level is good) I hope WW wont expand too much into those rituals in a
"new funky powers" way, and will instead go more into the mythology and
mystical occult kind of stuff.

//T
 
Archived from groups: alt.games.whitewolf (More info?)

smilinglord@hotmail.com (Hand-of-Omega) wrote in message news:<27420f11.0408292028.21a882c@posting.google.com>...
> Who else could TAKE the Curse of vampirism for themselves and
> actually make a blessing of it?

You mean by crippling their magicial abilities in favor of what
amounts to parlor tricks compared to what the Tremere could have done
if they had just stayed as mages from House Tremere of the Order of
Hermes?

The Tremere did the equvalent of repeatedly smashing their heads with
bricks so they could have the honor of riding the small bus to school.

Blessing? HAH!
 
Archived from groups: alt.games.whitewolf (More info?)

Hand-of-Omega <smilinglord@hotmail.com> wrote in message
news:27420f11.0408292028.21a882c@posting.google.com...
> Here's to one of the coolest incarnations of the vampire in modern
pop
> myth: The Tremere. Who else could TAKE the Curse of vampirism for
> themselves and actually make a blessing of it? And not only that,
they
> went from being despised outcasts, hunted by three of the most
> fearsome Clans out there, to making themselves indispensible to
> vampiric society and were one of the three major hands steering the
> most successful organization of the undead in history. To say
nothing
> of having one of the most powerful and versatile Clan Disciplines of
> them all. So, here's to you, Warlocks:
>
> [pours out bottle of AB Positive]
>
> You will be missed.
-----------
Meh. Good riddance to the D&D Magic Users. Old WoD gave them too much
prominence and made them too numerous.

--
You are Not entering Chapeltown.
We walk on two legs, the one abstract
the other surreal.
All important political action should be
aimed at persuading people of the
necessity of further sacrifices.
- Ardian Vehbiu, "Handbook for
Aspiring Stalinists"
 
Archived from groups: alt.games.whitewolf (More info?)

Intelligroove <kaiu_keiichi@nospam.com> wrote in message
news:2pi4erFis6v7U1@uni-berlin.de...
> > >
> > > You will be missed.
> > >
> > > Dex,
> > > happy, though, that Clan Tremere's apparent successors, Clan
Mekhet,
> > > are if anything...even cooler!^^
> >
> > (1) Nothing (beyond good taste) says they won't show up as a
> > bloodline.
> >
> > (2) In a way all the clans have become Tremere as each of the
> > Covenants has its own version of blood magic, so in a sense the
> > Tremere won in the end. 😛
>
> No, they don't. Neither the Invictus nor Carthians practice any
form of
> Blood Magic.
>
> There is one last thing - the Tremere could appear as a Mage group
in
> Mage:The Awakening.
---------
But bearing in mind the way VtR makes little mention of werewolves or
mages, it's unlikely the Tremere of MtA would be vamps at all if
they're significant and not just a mysterious "somewhere out there"
group like the Giovanni got turned into in VtR...

--
You are Not entering Chapeltown.
We walk on two legs, the one abstract
the other surreal.
All important political action should be
aimed at persuading people of the
necessity of further sacrifices.
- Ardian Vehbiu, "Handbook for
Aspiring Stalinists"
 
Archived from groups: alt.games.whitewolf (More info?)

Certic <PJS@winwaed.demon.co.uk> wrote:
: Hand-of-Omega <smilinglord@hotmail.com> wrote in message
:> You will be missed.
: -----------
: Meh. Good riddance to the D&D Magic Users. Old WoD gave them too much
: prominence and made them too numerous.

Amen, brother.

//T