R9 380x stuttering, late texture loading.

Rafeh_

Reputable
Nov 15, 2015
31
0
4,530
I am having some problems with my sapphire nitro R9 380x. First of all, textures in some games such as black ops 1 and gta v, will only load until i come close enough to them or pass them. For example in black ops, the words on the nuketown bus will only show up if i walk up to it which is extremely annoying. Same thing in gta v where light poles will only come up till i come close enough. Another problem i am having is stuttering. In mostly all my games, this card stutters for a second and then works fine until another stutter happens shortly after which is really frustrating to play with. In simple games like cs go i stutter a lot going around corners at 300 fps!!?!!??!! I never had these problems with my old nvidia card, where my game play was buttery smooth.

My specs are:
i7-4790
16gb ram
750 watt psu
asrock z97 pr04 mobo
samsung 850 evo ssd
Sapphire nitro r9 380x
 
Solution
These are my settings in the Radeon Settings control panel (for all games at the moment) and they work well for me: -

Power Efficiency - Off

OpenGL Triple Buffering - Off

Wait for Vertical Refresh - On

Frame Rate Target - Off (some say set to 59, 60 or 61 fps but I leave it off as it doesn't make any difference to me)

Anti-aliasing Mode - Use Application Settings

Surface Format Optimisation - On

Anti-Aliasing Method - Multisampling

Morphologcal Filtering - Off

Anisotropic Filtering Mode - Use Application Settings

Shader Cache - AMD Optimised

Tessellation Mode - AMD Optimised

Texture Filtering Quality - Performance

-

I use my R9 380X (Sapphire Nitro) with a 60Hz 1080p monitor and Windows 10.

I get screen tearing if the...

Rafeh_

Reputable
Nov 15, 2015
31
0
4,530


I installed all the newest drivers, turned off power efficiency, and my temps never go above 60
 
Hmm... strange, I have the exact same card. No issues with stuttering on anything. I had a bit of trouble with getting v-sync to work on the new Doom but nothing else.

What monitor/refresh rate/resolution are you using? If you have 'Wait for Vertical Refresh' enabled - do you have any issues with stuttering/tearing?

Do you have BF4 or BF3? How does it behave on your R9 380X? These are a couple of games I have tried out on mine and with my settings (at least) everything is ok. I might be able to shed some light on it.....
 

Rafeh_

Reputable
Nov 15, 2015
31
0
4,530

I use 1920 x 1080 as my res, and my monitor is 60hz. I have wait for vertical refresh off and still get these problems. I dont have any BF game but i have witcher 3, black ops 1, WaW, and GTA V where i get my stuttering.
 
These are my settings in the Radeon Settings control panel (for all games at the moment) and they work well for me: -

Power Efficiency - Off

OpenGL Triple Buffering - Off

Wait for Vertical Refresh - On

Frame Rate Target - Off (some say set to 59, 60 or 61 fps but I leave it off as it doesn't make any difference to me)

Anti-aliasing Mode - Use Application Settings

Surface Format Optimisation - On

Anti-Aliasing Method - Multisampling

Morphologcal Filtering - Off

Anisotropic Filtering Mode - Use Application Settings

Shader Cache - AMD Optimised

Tessellation Mode - AMD Optimised

Texture Filtering Quality - Performance

-

I use my R9 380X (Sapphire Nitro) with a 60Hz 1080p monitor and Windows 10.

I get screen tearing if the framerate goes above 60 fps, so 'Wait for Vertical Refresh' must always be on 'On' along with v-sync enabled (within the game) to cap it to 60fps.

My card is overclocked to 1200MHz (core) and 6500MHz (vram) with TDP @120% and +45mV using Sapphire Trixx at the moment. I am using the latest driver, Crimson 16.5.3. But note that in plenty of games I play regularly (BF4 for example) it still runs fine at max/ultra settings using the stock frequencies and no additional voltage or TDP required.

Maybe check what your card is doing (in terms of frequency, temps etc.) during gameplay using Trixx or Afterburner or GPU-Z. This might shed some light onto what the problem is.

At stock, your card should report 1040MHz (core) and 6000MHz (vram - effective frequency, otherwise it's 1500MHz).
 
Solution