Oh not the flamin' frame rate thingy again 😛
Let's sort this out right now, with a little physiology 101
Nerves transmit info by action potentials. The average maximum of action potentials an optic neuronal cell can transmit is about 25 per second. Transmission is asynchronous, therefore signals are sent from individual retinal receptor cells in a dynamic fashion in relation to all other cells, giving us visiual capabilities that are able to perceive movement faster than 25 fps.
Wave a finger in front of your face, side to side, really fast *under natural light*, and then in front of a computer monitor while it is on. Under natural light, the finger blurs because the light bouncing off it is continuous, and the stimulation of the neurons is such that the brain processes the signals temporally, forming a blurred image. In front of a monitor, you see individual *frames* of your finger, because the light coming from it is intermittent and, depending on your monitor's refresh rate and how fast you move your finger. Thus the brain can detect individual frames as the retinal cells are all being stimulated at the same time, at the frequency of your monitor. Thus, you are removing the dynamic processing aspect of the retinal cells, so you can detect the individual frames beyond 100 fps, because even though the neurons tansmit at only 25 action potentials per second, the retina will register three images of your finger (if your monitor refresh is 75 hertz, four images of your finger if at 100 Hz,) and transmit that, therefore you see a semi-static image of 3 (or 4) fingers.
Why then do we perceive movies as smooth at only 25 (or 50 double flashed) frames per second? Because the images recorded on the film blur as they are recorded. Now even though the brain is only seeing individual frames, the blurring of each frame encourages the cells of the retina to fire at different rates relative to the change in shade or colour of the image. Thus, the blurry bits synthetically re-create the latency that would be normally present in real life lighting situations, where if you watch a car zooming by without moving your head or eyes, it is nothing but a blur. See? Now, a film on telly runs at 25 fps, and looks smooth... but now wave your finger in front of the telly. You can see the individual frames of your finger reflecting the refresh of the telly, but the picture remains smooth due to the synthetic latency created by motion blur. Do the same thing in a movie theatre. Notice that your finger blurs in front of the screen instead of forming frames like a monitor or telly. Why? Because the light passing through the film from the projector is continuous, only the frames of the film are staggered.
So, in conclusion, 30 frames per second on a computer will be perceived as smooth as long as the speed of movement on the screen is not so fast that individual frames of characters or things moving overlap by less than 50% on the pixel level. A vertical line moving left and right only 1 pixel thick therefore will not look smooth at 30 fps, if it is moving more than 30 pixels across the screen each second. Thus you can do two things. Increase the frame rate and refresh rate, and let the brain combine the images, which will create the same effect as waving your finger in front of a monitor, or motion blurr the image, which will create a more realisting, natural looking image at a frame rate of 30 fps.
The former method has the problem that, for an object moving at 200 pixels a second, the brain will not process the images into a *believable* smooth blurred image unless the refresh rate is at least at fast, that is, 200 fps, and your monitor is at 200 Hz.
The pixel rate of movement only holds true, however, so long as the resolution of the screen is below that of the resolution of the eye. Each receptor in the eye detects about 26 seconds (angular) of visual field. That is one 13/1800th of a degree (0.00722222.. degrees). If you sit 2 feet away from a 17 inch monitor, you are viewing about 40 degrees horizontal and 30 degrees vertical of your visual field. That is 5,538 by 4,154 "pixels" in the that area that your eye can detect. So when a 17 inch monitor reaches that resulution (har har), not only will anti-aliasing no longer be needed, but movement of 200 pixels per second at a refresh of 201 Hz would be perceived as *absolutely* smooth. Ofcourse, something moving across the entire width of the screen (5,538 pixels) would need an equivalent refresh rate to be perceived as absolutely smooth, so that is when you revert to motion blurring frames, for at that resolution, detail would not be lost, and would reflect almost perfectly what the human eye would perceive in normal condition.
Okay, that should clear things up.
Cow with legs spread wide either dead or playing 'cello.