Raising Pilot Seat--Forward View

G

Guest

Guest
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Hi Guys,

Need some help here. Did a search, but came up with nothing.

Some months ago, there were some posts about raising the pilot seat, that
is, changing the forward view. Eyepoint has three numbers in it, and the
post I remember stated what each of these numbers did. I am not sure if it
mentioned whether these numbers affected just the VC or both VC and 2D
cockpits. What I am interested in is raising the pilot viewpoint (eyepoint)
in the 2D cockpit. I am NOT referring to the SHIFT+ENTER type of change.

In the Panel.cfg file, under VIEWS, I do have a line that looks like
VIEW_FORWARD_DIR= but all that seems to do is set a permanent type of
SHIFT+ENTER, which just seems to change the view by pointing the eyes
downward.

I want to change the view as though I was sitting in the right seat, and
raised that seat. My eyepoint would be higher, looking straight ahead.

Any help would be most appreciated

Thanks
Paul
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Gday Paul
The bad news is that you can't change to the RHS view just by
altering the panel cfg.You will need an entirely new 2D panel that is
specifically made for the RHS view.The view you see is the centre line
of the aircraft,and the panel is made to show mostly the LHS view (so
its just an illusion really) The 3 numbers in the VIEW_FORWARD_DIR=
section refer to the pitch,roll and yaw axis' ie if you change them,it
alters the view from a fixed point along the centre line.The only one
that can be changed to make any sense is the first one,as who wants to
fly a plane looking sideways with their head on a tilt? lol
To raise the viewpoint is similarly difficult,as you really need
a new panel that takes up less of the screen.There is one small change
you can make that might help.Scroll down to the bottom of panel cfg
file and you will find a section


X=0
Y=0
SIZE_X=8192
SIZE_Y=2500 (this is from the default C172)

These numbers determine the position and size of the outside view
behind your panel bmp.0,0 means that the view is positioned at the very
top left hand corner of your screen.The next 2 numbers are the size of
the view. 8192 makes the view the full width of your screen and 2500 is
the vertical size.You will find that 8192 is in all panels,otherwise
you end up with a black stripe down the RHS of your screen if the
number is smaller though if the number is larger than 8192,it seems to
make no difference (that I can see anyway)

You could try increasing the Y number a bit at a time and see if
this gives the illusion of "sitting higher" but without a matching
smaller panel bmp,it doesn't seem to have much effect to me.There are
some planes that come with IFR and VFR panels which try to achieve this
aim.If you compare the cfg files of the 2 panels ,you can see the
difference in the background size.In the C172,its 2500 (VFR) vs 1220
(IFR).

I can't think of any other way to help other than this small
change.Personally,I would recommend getting Activecamera and sticking
to the VC.

Hope this helps

Bryan


Whale Oil Beef Hooked - Old Irish saying

_________________________________________________________
Posted via the -Web to Usenet- forums at http://forums.simradar.com
Visit www.simradar.com and try our Flight Simulation Search Engine!
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Thanks Bryan,

Looks like I do have to apologize though. I had a typo in my original post.
Where I said I wanted to be in the "right seat looking forward", I had meant
to say "left seat".

Wasn't until I read your reply that I realized what I had done. Senior
moments can be horrible.

Your reply was VERY informative, and I do thank you for that good info.

Regards,
Paul

"hbear" <hbear@forums.simradar.com> wrote in message
news:1110790325.28116@forums.simradar.com...
> Gday Paul
> The bad news is that you can't change to the RHS view just by
> altering the panel cfg.You will need an entirely new 2D panel that is
> specifically made for the RHS view.The view you see is the centre line
> of the aircraft,and the panel is made to show mostly the LHS view (so
> its just an illusion really) The 3 numbers in the VIEW_FORWARD_DIR=
> section refer to the pitch,roll and yaw axis' ie if you change them,it
> alters the view from a fixed point along the centre line.The only one
> that can be changed to make any sense is the first one,as who wants to
> fly a plane looking sideways with their head on a tilt? lol
> To raise the viewpoint is similarly difficult,as you really need
> a new panel that takes up less of the screen.There is one small change
> you can make that might help.Scroll down to the bottom of panel cfg
> file and you will find a section
>
>
> X=0
> Y=0
> SIZE_X=8192
> SIZE_Y=2500 (this is from the default C172)
>
> These numbers determine the position and size of the outside view
> behind your panel bmp.0,0 means that the view is positioned at the very
> top left hand corner of your screen.The next 2 numbers are the size of
> the view. 8192 makes the view the full width of your screen and 2500 is
> the vertical size.You will find that 8192 is in all panels,otherwise
> you end up with a black stripe down the RHS of your screen if the
> number is smaller though if the number is larger than 8192,it seems to
> make no difference (that I can see anyway)
>
> You could try increasing the Y number a bit at a time and see if
> this gives the illusion of "sitting higher" but without a matching
> smaller panel bmp,it doesn't seem to have much effect to me.There are
> some planes that come with IFR and VFR panels which try to achieve this
> aim.If you compare the cfg files of the 2 panels ,you can see the
> difference in the background size.In the C172,its 2500 (VFR) vs 1220
> (IFR).
>
> I can't think of any other way to help other than this small
> change.Personally,I would recommend getting Activecamera and sticking
> to the VC.
>
> Hope this helps
>
> Bryan
>
>
> Whale Oil Beef Hooked - Old Irish saying
>
> _________________________________________________________
> Posted via the -Web to Usenet- forums at http://forums.simradar.com
> Visit www.simradar.com and try our Flight Simulation Search Engine!
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

The view in 2D panel has a lot to do with it's basic design. One can
adjust the `look down' angle in the Panel.cfg file however the `seat
height' so-to-speak is apparent by the fractional (%) of glass vs
panel. The following are some basic design ideas;

http://home.comcast.net/~flightsim/1-basic-62pc.gif

http://home.comcast.net/~flightsim/2-basic-54pc.gif

http://home.comcast.net/~flightsim/3-slope.gif

http://home.comcast.net/~flightsim/4-2_3and-post.gif

http://home.comcast.net/~flightsim/5-overhead.gif

http://home.comcast.net/~flightsim/6-sidepanel.gif


Also remember if you draw a big X through the `punch out' or see-thru
area.. that is best located in alignment with your seat or yoke!!

-Gregory

--------
On Mon, 14 Mar 2005 02:51:54 -0600, hbear <hbear@forums.simradar.com>
brought the following to our attention:

>Gday Paul
> The bad news is that you can't change to the RHS view just by
>altering the panel cfg.You will need an entirely new 2D panel that is
>specifically made for the RHS view.The view you see is the centre line
>of the aircraft,and the panel is made to show mostly the LHS view (so
>its just an illusion really) The 3 numbers in the VIEW_FORWARD_DIR=
>section refer to the pitch,roll and yaw axis' ie if you change them,it
>alters the view from a fixed point along the centre line.The only one
>that can be changed to make any sense is the first one,as who wants to
>fly a plane looking sideways with their head on a tilt? lol
> To raise the viewpoint is similarly difficult,as you really need
>a new panel that takes up less of the screen.There is one small change
>you can make that might help.Scroll down to the bottom of panel cfg
>file and you will find a section
>
>
>X=0
>Y=0
>SIZE_X=8192
>SIZE_Y=2500 (this is from the default C172)
>
>These numbers determine the position and size of the outside view
>behind your panel bmp.0,0 means that the view is positioned at the very
>top left hand corner of your screen.The next 2 numbers are the size of
>the view. 8192 makes the view the full width of your screen and 2500 is
>the vertical size.You will find that 8192 is in all panels,otherwise
>you end up with a black stripe down the RHS of your screen if the
>number is smaller though if the number is larger than 8192,it seems to
>make no difference (that I can see anyway)
>
> You could try increasing the Y number a bit at a time and see if
>this gives the illusion of "sitting higher" but without a matching
>smaller panel bmp,it doesn't seem to have much effect to me.There are
>some planes that come with IFR and VFR panels which try to achieve this
>aim.If you compare the cfg files of the 2 panels ,you can see the
>difference in the background size.In the C172,its 2500 (VFR) vs 1220
>(IFR).
>
> I can't think of any other way to help other than this small
>change.Personally,I would recommend getting Activecamera and sticking
>to the VC.
>
>Hope this helps
>
>Bryan
>
>
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Hi Paul
I never liked using shift/ enter but altered some aircraft in the past using
view forward direct. I can't recall looking downwards as a result... maybe
I fooled myself

Don

"Paul Riley" <Falcon63624@yahoo.com> wrote in message
news:x46dnayUq4woBKnfRVn-gw@sirinet.net...
> Hi Guys,
>
> Need some help here. Did a search, but came up with nothing.
>
> Some months ago, there were some posts about raising the pilot seat, that
> is, changing the forward view. Eyepoint has three numbers in it, and the
> post I remember stated what each of these numbers did. I am not sure if it
> mentioned whether these numbers affected just the VC or both VC and 2D
> cockpits. What I am interested in is raising the pilot viewpoint
> (eyepoint) in the 2D cockpit. I am NOT referring to the SHIFT+ENTER type
> of change.
>
> In the Panel.cfg file, under VIEWS, I do have a line that looks like
> VIEW_FORWARD_DIR= but all that seems to do is set a permanent type of
> SHIFT+ENTER, which just seems to change the view by pointing the eyes
> downward.
>
> I want to change the view as though I was sitting in the right seat, and
> raised that seat. My eyepoint would be higher, looking straight ahead.
>
> Any help would be most appreciated
>
> Thanks
> Paul
>
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Mon, 14 Mar 2005 10:00:48 +1300, "donbutts"
<removethisdonneybutts@hotmail.com> wrote:

>I never liked using shift/ enter but altered some aircraft in the past using
>view forward direct. I can't recall looking downwards as a result... maybe
>I fooled myself

Hi Don

I don't mind using shift+enter myself but I get annoyed at having to
repeat this whenever I move away from then return to the 2D view. The
seat reverts to its default setting even when I simply look in any
direction other than forwards.

Is there a way of "gluing" the seat in the required position in the 2D
cockpit?

Shift+enter stays as set in the virtual cockpit.

James
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Sun, 13 Mar 2005 13:50:36 -0600, Paul Riley wrote:

> In the Panel.cfg file, under VIEWS, I do have a line that looks like
> VIEW_FORWARD_DIR= but all that seems to do is set a permanent type of
> SHIFT+ENTER, which just seems to change the view by pointing the eyes
> downward.

Create an entry:

VIEW_FORWARD_EYE=X,Y,Z

X is left/right
Y is up/down
Z is tilt-down/tilt-up

You can also have:

VIEW_FORWARD_ZOOM=x where x is your zoom factor.

All this and a whole lot more is available in the Aircraft Container SDK
and the Panels & Gauges SDK from the MSFS support website.

Bill
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Mon, 14 Mar 2005 02:51:54 -0600, hbear wrote:

> Gday Paul
> The bad news is that you can't change to the RHS view just by
> altering the panel cfg.You will need an entirely new 2D panel that is
> specifically made for the RHS view.

You CAN "raise the seat" permanently via the panel.cfg entry:

VIEW_FORWARD_EYE=X,Y,Z

Bill
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

"James Hodson" <jUNDERSCOREhodson@ntlworld.com.invalid> wrote in message
news😛ade31t0lsssu93frmpigv3skco4c2gs22@4ax.com...
> On Mon, 14 Mar 2005 10:00:48 +1300, "donbutts"
> <removethisdonneybutts@hotmail.com> wrote:
>
>>I never liked using shift/ enter but altered some aircraft in the past
>>using
>>view forward direct. I can't recall looking downwards as a result...
>>maybe
>>I fooled myself
>
> Hi Don
>
> I don't mind using shift+enter myself but I get annoyed at having to
> repeat this whenever I move away from then return to the 2D view. The
> seat reverts to its default setting even when I simply look in any
> direction other than forwards.
>
> Is there a way of "gluing" the seat in the required position in the 2D
> cockpit?
>
> Shift+enter stays as set in the virtual cockpit.
>
> James

Hi there James
I take it you must still be on FS2002? FS9 the change in seat height stays
when you return from other views. Yes, that was a pain. We used to type
in an instruction into the panel CFG under views to alter the viewpoint as
quite often you couldnt see the near half of the runway. Or alter the View
forward direct by trial and error by entering a higher number to lower the
view
Butts
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Wed, 16 Mar 2005 09:39:58 +1300, "donbutts"
<removethisdonneybutts@hotmail.com> wrote:

>> Is there a way of "gluing" the seat in the required position in the 2D
>> cockpit?
>
>I take it you must still be on FS2002? FS9 the change in seat height stays
>when you return from other views. Yes, that was a pain. We used to type
>in an instruction into the panel CFG under views to alter the viewpoint as
>quite often you couldnt see the near half of the runway. Or alter the View
>forward direct by trial and error by entering a higher number to lower the
>view

Yup, FS2002 here.

I am talking about the seat height in the dafault Cessna 172, the
plane I most often fly, but I do prefer the slightly raised position
in other aircraft too.

Usually, a couple of shift+enters is enough to get the seat in the
position I like.

I'll have to experiment with the *.cfg files.

Cheers
James
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Tue, 15 Mar 2005 23:16:43 -0500, Bill Leaming <n4gix@comcast.net>
brought the following to our attention:

>On Sun, 13 Mar 2005 13:50:36 -0600, Paul Riley wrote:
>
>> In the Panel.cfg file, under VIEWS, I do have a line that looks like
>> VIEW_FORWARD_DIR= but ....

>>all that seems to do is set a permanent type of SHIFT+ENTER, which
>>just seems to change the view by pointing the eyes downward.

That's an interesting statement.. `sets the [value of] Shift-Enter'.

One time I tried to measure the Shift-Enter angle while having a 3-deg
down-tilt angle define in `Z' line as Bill has stated. It came out
roughly 3-deg? Coincidence?

The tilt could be measured by taxiing up to a painted block (on
ramp).. in front of a wall with tics painted on it. :)

In position and hold.. the panel definitly has a 3-deg down angle
because it's pointing into the pavement. Sometimes a Shift-Bksp is
needed to look up and straight. Easy to reset with SpaceBar or [8]
on Num Keypad.

-G

>Create an entry:
>
>VIEW_FORWARD_EYE=X,Y,Z
>
>X is left/right
>Y is up/down
>Z is tilt-down/tilt-up
>
>You can also have:
>
>VIEW_FORWARD_ZOOM=x where x is your zoom factor.
>
>All this and a whole lot more is available in the Aircraft Container SDK
>and the Panels & Gauges SDK from the MSFS support website.
>
>Bill
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Tue, 15 Mar 2005 23:16:43 -0500, Bill Leaming <n4gix@comcast.net>
brought the following to our attention:

>On Sun, 13 Mar 2005 13:50:36 -0600, Paul Riley wrote:
>
>> In the Panel.cfg file, under VIEWS, I do have a line that looks like
>> VIEW_FORWARD_DIR= but all that seems to do is set a permanent type of
>> SHIFT+ENTER, which just seems to change the view by pointing the eyes
>> downward.
>
>Create an entry:
>
>VIEW_FORWARD_EYE=X,Y,Z
>
>X is left/right
>Y is up/down
>Z is tilt-down/tilt-up
>
>You can also have:
>
>VIEW_FORWARD_ZOOM=x where x is your zoom factor.
>
>All this and a whole lot more is available in the Aircraft Container SDK
>and the Panels & Gauges SDK from the MSFS support website.
>
>Bill

Sorry Bill.. got confused. Did a quick SDK check.
Two sections below: PANEL and AIRCRAFT cfg.
I think EYEPOINT in Aircraft.cfg is for the VC?



Panel.cfg

VIEW_FORWARD_DIR=

Enables you to change the default value of the view
direction for any of [the] views. Enter values for
Pitch, Bank, and Heading.

Example: View_Forward_Dir = 3.0, 0.0, 0.0



VIEW_FORWARD_EYE=

Enables you to change the default eye point of a view.




Aircraft.cfg

EYEPOINT=

This value specifies, in feet, the longitudinal, lateral,
and vertical position.

Example: Eyepoint = -3.95, -0.85, 2.1
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Wed, 16 Mar 2005 09:41:31 -0500, Gregory wrote:

> One time I tried to measure the Shift-Enter angle while having a 3-deg
> down-tilt angle define in `Z' line as Bill has stated. It came out
> roughly 3-deg? Coincidence?

Many people get confused with the following two entries:

VIEW_FORWARD_DIR=u,v,w

VIEW_FORWARD_EYE=x,y,z

The first entry defines the *direction* the simpilot is looking.

u=pan left/pan right
v=tilt left/tilt right
w=tilt up/tilt down

The second entry defines the *position* of the "eyeballs."

x=shift left/shift right
y=shift fore/shift aft
z=shift up/shift down

When setting up the pilot's view, one should set POSITION first, then set
the DIRECTION as needed... 😉

Bill
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Wed, 16 Mar 2005 10:16:57 -0500, Gregory wrote:


> Sorry Bill.. got confused. Did a quick SDK check.
> Two sections below: PANEL and AIRCRAFT cfg.
> I think EYEPOINT in Aircraft.cfg is for the VC?

That is correct. Eyepoint in the aircraft.cfg affects ONLY the eyepoint in
the VC.

All viewpoints for the 2d panel are defined in the panel.cfg...

Bill
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

> Yup, FS2002 here.
>
> I am talking about the seat height in the dafault Cessna 172, the
> plane I most often fly, but I do prefer the slightly raised position
> in other aircraft too.
>
> Usually, a couple of shift+enters is enough to get the seat in the
> position I like.
>
> I'll have to experiment with the *.cfg files.
>
> Cheers
> James

I havnt got 2002 but go to panel cfg look for view_forward_direct =?
If the number is say 4 make it 6, say yes to save but remember or write down
original setting then check out if there is any difference. Then bracket
the number to your desired viewpoint

Butts
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

"Bill Leaming" <n4gix@comcast.net> wrote in message
news:dz1qj9modgp6.1egyexvl3o844.dlg@40tude.net...
> On Wed, 16 Mar 2005 09:41:31 -0500, Gregory wrote:
>
>> One time I tried to measure the Shift-Enter angle while having a 3-deg
>> down-tilt angle define in `Z' line as Bill has stated. It came out
>> roughly 3-deg? Coincidence?
>
> Many people get confused with the following two entries:
>
> VIEW_FORWARD_DIR=u,v,w
>
> VIEW_FORWARD_EYE=x,y,z
>
> The first entry defines the *direction* the simpilot is looking.
>
> u=pan left/pan right
> v=tilt left/tilt right
> w=tilt up/tilt down
>
> The second entry defines the *position* of the "eyeballs."
>
> x=shift left/shift right
> y=shift fore/shift aft
> z=shift up/shift down
>
> When setting up the pilot's view, one should set POSITION first, then set
> the DIRECTION as needed... 😉
>
> Bill

Hi Bill,

Thanks for the info.

But I am confused. In a previous post just above, you indicated that Y is
up/down and Z is tilt-down/tilt-up. Here you say Y is fore/aft and Z is
up/down.

Am I reading you wrong??

Paul
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Wed, 16 Mar 2005 17:58:39 -0600, Paul Riley wrote:

> But I am confused. In a previous post just above, you indicated that Y is
> up/down and Z is tilt-down/tilt-up. Here you say Y is fore/aft and Z is
> up/down.
>
> Am I reading you wrong??

Without going back to check, I may well have either mistyped or used the
same letters to describe different actions.

In any event, the last post is correct.

_EYE is a linear movement
_DIR is a rotational movement

Bill
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

Thanks Bill,

Paul

"Bill Leaming" <n4gix@comcast.net> wrote in message
news:bfpf7luvf9lh.163gnrvay8jtm$.dlg@40tude.net...
> On Wed, 16 Mar 2005 17:58:39 -0600, Paul Riley wrote:
>
>> But I am confused. In a previous post just above, you indicated that Y is
>> up/down and Z is tilt-down/tilt-up. Here you say Y is fore/aft and Z is
>> up/down.
>>
>> Am I reading you wrong??
>
> Without going back to check, I may well have either mistyped or used the
> same letters to describe different actions.
>
> In any event, the last post is correct.
>
> _EYE is a linear movement
> _DIR is a rotational movement
>
> Bill
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Wed, 16 Mar 2005 15:27:51 +1300, "donbutts"
<removethisdonneybutts@hotmail.com> wrote:

>I havnt got 2002 but go to panel cfg look for view_forward_direct =?
>If the number is say 4 make it 6, say yes to save but remember or write down
>original setting then check out if there is any difference. Then bracket
>the number to your desired viewpoint

Thanks for that, Don.

[Views]
eyepoint= -3.95, -0.85, 2.1
//(feet) longitudinal, lateral, vertical distance from reference datum

I can see no referrence to view_forward_direct so the above would seem
to be the correct line.

I learnt my lesson on recording such things several years ago when I
decided to rearrange my e-mail filters following a rather heavy night
at the pub. Chaos reigned.

Fortunately, a new eyepoint line and a well placed // suffices in this
case.

James
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

On Thu, 17 Mar 2005 15:56:11 GMT, James Hodson
<jUNDERSCOREhodson@ntlworld.com.invalid> wrote:

>[Views]
>eyepoint= -3.95, -0.85, 2.1
>//(feet) longitudinal, lateral, vertical distance from reference datum
>
>I can see no referrence to view_forward_direct so the above would seem
>to be the correct line.
>

Wrong file :-/

[Default View]
X=0
Y=0
SIZE_X=8192
SIZE_Y=2500

[Views]
VIEW_FORWARD_DIR= 3.0, 0.0, 0.0

This is indeed present in the panel.cgf file. I had been looking in
aircraft.cfg

James
 
Archived from groups: alt.games.microsoft.flight-sim (More info?)

"James Hodson" <jUNDERSCOREhodson@ntlworld.com.invalid> wrote in message
news:i9aj31pp9gedv34chbhk7ksk4bmg6r7acs@4ax.com...
> On Thu, 17 Mar 2005 15:56:11 GMT, James Hodson
> <jUNDERSCOREhodson@ntlworld.com.invalid> wrote:
>
>>[Views]
>>eyepoint= -3.95, -0.85, 2.1
>>//(feet) longitudinal, lateral, vertical distance from reference datum
>>
>>I can see no referrence to view_forward_direct so the above would seem
>>to be the correct line.
>>
>
> Wrong file :-/
>
> [Default View]
> X=0
> Y=0
> SIZE_X=8192
> SIZE_Y=2500
>
> [Views]
> VIEW_FORWARD_DIR= 3.0, 0.0, 0.0
>
> This is indeed present in the panel.cgf file. I had been looking in
> aircraft.cfg
>
> James

ok change the 3.0 to 4.0 save and monitor results

Butts