Question Random packet loss in FIVEM, good internet speeds

Mar 4, 2022
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So basically, I have been playing fivem for a few months, which is basically a modded version of GTA V. Since yesterday, I have been getting major desync within the game and I figured out that it is because I am randomly getting high packet loss. Just curious as to what could be causing the packet loss? I have good upload and download speed and I am close to where the server is located. I dont get packet loss in any other games.
 
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If you show no packet loss to anything else then it is likely either in the server ISP or in some ISP in the path. You can not really do anything to change this it is all outside your equipment and likely even outside your ISP.

You can do testing to find it by using tools like tracert and then ping the various hops trying to find it. It will just be for your information though unless you find issues in hop 1 or hop 2. Hop 1 is stuff inside your house and hop 2 most times is the connection between your house and the ISP.
 
Mar 4, 2022
3
0
10
0
If you show no packet loss to anything else then it is likely either in the server ISP or in some ISP in the path. You can not really do anything to change this it is all outside your equipment and likely even outside your ISP.

You can do testing to find it by using tools like tracert and then ping the various hops trying to find it. It will just be for your information though unless you find issues in hop 1 or hop 2. Hop 1 is stuff inside your house and hop 2 most times is the connection between your house and the ISP.
Well it cant be with the server because, every server I go into on fivem i get packet loss as well. I did tracert, does this info tell you anything? I dont understand it. That is a trace route to google.

1 <1 ms <1 ms <1 ms mynetwork [192.168.2.1]
2 1 ms 1 ms 1 ms 10.11.7.9
3 * * * Request timed out.
4 8 ms 7 ms 7 ms tcore4-toronto12_be32.net.bell.ca [64.230.53.54]
5 4 ms * * tcore2-torontoxn_ae0.net.bell.ca [64.230.51.156]
6 4 ms 4 ms 4 ms bx3-torontoxn_hundredgige0-2-0-0.net.bell.ca [64.230.97.147]
7 * * * Request timed out.
8 4 ms 5 ms 5 ms 108.170.228.0
9 5 ms 5 ms 5 ms 108.170.250.243
10 5 ms 5 ms 5 ms 142.251.61.4
11 11 ms 12 ms 24 ms 142.250.46.184
12 11 ms 11 ms 12 ms 108.170.251.33
13 13 ms 13 ms 12 ms 108.170.231.63
14 11 ms 11 ms 11 ms yul03s04-in-f4.1e100.net [172.217.13.164]
 
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You are being too literal when you say it can't be the fivem server. I am not say it is the server hardware itself it is something in fivem data center or maybe their ISP and its connection to other ISP.

Why do you think you have packet loss. What is telling you that you have packet loss. Did you actually test the loss yourself so you know which IP address is getting the loss. You need to always verify the loss is real with multiple tools. Game clients especially lie about packet loss when it is the program having a issue.

Tracert to other IP addresses does no good you need to trace to the game server ip. Then again it likely doesn't matter. Just leave a constant ping run to hop 2. 10.11.7.9. Since your problem is random you must leave this run all the time in a background window.
This will likely show that your equipment and your connection to the ISP is good. Really anything past that you have no control over.
 

Murissokah

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Well it cant be with the server because, every server I go into on fivem i get packet loss as well. I did tracert, does this info tell you anything? I dont understand it. That is a trace route to google.

1 <1 ms <1 ms <1 ms mynetwork [192.168.2.1]
2 1 ms 1 ms 1 ms 10.11.7.9
3 * * * Request timed out.
4 8 ms 7 ms 7 ms tcore4-toronto12_be32.net.bell.ca [64.230.53.54]
5 4 ms * * tcore2-torontoxn_ae0.net.bell.ca [64.230.51.156]
6 4 ms 4 ms 4 ms bx3-torontoxn_hundredgige0-2-0-0.net.bell.ca [64.230.97.147]
7 * * * Request timed out.
8 4 ms 5 ms 5 ms 108.170.228.0
9 5 ms 5 ms 5 ms 108.170.250.243
10 5 ms 5 ms 5 ms 142.251.61.4
11 11 ms 12 ms 24 ms 142.250.46.184
12 11 ms 11 ms 12 ms 108.170.251.33
13 13 ms 13 ms 12 ms 108.170.231.63
14 11 ms 11 ms 11 ms yul03s04-in-f4.1e100.net [172.217.13.164]
This trace tells us that your route to google is working and has very good latency. It doesn't tell us anything about the route to fivem servers, though. If you really want to dig into it, you could run a packet capture (wireshark) and check the traffic to/from fivem.

As for what may be causing packet loss, it could a problem between your ISP and whatever routes are needed to get to fivem servers, or it could be something about the traffic generated by that game that is causing fragmentation or triggering ISP throttling.

Supposing you have the address for a fivem server and it accepts ICMP, you could test with increasing ping payloads to check for fragmentation. If you confirm fragmentation, you could try a different MTU on your side but its probably not gonna solve it.

Anyway, a packet capture should tell you more about the issue.
 

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