Ranger bowman is awesome

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Archived from groups: alt.games.baldurs-gate (More info?)

I have tried three starts with various mods playing up and my results were
bard weak and hopeless - low level at least.
Wizard slayer got 20per cent of xp and Korgan 60%
Ranger Bowman is getting60% and Korgan has been reduced to 20%.
What a strong kit that one is

ATB
The Chris

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Archived from groups: alt.games.baldurs-gate (More info?)

"The Chris" <chris_barry@blueyonder.co.uk> wrote in message
news:I%Jjc.776$633.681@doctor.cableinet.net...
> I have tried three starts with various mods playing up and my
results were
> bard weak and hopeless - low level at least.
> Wizard slayer got 20per cent of xp and Korgan 60%
> Ranger Bowman is getting60% and Korgan has been reduced to 20%.
> What a strong kit that one is

Number of kills alone doesn't actually mean anything.

A single-class cleric or druid (such as Viconia or Cernd) will in
all probability have remarkably few kills to their name, but their
worth to your party is in the fact that they heal your party. (Cernd
is particularly bad at killing, since his major low-level attack
spell - Call Lightning - does not work indoors, and even when
transformed into a Werewolf he is not that great a warrior by
comparison with Minsc or even Jaheira.) But a cleric can also turn or
control undead (eventually, up to the point of being able to gib or
control liches), and a druid can completely disable spellcasters with
Insect Plague and Creeping Doom.

A bard, likewise, may not himself do much killing: but by being able
to fight in the front lines while stoneskinned (because he can cast
spells), he is a great front-line damage-absorber, allowing your other
fighters to be at much less risk when *they* go up and fight. Or he
can hang back and cast other spells - fewer than a mage, but still
useful: he can buff the party up (it doesn't matter whether the person
who Hastes the party is a mage or bard): he can still cast fireballs,
although not Abi-Dalzim's Horrid Wilting: if you get him dual-wielding
weapons, then a Blade can be useful in combat in his own right, even
with an Offensive Spin.

Or, a Jester can confuse or stun foes before your other
characters even see them: a Skald's song inspires the party and buffs
them up: and when you get to 3 million XP, *ANY* bard can take the
Enhanced Bard Song special ability that gives all the rest of your
party big bonuses to-hit and to-dam, and makes them immune to
Confusion, Stun and Normal Weapons. Of course, a bard who is singing
isn't killing, but he's helping the REST of the party to a massive
extent.

Jonathan.
 
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"Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote
> > I have tried three starts with various mods playing up and my
> results were
> > bard weak and hopeless - low level at least.
> > Wizard slayer got 20per cent of xp and Korgan 60%
> > Ranger Bowman is getting60% and Korgan has been reduced to 20%.
> > What a strong kit that one is
>
> Number of kills alone doesn't actually mean anything.
>
> A single-class cleric or druid (such as Viconia or Cernd) will in
> all probability have remarkably few kills to their name, but their
> worth to your party is in the fact that they heal your party. (Cernd
> is particularly bad at killing, since his major low-level attack
> spell - Call Lightning - does not work indoors, and even when
> transformed into a Werewolf he is not that great a warrior by
> comparison with Minsc or even Jaheira.) But a cleric can also turn or
> control undead (eventually, up to the point of being able to gib or
> control liches), and a druid can completely disable spellcasters with
> Insect Plague and Creeping Doom.
>
> A bard, likewise, may not himself do much killing: but by being able
> to fight in the front lines while stoneskinned (because he can cast
> spells), he is a great front-line damage-absorber, allowing your other
> fighters to be at much less risk when *they* go up and fight. Or he
> can hang back and cast other spells - fewer than a mage, but still
> useful: he can buff the party up (it doesn't matter whether the person
> who Hastes the party is a mage or bard): he can still cast fireballs,
> although not Abi-Dalzim's Horrid Wilting: if you get him dual-wielding
> weapons, then a Blade can be useful in combat in his own right, even
> with an Offensive Spin.
>
> Or, a Jester can confuse or stun foes before your other
> characters even see them: a Skald's song inspires the party and buffs
> them up: and when you get to 3 million XP, *ANY* bard can take the
> Enhanced Bard Song special ability that gives all the rest of your
> party big bonuses to-hit and to-dam, and makes them immune to
> Confusion, Stun and Normal Weapons. Of course, a bard who is singing
> isn't killing, but he's helping the REST of the party to a massive
> extent.
>
> Jonathan.

I appreciate other characters uses and benefits but I was mainly comparing
my frontliners, my wizard slayer/korgan one and my current game
bowman/korgan and how my first party was relying on Korgie to get the xp but
in the bowman party he is more a plug and stopped being my killing machine.

I always want to play bard but I find it frustrating that when they r
playing their instrument I have to fight the urge to chuck a missile or
spell at enemy and disrupt the song(

ATB
The Chris
 
Archived from groups: alt.games.baldurs-gate (More info?)

"The Chris" <chris_barry@blueyonder.co.uk> wrote in message
news:I%Jjc.776$633.681@doctor.cableinet.net...
> I have tried three starts with various mods playing up and my results were
> bard weak and hopeless - low level at least.
> Wizard slayer got 20per cent of xp and Korgan 60%
> Ranger Bowman is getting60% and Korgan has been reduced to 20%.
> What a strong kit that one is
>
RCV: The Archer is pretty fearsome, no doubt about it. He is the
"distance Kensai" and does similar amounts of damage as the Kensai WITHOUT
having to stand in the front line without armor.
The key to the Archer is short bows - don't bother with L Bows, put all
your points in S Bows and get the Tuigan bow as quickly as you can. The
extra attack per round brings the Archer up to 5 att per round which will
beat even the Strongarm bow for expected damage per round. And under Imp
Haste, he will get 10 att per round!
Assume an Archer with a +3 to dam for class:
With Strongarm he gets 4x 1-8 +3 +3 or 4x 7-14 or 28-56, avr = 42

With the Tuigan Bow its 5x 1-8 +1 +3 or 5x 5-12 or 20-60, avr = 42.5

Now assume an Archer getting +8 to dam for class:
Strongarm 4x 1-8 +3 +8 or 4x 12-19 or 48-76, avr = 62

Tuigan Bow 5x 1-8 +1 +8 or 5x 10-17 or 50-85, avr = 67.5

The multiplier effect of the Tuigan bow re: the Archer's inate + to
damage can not be overstated - it just gets better and better over time. Its
basic math really - like when the Archer gets an additional +2 to dam for
called shots - 5x 2 is just better than 4x 2.... And given the Archer's
inate +s to hit, the fact that the Tuigan bow is "only" +1 to hit is
marginal at best.

The Archer will be the first character who is virtually "fully
equipped" - all he needs is the Tuigan Bow from the Copper Coronet and the
+5 Leather Armor from his stronghold quest and he is pretty much set for the
game. Note also that both items come at no cost! Give him the Helm of
Balduran and the Bracers of Archery [or Bracers of Blinding Strike], some
arrows of Piercing or Biting and watch the enemies fall like wheat to the
scythe..... ;-)

Rich
 
Archived from groups: alt.games.baldurs-gate (More info?)

"The Chris" <chris_barry@blueyonder.co.uk> wrote in message
news:I%Jjc.776$633.681@doctor.cableinet.net...
> I have tried three starts with various mods playing up and my results were
> bard weak and hopeless - low level at least.

RCV: Bards weak and hopeless???? Say it isn't so.....

Two things first about Bards:
A: play a Blade
B: don't sing [until you have improved Bard Song anyway]

The Blade can put 3 pts into two weapon stye - do so and put the other
into L Swds. This means you have 2 att pe round, and 3 att per round while
using Offensive spin.
Memorize Stoneskins, Ghost Armor and Blur - this, along with your high
dex [it IS high isn't it?] will give you a decent AC for combat, and if
things get tough, use Defensive spin and add -1 per lvl to a max of -10 AC.
No one can tank like a Blade using Defensive Spin and Stoneskins - plus he
can still cast spells while doing so. Makes a ver effective "door blocker".

Even before getting "Use any item" as a HLA, Bards can use more stuff
than just about anyone. The ability to use Mage wands is a real bonus and
since you will be able to get them re-charged for free [by selling them and
stealing them back] you can be very cavalier about using them with gusto.
Add to that all of the Bard-only musical instruments, and the Bard has a lot
going for him.

You get your own [very nice] Chainmail you can cast spells while wearing
and a wide selection of weapons to choose from. Plus even as a Blade your
lore is superior and your pick pocket ability is nothing to sneeze at - with
the Gloves of Picking Pockets and a potion of Master Thievery or two, you
can even clean out the Copper Coronet - twice! [once before you "deal" with
the back rooms, and again after - two Lt X-Bows of Speed sounds nice...]

While the Blade will never be a "real" fighter, nor is he a "real" Mage,
he is certainly the equal of a Ftr/MU, if not superior due to his special
abilities and ability to use more items. Bards also go up levels as Rogues,
i.e. faster than anyone else, and he uses his level as casting level, so any
spells he casts which have changed effects based upon level will be
better/more powerful than anyone else with the same number of XP.

And when you get Improved Bard Song, your song is as good as any other
Bards and it WILL come in handy at times. Magic Flute is nice too -
multiple Delayed Blast Fireballs are always welcome.... Of course Use any
Item is nice too, nothing like a Blade waving Carsomyr at people! 🙂 Or,
my personal favorite, dual wielding the Scimitar that grants an extra attack
and the Monk's Ninja-To that does the same - with offensive spin that's 5
attacks per round, each with +2 damage to MAXIMUM damage per hit - pretty
sweet.....

The Blade is a character you have to have a little patience with, and
you have to make full use of your special abilities - both inate and
spellcasting - to get the most out of, but it is certainly a very powerful
character to play. Only the Kensai has a special ability, like the Blade's,
granting max damage with every hit and the Blade's offensive spin also adds
+2 damage per hit and an extra attack per round. And NO ONE can get an
additional -10 to AC, just by willing it so, as the Blade can!

And if you need money.... well nobody can "borrow" magical items from
the various Black Market thieves and then sell them at the Thieve's Guild
like the Bard can. You can get the money for the Shadow Thieves, your
casting license AND a few choice magic items after only a pleasent stroll
around town [at night of course] right after leaving Irenicus' prison. And
if you are REALLY cheesy, just steal and sell 16 +2 Maces fromm Maevar's
guild a few times in a row.... lafffs too cheesy.

Anyway, don't dismiss the Blade too quickly. His special abilities are
real winners and they don't depend upon someone failing a saving throw [like
the Jester]. Between picking pockets, combat skills, lore and waving wands
around, the Blade can be a most useful addition to the party. And their
stronghold quest is long, involved, interesting and VERY lucrative once
finished! All in all a great Jack of all trades and someone who can fill
many roles in a party. Put on a giant str belt, get out Dakkon's Zerth
Blade and Celestial Fury, put on the spin and go to town - your enemies will
be sushi in no time! 🙂

Rich
 
Archived from groups: alt.games.baldurs-gate (More info?)

> Anyway, don't dismiss the Blade too quickly. His special abilities
are
> real winners and they don't depend upon someone failing a saving throw
[like
> the Jester]. Between picking pockets, combat skills, lore and waving
wands
> around, the Blade can be a most useful addition to the party. And their
> stronghold quest is long, involved, interesting and VERY lucrative once
> finished! All in all a great Jack of all trades and someone who can fill
> many roles in a party. Put on a giant str belt, get out Dakkon's Zerth
> Blade and Celestial Fury, put on the spin and go to town - your enemies
will
> be sushi in no time! 🙂
>
> Rich

Thx for that I may well try a blade next, I will resist song as you say -
will not be hard, and look forward to the more complex character. Though I
seldom pick pocket even in my first ever true nuetral party I'm just too
much of a goodie twoshoes.

ATB
The Chris
>