Yeah, I've read about that.
There's no doubt it was advanced for its day, but
decades?? Not sure about that. Amiga launched in 1985, but IBM's VGA came just 3 years later that leapfrogged Amiga's 64-color mode (12-bit palette) with a 256-color mode (18-bit palette). While lacked a Blitter or Copper, VGA would soon be followed by SVGA "Windows Accelerator" chipsets that accelerated bit block transfers (AKA blitting), line-drawing, polygons, and more. It would be a while before 24-bit cards became common, but I'd point out that some clever demo coders found a way to emulate the Copper hack used to enable 4096 simultaneous colors (although max of only 64 per scanline) on plain old VGA!
The biggest problem we faced on the PC was a lack of standards. VESA VBE came along too late, IMO. Usually, to take advantage of SVGA chipsets' features, you'd have to be using Windows. Otherwise, there were just too many of them! It wasn't really until Windows 95 introduced DirectDraw & other technologies that Windows started to become viable as a gaming platform. Before that, some games would have support for the enhanced features on a specific video chipset, but that was the exception much more than the norm.
As for sound, even the original Sound Blaster could play PCM data by DMA'ing the samples directly out of RAM!