[SOLVED] Ray Tracing On or Off?

Gintama69

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Aug 23, 2019
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For those with NVidia RTX cards, do you play (supported)games with Ray Tracing On or Off?
  1. On - all or most of the time, cos it looks amazing
  2. On - but only on less demanding games(like CoD MW or Minecraft)
  3. Off - all or most of the time, cos I want/need max fps all the time
I thought most people(with RTX cards) would play with Ray Tracing On all the time on supported games(unless fps is too low).
But looks like some people don't use Ray Tracing(even with RTX2080Ti) because they have 4K monitor or prefer VR..

p.s. sorry about the typo on Poll.. should be:
  • Off - all or most of the time, cos I want/need max fps all the time (but it won't let me fix it, maybe mod?)
 
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Off. This is exactly why. Exactly.

But why you would pick option 3 over option 2, unless:
  • you play on 4K therefore you need extra fps all the time.
  • you mainly play VR, so you don't care about ray tracing.
  • you are a pro gamer with 240Hz 1080p screen and you want max fps ALL the time.

Already read that review early today but thought it was biased..
i.e. why did they intentionally not include RTX2080Ti results on every benchmark? i mean it's not like 2080Ti is ultra-rare like 9990XE.. it came out year ago, plenty of people bought 2080Ti, even I know plenty of people with 2080Ti.. I can understand not posting bench results for Titan RTX, but 2080Ti? seriously?
I think most people know 2080 Super is only ~4% faster than 2080(last gen), therefore 2080Ti is noticeably faster than 2080 Super.. (~26% faster according to UserBench - https://gpu.userbenchmark.com/Compare/Nvidia-RTX-2080S-Super-vs-Nvidia-RTX-2080-Ti/4050vs4027)
 
Off. This is exactly why. Exactly.

Also did they use i5 2500K for all the bench results? i.e. 34fps average with 2080 Super.. wtf?
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I got ~65fps average @ 1440p(max details with all ray tracing option enabled) with 2080 Super in Control iirc. (now I get ~80fps average @ 1440p max with 2080Ti)
 
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I have a good CPU 9700K, and enough gaming card for QHD GTX 1070.

If I buy RTX 2080, I cannot play Battlefield V ray-tracing enabled, as it will not give enough fps. Until they develop a card that gives 120 fps for BFV in QHD, I don't think I will upgrade my card.

And it is the problem with ray-tracing.
 
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4 - On for some games that utilized it well.

Metro exodus for an example, I cannot play with RT off for that game, the global illumination gave the personality of each environment so much more depth. Darker areas were darker, lighter areas were better lit, and a small lamp in a cave actually made you feel worried of enemies lurking about beyond your viewing distance. That game really benefited from RT in a way some survival horror games should make you feel.

But a game like control or tomb raider the RT was pointless. Shadows and reflections didn't add any personality noticeable enough to really make me care. All they did was just eat the FPS. These are the games you can play with RTX off and not really miss out on any kind of experience you'd regret not playing with.

Performance wise, RT still has some development to do. However, some games can benefit from it as it is now IF they know what aspects of their game to utilize it for. Can't just throw in a FPS eater and say, "OOh look at the pretty shadows that react to its surroundings!".
 
buying a GPU for ray tracing now is like spending loads of cash on an 8KTV. you don't know how good it will turn out in the end while there is no real content to test it with.

Actually there is content, but buying a RTX 2070 and playing Battlefield V in ray-tracing means not getting the frames per second I get with GTX 1070. I accept it is visually very attracting, but that is not enough for FPS( First person shooter)
 
Until ray tracing is sufficiently improved to the point that there is no impact on using it, for ANY title that supports it, beyond the difference in performance you would see going from medium to high settings on any non-RTX card, then it is pointless in my opinion. Taking a 20-30% hit or more, in performance, just to enable what is only discernible to a select few who are very sensitive to minute changes in visual quality, seems pointless to me. If it were more like a 10% difference in performance, that might be acceptable.

These cards aren't purchased BECAUSE they have ray tracing, they are purchased because Nvidia does not have ANY GTX cards above the 1660 ti that don't HAVE ray tracing, and that card is not capable enough for anything above 1080p, realistically. If you want an Nvidia card, and you want to game at 1440p or higher, you buy an RTX card. Period. Soon, you will have to buy a card that supports ray tracing no matter what card you by if you want something capable enough for 1080p or higher at 60fps because all but the lowest cards from both Nvidia and AMD are going to have it before long. It won't be optional. What IS optional, is whether you want to take the hit in performance and think for the vast majority, the answer is no.


And, to answer this question:

it's not like 2080Ti is ultra-rare

Yes, it IS actually rather ultra rare. The number of people with a 2080 TI are outnumbered by the number of people who DON'T have one, by about 99.9%.
 
Already read that review early today but thought it was biased..
i.e. why did they intentionally not include RTX2080Ti results on every benchmark? i mean it's not like 2080Ti is ultra-rare like 9990XE.. it came out year ago, plenty of people bought 2080Ti, even I know plenty of people with 2080Ti.. I can understand not posting bench results for Titan RTX, but 2080Ti? seriously?
According to Steam's latest hardware survey, only about half of 1% of Steam users currently own a 2080 Ti. And even the 2080 is at less than 1%. These are niche cards that relatively few people own. And far fewer people still are buying $1200 graphics cards to game at 1080p. You buy those cards for 4K or at least native 1440p. As for "Titan" cards, Nvidia shifted product names to higher price-points this generation, so the "2080 Ti" is what would have been marketed as a "Titan" in the past.

I got ~65fps average @ 1440p(max details with all ray tracing option enabled) with 2080 Super in Control iirc. (now I get ~80fps average @ 1440p max with 2080Ti)
I'm guessing you probably have DLSS enabled? DLSS is a form of upscaling, and with it active, your game is actually getting rendered at a resolution around 1080p. DLSS is supposedly implemented reasonably well in Control, but it still won't look as good as native 1440p rendering. Some loss of detail could of course be a reasonable tradeoff to enable raytraced lighting effects though, at least on these higher-end cards.

Perhaps next-year's cards made on a newer process might double the RT cores and make the performance hit for raytracing a lot more reasonable, but with the current cards its benefits are a bit questionable. And if future games make even greater use of raytraced lighting effects, the performance hit on these first-gen cards might become even larger.
 
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well , thats what they said aboul SLI years ago and look how that tech turned out

food for thought

not even comparable. multi GPU is some kind of hack to get faster performance by making 2 GPU working together. for game developer for majority of them is the target is 30FPS. 60 at most. with medium quality preset. to play above that baseline is PC gamer problem. multi GPU is PC only tech. to make it worse only small percentage of pc gamer will ever go with such setup. so from game developer perspective it does not really worth to overcome the drawback of multi GPU just for the sake of tiny subset of pc gamer. they push that problem entirely to GPU maker. hence even when multi GPU support becoming a universal thing inside 3D API game developer still not interested getting involved in it.

RT solving different issue. mostly it is about game development itself and less about making the game look better. the game can look just the same as pure rasterization plus baked effect and yet the performance penalty using RT for game effect is can be significantly high. there will be no gamer going to like that. but for game developer using RT will solve more complicated issue they are having using baked effect. the aim will be replacing all the baked effect with RT and in turns it will clean the game engine from the mess we have today.
 
If it's here to stay it was implemented to GPU way too early. This should have been on the next generation minimum.
it has to start somewhere. the problem is we got other moving metric like resolution. why we say it is too early to push ray tracing right now? because 2080Ti can't have ray tracing enabled and maintain 60FPS at 4k. imagine if we never move beyond 1080p. 2080Ti won't have that trouble. in the future even if the hardware end up being stronger we will still going to say the same thing because it cannot maintain good performance at 8k or even 16k res.

now game developer start tinkering with RT even on commercial games IHV will know what to improve next.