Archived from groups: alt.games.rctycoon (
More info?)
You can bypass the timelimit, the game was coded to use your computers
system clock, so you can setup a bat file that resets the time and run it in
a scheduler every 30 minutes or so as long as you keep the time you reset
your system clock to within the 45 minute paramater of when the game
started.
So for example, I could set my system clock to 12:00pm and start the game,
then at the 11 minute warning in the game, run the scheduler which will run
the bat file, and then re run it every 30 minutes which means that it never
gets older than 12:30pm and never younger than 12:00 so the game will run
indefinately as long as nothing else changes the time on ya.
Find more about this on the official atari rct3 forums.
"LittleMissMikey" <LittleMissMikey@upsd.co.uk> wrote in message
news:MPG.1bc3ef25af08d979989b89@news.individual.net...
> In article <4158C53B.466D05AB@dca.thc>, FasterThanGravityItself@dca.thc
> says...
>>
>> > For those who don't know, the demo is now available to download from
>> > the
>> > official website.
>>
>>
>> Anybody gotten and played the DEMO yet?
>>
> Finally finished downloading it this afternoon. It looks real good, but
> it's hard to get a real feel for the game as the demo only plays for 45
> minutes then just quits. There's no options to save your games or
> coasters.
>
> Maybe I'm sceptic, but I feel that the time limit maybe to stop you
> building too many rides. (I've a feeling the game may get slow and jerky
> when your park starts to grow), I can't think of any other reason why
> there's to 45 minute time limit and no option to load/save coasters..
>
> That said the game looks good and I'm sure to buy it. Even if I can't
> build large parks it's worth it just to import my rides from rct2 and
> ride them in 3D

>
> --
> LittleMissMikey