G
Guest
Guest
Archived from groups: rec.games.frp.dnd (More info?)
According to the 3.5 SRD, the cost for a Command-Word
Activated item is SL x CL x 1800 gp.
For Cure Light Wounds, Spell Level is 1 and Caster Level is
1, so the base cost is 1800 gp.
Then for items with charges-per-Day, we divide by (5 divided
by number of charges).
So an item that can cast CLW once a Day costs 360 gp, yes?
Or 1800 gp for an item that can cast CLW five times a Day?
A Wand than can cast CLW 50 times is 750 gp.
An item that can cast CLW 20 times a day is 7200 gp.
My question is, at what point do re-usable CLW items become
feasible? Obviously, during combat you're gonna need some
faster healing (1d8+1 hp per Round won't cut it), but CLW
spells will always be good for "healing up" between fights.
So are we talking 12th level? 16th? 20th? Epic? Never?
--
Peter Knutsen
sagatafl.org
According to the 3.5 SRD, the cost for a Command-Word
Activated item is SL x CL x 1800 gp.
For Cure Light Wounds, Spell Level is 1 and Caster Level is
1, so the base cost is 1800 gp.
Then for items with charges-per-Day, we divide by (5 divided
by number of charges).
So an item that can cast CLW once a Day costs 360 gp, yes?
Or 1800 gp for an item that can cast CLW five times a Day?
A Wand than can cast CLW 50 times is 750 gp.
An item that can cast CLW 20 times a day is 7200 gp.
My question is, at what point do re-usable CLW items become
feasible? Obviously, during combat you're gonna need some
faster healing (1d8+1 hp per Round won't cut it), but CLW
spells will always be good for "healing up" between fights.
So are we talking 12th level? 16th? 20th? Epic? Never?
--
Peter Knutsen
sagatafl.org
