Walkthrough RE Village Video Walkthrough on Hardcore

OK, as promised, this is a full fledged walkthrough via a fresh start on Hardcore. By full fledged I mean I'm showing pretty much everything, linking segments together with saves at the typewriter. I'm even showing weapon upgrades, loot sales, and purchases from The Duke, as well as how to separate and combine items for utility purposes and valuable loot.

This first segment via two videos covers the Prologue, Arrival (everything up to the front doors of Castel Dimitrescu), and the first daughter fight and the Mask of Sorrow.


As is often the case with Survival Horror type games, the encounters in the first part of the game are about shock value, and surviving with minimal resources. I learned a lot about how to save ammo via ways to safely use, barricades, the pistol, and the knife by watching the experts play. I credit this mostly to CarcinogenSDA's narrated no damage Hardcore video.
I almost survived the entire Lycan attack in Arrival unscathed, but made a mistake taking too long to decide to cut and run after the barricades broke, which cost me a wasted shotgun round and a health vial.
Castle: Bela/Mask of Sorrow

I learned a very valuable technique for this part of the game that helps immensely with the Moroaicas in the dungeon. It has to do with the fact that they are programmed to return to their spawn point if you lure them just past the end of their scripted path. This is called tethering by CarcinogenSDA, the one I learned it from. The valuable trick to know, is while on this return trip, they are not combative, which means you can stand in front of them and knife away. Once in a while if you do not lure them successfully they will turn around before reaching the end of their scripted path, or even disappear and teleport to their spawn point, so it CAN involve some risk, as it requires staying close enough to keep them on your tail.
Apologies for my ignorance, but I missed a key point in CarcinogenSDA's narrated no Damage Hardcore video where he said the way to knife non stop is to mash block and knife simultaneously. I also made a mistake fighting Bela, pushing my luck taking one too many shotgun shots at her before moving, which cost me a health vial. So bear with me, as this video has a longer than necessary knife kill segment, and a noob mistake. Still nothing too unreasonable considering the considerable saving of resources.

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This set concludes the Castle portion of the game. It contains the boss fights against Cassandra, Daniela, and Lady D, the Masks of Pleasure, Joy, and Rage, and the placing of the 1st flask at the Altar.

Castle: Cassandra/Daniela & Masks of Pleasure/Joy/Rage

I managed to cram a lot more into this video vs the last one, despite being a bit more than a minute shorter. Part of that is due to my using a more efficient knife killing tactic this time, but much of it is due to the dungeons in the prior video requiring lots of lure time to knife kill, as well as the lure tactic not being viable for many enemies in the wine cellar area.
I had a really good result against the Samcas on the rooftops, by using a different lure tactic I learned. To do this successfully you must kick the ladder down before entering the Mask of Rage tower, then stay crouched. I added a short segment to the end to pick up a few items I forgot or was not able to access yet. Sorry that I at times forgot to verify search complete in certain areas by showing the map, but I DID get everything before taking on the boss.
Castle: Lady D & Altar: 1st Flask

Here you will see how to do lots of damage up close after sniping Lady D out of the air, how to avoid her bug swarm unscathed, as well as tricks to get extra money from crows by shooting them from a distance to not scare them.
Since I had forgotten to verify search complete in some areas in the prior video, I showed every level of the castle via the map to indicate all areas cleared before taking on Lady D. The fight against her was going pretty well, and in a reasonable amount of time, but I made a mistake on the final phase in the tower taking too many shotgun shots and got attacked by the dragon, which cost me a health vial. Since I picked up one on the way to the fight though, I still had the 3 that were in my inventory after the fight.

Nice. I will go through these videos now, since I have just started playing this game. Had to abort gaming for a week or two, since my 1080p Monitor was showing signs of age, bothering me too much to focus on other stuff.

Anyway, just got a new Samsung Monitor (FHD screen, QLED, 144Hz, AMD Freesync) for now. Will upgrade to some other better model once I upgrade my current AMD RX 480 GPU as well. Sadly, GPU prices have been woefully overpriced for well over a year. It seems hard to buy any card at least near it's actual MSRP.

Sorry for the off topic, but keep these gameplay/walkthrough videos coming.
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Nice. I will go through these videos now, since I have just started playing this game.
Thanks, I have some even better tips in the videos I'm currently capturing and compressing that I learned. There's a place in the main village area where just by shooting off a door lock from a distance through a fence before you get there, allows you to bypass a group of Lycans that spawn (including an armored one) just because that door you shot the lock off allows an alternate route. Plus you can still go back to where the Lycans were spawned right after and loot everything because they disappear.

I'm also getting pretty good at avoiding the swarm of Samcas (flying creatures) that hang around Luiza's house just by running through quickly and grabbing all the loot there.

There's also a trick to avoid all the enemies that spawn when returning from the Beneviento boss by just running past them, then returning afterward to loot everything when they're gone. It also makes a lot of sense to return there, because I also found out it's in fact pretty easy to steal the Beneviento treasure the giant guards without fighting him (same is true of the giant at the mill and that treasure).

Lastly, as far as stuff I've just learned, the Varcolac that guards the south Village area, whom you encounter as soon as you get access with the unborn 4 winged key, is very easy to kill. You just climb the ladder, get on the roof, stay at the roof edge side of the chimney where it can't reach you, and keep popping it in the head with the pistol.

I also stole the treasure from the Moreau optional boss last time I played the game just by experimenting. Avoided all the Samcas and Moroaicas there too, but decided to use a mine on the foot bridge tactic, shooting the Varcolac with a sniper rifle to lure it there, rinse and repeat.

About the only optional boss that takes a ton of ammo, but can still be fought safely, is the Varcolac Alpha, It's corpse loot is the most valuable thing in the game at 80,000 Lei though, so I may have a go at it. I'm going to try and save every bit of Magnum ammo for the final boss this time though, so Sturm and Moreau may be a bit tough.
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OK, now the beyond the Castle stuff. This includes pretty much everything you can do up until the save point just before the Moreau boss. About the only thing I missed so far was the 3 fish in the pond near the Castle gate, but I'll get those when I go back to the village to get the Pigeon Blood Rubies to make Lady D's necklace. Note, there's far more to each of these videos than their titles imply. I only listed some of the more recognizable items in their titles to signify what part of the game they're associated with.

4 Winged Key & Donna Boss

This starts with a lot of scavenging, and minimizes enemy contact via a clever shot to destroy a padlock on a door through a fence. To do this correctly, you must also avoid going left down the narrow alleyway (5:28 mark), and instead take the ramp through the hole in the brick wall. I'm not sure what makes the enemies in that alleyway disappear (you can definitely hear them when you pass by), but I believe it may be going through the door the lock was shot off of after entering through the hole in the wall, because that is not the intended path.
There's a scary battle at the 3:20 mark, with enemies I didn't want to leave behind, due to needing to return there for loot (well). I avoided killing the Samcas when raiding Luiza's house. The outhouse after going inside it is a good cover spot to take them out from no harm, but I didn't want to waste time and ammo on them, so I dashed through. I was able to clear House Beneviento a lot quicker this time just by picking up only the Winding Key from the mannequin, which is all you need if you know the lock code for the main door and dial codes for the cellar door.
Berengario's Chalice & Sluice Gate

This, again, is largely scavenging valuables and key items, but it also has a very handy cheese tactic against the Varcolac you encounter right after entering the South Village area with the Unborn 4 Winged Key (2:08 mark). It also shows a handy trick to get Berengario's Chalice (House Beneviento Treasure) without fighting the giant that guards it (8:15 mark). Lastly, one of the trickiest parts for me was attempting to kill all but the armored Lycan in the cave where you get the boat key, while also reducing my shotgun and sniper clips to 0, and my pistol clip to 2 (13:58 mark). The reason for this was to A) avoid wasting valuable explosives on the armored Lycan, which I'm saving for Moreau, and B) use the others to get my clips down to zero, so I get max free ammo when upgrading their capacity for the Moreau fight, while gathering their loot.
I accomplished my difficult goal of zero clip size, 2 on the pistol, gathering their loot, using no explosives, and taking no damage, using the ladder you enter from as a momentary escape a couple times. However, to my dismay, I wasn't thinking about the gemstone on the rock wall near the catfish pond (20:46 mark) Otherwise those 2 pistol rounds left would have been all I needed for shooting both sides of the collapsible bridge (23:26 mark).

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Good. Okay, I have finally cleared that Masks of Pleasure/Joy/Rage objective/puzzle. Again got stuck when I moved further, but I think this time I play and beat this game better than last time. Hopefully. :)

Thanks for the Tips, suggestions for each part of your walkthrough. It helps a noob like me to beat such games with ease. Donna BOSS comes next I suppose. I suppose we must locate the doll Angie multiple times in order to beat her first
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Good. Okay, I have finally cleared that Masks of Pleasure/Joy/Rage objective/puzzle. Again got stuck when I moved further, but I think this time I play and beat this game better than last time. Hopefully. :)

Thanks for the Tips, suggestions for each part of your walkthrough. It helps a noob like me to beat such games with ease. Donna BOSS comes next I suppose. I suppose we must locate the doll Angie multiple times in order to beat her first
You're very welcome, glad it helped. Yeah, Donna isn't much of a boss really, just an evade the giant slug baby and hide and seek with Angie thing. Pretty disappointing, even Lucas' puzzle boss fight in RE7 had some enemy encounters in it. BTW, I discovered the answer to a recent question thread I made asking about a particular Magnum Ammo location, said to be the last one in the game (according to a guide page I saw on Evil Resource). I hadn't remembered picking any such thing up in that location, and haven't seen anyone else pick it up in all the gameplay videos I saw. The spot is at the Altar, when The Duke takes you back there in his carriage before the final fight.

Last night I persevered on a test quest from my Altar save just prior to taking on the Stronghold. My quest was to see if I could defeat all optional bosses, which I thought might be possible even on a fresh start Hardcore run. This was based on the amount of Magnum Ammo that was still available in locations I'd yet to visit, and the fact that you can get 7 rounds of Magnum ammo when you upgrade it's capacity late in the game.

This assessment was also heavily based on CarcinogenSDA's fresh start Hardcore video, where without taking damage, he defeated Miranda with just 11 Magnum rounds, a sniper round or two, 4 mines, a couple explosive rounds, 12-15 pipe bombs, and the 1911 pistol with just 15 or so rounds. The Magnum is only used for the first phase of the fight, and the pistol ( which is upgraded max on power and fire rate), is used just for the final part. When Miranda grabs you with the tentacles at the end, you need a very fast fire rate weapon to keep her from swatting you, and you don't need much ammo because half of that part is an interactive cutscene of sorts where the weapon you have equipped has infinite ammo. The M1911 pistol has the fastest fire rate of any weapon when that stat is fully upgraded, and it's pretty cheap to do.

Other than that, you can sell your shotgun, all it's ammo, and any excess ammo of those other weapons. There are also safe ways to kill ALL the optional bosses in the game, one at point blank range with just the pistol. Getting the loot from these bosses, plus making sure your weapon clips are empty when upgrading magazine capacity, assures having enough ammo, and cash to get the upgrades you need for the tough fights.

So what people say about optional bosses being better taken on in New Game +is not true from what I've seen, at least not on Hardcore. Maybe it's true to a degree on Village of Shadows difficulty, but even on that mode I'd probably take on at least two of them. My finish time last night on my test run was under 6 hrs too, and that's not bad for a fresh start Hardcore run with ALL bosses beaten, the optional ones via safe means, which takes a bit longer.

So now I'm starting back from that Altar save just prior to taking on the Stronghold, to capture it this time and polish things a bit. Last night I captured the killing of the Beneviento Giant and the Varcolac Alpha, no damage taken, which nets you 110,000 Lei. Next is the assault on the Stronghold.
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OK, here's the next two, and these are whoppers. The average length of these two videos is about 42 minutes, and combined they contain a total of 6 boss fights.

Moreau Boss/Moreau Treasure Boss/3rd Flask

This picks up at the Reservoir Gatehouse after opening the Sluice Gate and draining Moreau's "precious water". So needless to say, it starts with the boss fight against Moreau. I was having a tough time attempting fast weapon switches between the shotgun and sniper rifle to maximize DPS while the beast was stunned from an explosive, and different key bindings didn't help.

The part after the Windmill Shack save I had previously captured via killing the Varcolac that guards the Moreau treasure (Wolfbane), with 2 Magnum rounds. and even uploaded it to YouTube. I decided to go back to that save and recapture everything after it. It was a bit time consuming to re-edit, compress, and upload it all again, especially since I had already deleted the source clips of the first part. It came out looking pretty good though, via cutting it out of the compressed video.
I managed to take down Moreau without taking damage, and wound up OK on resources. I'm still not sure whether I might have been able to save a mine, as he triggered one while on his Godzilla walk, and doesn't seem affected by them in that phase. However, this time I DID explore the area near the boat dock after killing him, which has an extended area that's reachable after the water is drained (something I was unaware of before). It contains some flash grenades, a treasure, and a pond with two catfish. The main reason for recapturing the part after the Moreau fight was to save the Magnum rounds, using a snipe and retreat tactic from the foot bridge instead. The fight took about 5 minutes, but was well worth it I think. I also made sure my sniper and shotgun magazines were empty before going back to The Duke, to maximize the amount of free ammo when upgrading their capacity.

Stronghold/Giants/Varcolac Alpha/Urias

I decided to go back and take on the Beneviento Giant, then straight on to the tough Varcolac Alpha. From there I went to the Stronghold after cashing in the treasures and saving, and headed to the Mill Giant after taking out Urias, cashing in more treasure, and saving.
The Beneviento Giant went pretty well, as did the Varcolac Alpha, with no damage taken. The battles at the Stronghold entrance and den went very well. I had to use one health vial in the fight against Urias though, which I chalk up to a claustrophobic battle area I despise. I got the Mill Giant with no damage taken, but missed badly on 3 sniper rounds. I also discovered in watching the captures that I missed picking up 3 sniper rounds at the entrance of Stronghold after breaking the crate they're in, and perhaps one Crystal Skull near the first gate lever. I also forgot to pick up the Large Crystal I shot off the gate arch behind the church after exiting the Stronghold. I managed to get the shotgun and sniper magazines empty before seeing The Duke at the Factory, as well as just one round in the pistol magazine. This should help immensely when I upgrade capacity of each, especially after all those boss fights.

These two videos conclude the walkthrough, as they bring us to the very end of the game. They include everything from the bridge to the factory where we left off, to the end. The only thing omitted in this whole guide is 2 or 3 times where I organized the location of inventory items. I was playing at well over 100 FPS this time, as I discovered the game doesn't really need Vsync on. The only place you can see screen tear is when the huge vent propeller flies off, but it's very brief.

Heisenberg's Factory

This time I managed to cram all of the Factory gameplay, up to the point of beginning the actual escape anyway, in one video. I was able to kill the Soldats, and most of the Haulers, with much better efficiency this time. The higher FPS has pretty much eliminated the hitching I was often getting while aiming, so that and using better strategy on Haulers and Soldats is why this run had more efficient kills. I also used a different route to get past the first Panzers, which is also safer and a bit faster.
Rather than using 2 shotgun rounds on each Hauler like before, which usually but doesn't always kill them, this time I attempted to shoot their visor off with the pistol, headshot them at close range with 1 shotgun shell, then finish them off with the pistol. Ideally this is done with just the one shotgun shell and 3 pistol rounds, which I often achieved. I also nearly perfectly killed the Soldats, by luring them into a lunge, then relocating to hit their weak spot. I only missed one shot at a weak spot on the first Soldat Zwei, which are the harder to kill ones with 2 auger arms and the weak spot on their back. I had a close call with a Hauler I didn't see until I was right near him in the Engine Room, but evaded him just in time. I took no damage through the whole Factory segment.
Sturm/Heisenberg/Urias Strajer/Miranda

This time I was able to get all these fights done in pretty good time, under 32 minutes. I used a slightly different, more efficient tactic this time on Sturm, and captured the whole Redfield segment non stop. I had a slight bit of trouble with Urias Strajer, again, due to a claustrophobic battle area more than anything, but the fight against Miranda went very well.
This time against Sturm I used just the shotgun instead of the Magnum, and made far better use of the flashbangs than last time. I also managed to pin him in tight spots before he used the flame thrower, limiting the threat of ground flames. I confused one of Urias Strajer's attacks as a leap, instead of a horizontal mace swing, and took a slight bit of damage there, but never had to use a health vial for either of these videos. Despite having far less ammo vs my NG+ fight against Miranda, I killed her very quickly, largely due to the use of pipe bombs, and an upgraded pistol at the very end, which is the fastest firing weapon in the game when it's fire rate is fully upgraded.

As I said before, I was quite surprised that killing all optional bosses on a fresh start Hardcore run was not only possible, but with plenty of ammo and resources, and very little risk as well. Though I did use some tactics I gleaned from CarcinogenSDA's video, he did not recommend killing the Varcolac Alpha, or even the Beneviento Giant. I also decided to use my own tactics against the Moreau Treasure boss, as I felt his wasted Magnum ammo.

In looking back at this run, I could see accomplishing, at the very least, not having to use any health vials, but that's not the purpose of this guide. This guide is meant to encourage those whom think Hardcore mode, or even the game in general, is too hard for them to beat. Again, I found it to be a lot easier than I first thought to not only beat Hardcore on a fresh start, but via killing all bosses safely, and retaining plenty of ammo and resources. It's about playing smarter, not harder.

Thanks to all whom watched and commented. I will now go back to finishing up my GRID 2019 walkthrough, then start a Realistic playthrough of Monster Energy Supercross 3, in between finishing my run of Doom Eternal Ancient Gods (not ready for a walkthrough of DEAG yet). At some point I will be doing an attempt at beating RE Village on Village of Shadows difficulty via a fresh start though, and if it goes well, I'll make a walkthrough of that too.
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That's cool. Keep up the good work man. You are pretty quick as well. A PRO and Hardcore gamer for sure. I'm still going through a very slow pace though. Took a short break as well. I have not played any RE game before though.

This RE franchise is very big. It looks like some old RE games are also worth giving a try, like RE 2 and 3 Remakes as well ?
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That's cool. Keep up the good work man. You are pretty quick as well. A PRO and Hardcore gamer for sure. I'm still going through a very slow pace though. Took a short break as well. I have not played any RE game before though.

This RE franchise is very big. It looks like some old RE games are also worth giving a try, like RE 2 and 3 Remakes as well ?
Thanks, I really appreciate it. ;)

Yeah I've played other RE games that are well worth considering. RE 4 is one of my fave games of all time. What's cool about it is you can do things like drop enemies to their knees with a shot in the leg, then instakill Suplex them when prompted (Leon grabs him and falls backward, smashing his head into the ground). You can also do kicks on groups of enemies.

It also has some big invisible bugs in one segment, and some blind creatures that are hyper sensitive to sound with a weak spot on their backs. It's also just great in that it has many different types of level designs and creatures. There's also a great segment where you ride through a mine in a mining cart while fighting enemies.

RE2 Remake is very good too. RE3 Remake is OK, but a bit short. Lastly, RE 7 is worth playing too. Its not as good as 8 IMO though, maybe on the same level as RE 3 Remake for me.

I've also played RE Revelations and RE Revelations 2, which I didn't much care for.