Archived from groups: uk.games.mornington-crescent (
More info?)
"Solar Penguin" <solar.penguin@tiscali.co.uk> wrote:
>
>--- "John A Fotheringham" said:
>
>> "Solar Penguin" <solar.penguin@tiscali.co.uk> wrote:
>>
>> >Has anyone ever played MC based on real geography, not the Beck
>> >tube map from traditional MC? And if so, is it easier or harder than
>> >usual?
>>
>> As I recall the escalator link between Bank and Monument is a *lot*
>> shorter. That was a real eye-opener and quite upset my usual game
>> tactics.
>
>Yes, I can imagine. Thanks for the warning.
>
>BTW, what about the Euston/KX loop? In the abstract map, you can travel
>northbound on the Victoria line from Euston to Kings Cross, then
>*northbound* *again* on the Northern line back to Euston. You keep on
>forever going north and ending up back where you started. In the real map,
>this can't happen, can it?
You're assuming Euclidian geometry, and most of the time you'd be
right, but late on a Friday night I think you'll find that that area
of E = Kc2, in fact, accurately mapped. Again it's a fascinating
insight into the minds of the map's creator. You gain a much deeper
appreciation that goes way beyond the usual "Ooooh! what pretty
colours!"
>> It can be quite satisfying, but is much more tiring on the legs (even
>> on the escalator) than the abstract game.
>>
>Never mind. At least the exercise is doing you good!
True, but I could do without carrying all these bloody tokens
everywhere, and straddling in the real world just doesn't bear
talking about! On the plus sides the shunts are a *lot* better.
Very satisfying, in fact.
--
Mornington Crescent.
Unlike Chess, it takes a lifetime to learn the rules,
and 5 minutes to master