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Archived from groups: uk.games.mornington-crescent (More info?)

Has anyone ever played MC based on real geography, not the Beck tube map
from traditional MC? And if so, is it easier or harder than usual? What
are the main changes in the rules?
 
Archived from groups: uk.games.mornington-crescent (More info?)

"Solar Penguin" <solar.penguin@tiscali.co.uk> wrote:

>Has anyone ever played MC based on real geography, not the Beck tube map
>from traditional MC? And if so, is it easier or harder than usual? What
>are the main changes in the rules?

As I recall the escalator link between Bank and Monument is a *lot*
shorter. That was a real eye-opener and quite upset my usual game
tactics.

It can be quite satisfying, but is much more tiring on the legs (even
on the escalator) than the abstract game.

--
Mornington Crescent.
Unlike Chess, it takes a lifetime to learn the rules,
and 5 minutes to master
 
Archived from groups: uk.games.mornington-crescent (More info?)

John A Fotheringham <jaf@jafsoft.com> wrote in message news:<0847m01cecqhiraks9brfcn6g6v4kpl0tl@4ax.com>...
> "Solar Penguin" <solar.penguin@tiscali.co.uk> wrote:
>
> >Has anyone ever played MC based on real geography, not the Beck tube map
> >from traditional MC? And if so, is it easier or harder than usual? What
> >are the main changes in the rules?

> As I recall the escalator link between Bank and Monument is a *lot*
> shorter. That was a real eye-opener and quite upset my usual game
> tactics.
>
> It can be quite satisfying, but is much more tiring on the legs (even
> on the escalator) than the abstract game.

I think its a bit of a fallacy that competitive MC is solely based on
the Beck/LT underground railway diagram. Even in the amateur games
broadcast on BBC Radio, one finds streets of London not served by the
"tube" being used in moves, many regional leagues play using their own
Rapid Transit railways as the centrepiece of play, e.g. the Tyne &
Wear Metro or Glasgow's "clockwork orange" subway, for instance. And
as far as 'traditional' goes, I believe Pepys mentions a very similar
game somewhere; and that was a long time before the underground
railway.

stephen
 
Archived from groups: uk.games.mornington-crescent (More info?)

--- "John A Fotheringham" said:

> "Solar Penguin" <solar.penguin@tiscali.co.uk> wrote:
>
> >Has anyone ever played MC based on real geography, not the Beck
> >tube map from traditional MC? And if so, is it easier or harder than
> >usual?
>
> As I recall the escalator link between Bank and Monument is a *lot*
> shorter. That was a real eye-opener and quite upset my usual game
> tactics.

Yes, I can imagine. Thanks for the warning.

BTW, what about the Euston/KX loop? In the abstract map, you can travel
northbound on the Victoria line from Euston to Kings Cross, then
*northbound* *again* on the Northern line back to Euston. You keep on
forever going north and ending up back where you started. In the real map,
this can't happen, can it?

>
> It can be quite satisfying, but is much more tiring on the legs (even
> on the escalator) than the abstract game.
>

Never mind. At least the exercise is doing you good!
 
Archived from groups: uk.games.mornington-crescent (More info?)

"Solar Penguin" <solar.penguin@tiscali.co.uk> wrote:

>
>--- "John A Fotheringham" said:
>
>> "Solar Penguin" <solar.penguin@tiscali.co.uk> wrote:
>>
>> >Has anyone ever played MC based on real geography, not the Beck
>> >tube map from traditional MC? And if so, is it easier or harder than
>> >usual?
>>
>> As I recall the escalator link between Bank and Monument is a *lot*
>> shorter. That was a real eye-opener and quite upset my usual game
>> tactics.
>
>Yes, I can imagine. Thanks for the warning.
>
>BTW, what about the Euston/KX loop? In the abstract map, you can travel
>northbound on the Victoria line from Euston to Kings Cross, then
>*northbound* *again* on the Northern line back to Euston. You keep on
>forever going north and ending up back where you started. In the real map,
>this can't happen, can it?

You're assuming Euclidian geometry, and most of the time you'd be
right, but late on a Friday night I think you'll find that that area
of E = Kc2, in fact, accurately mapped. Again it's a fascinating
insight into the minds of the map's creator. You gain a much deeper
appreciation that goes way beyond the usual "Ooooh! what pretty
colours!"

>> It can be quite satisfying, but is much more tiring on the legs (even
>> on the escalator) than the abstract game.
>>
>Never mind. At least the exercise is doing you good!

True, but I could do without carrying all these bloody tokens
everywhere, and straddling in the real world just doesn't bear
talking about! On the plus sides the shunts are a *lot* better.
Very satisfying, in fact.

--
Mornington Crescent.
Unlike Chess, it takes a lifetime to learn the rules,
and 5 minutes to master
 
Archived from groups: uk.games.mornington-crescent (More info?)

stephenallcroft@lycos.co.uk (Stephen Allcroft) wrote:

>John A Fotheringham <jaf@jafsoft.com> wrote in message news:<0847m01cecqhiraks9brfcn6g6v4kpl0tl@4ax.com>...
>> "Solar Penguin" <solar.penguin@tiscali.co.uk> wrote:
>>
>> >Has anyone ever played MC based on real geography, not the Beck tube map
>> >from traditional MC? And if so, is it easier or harder than usual? What
>> >are the main changes in the rules?
>
>> As I recall the escalator link between Bank and Monument is a *lot*
>> shorter. That was a real eye-opener and quite upset my usual game
>> tactics.
>>
>> It can be quite satisfying, but is much more tiring on the legs (even
>> on the escalator) than the abstract game.
>
>I think its a bit of a fallacy that competitive MC is solely based on
>the Beck/LT underground railway diagram. Even in the amateur games
>broadcast on BBC Radio, one finds streets of London not served by the
>"tube" being used in moves, many regional leagues play using their own
>Rapid Transit railways as the centrepiece of play, e.g. the Tyne &
>Wear Metro or Glasgow's "clockwork orange" subway, for instance. And
>as far as 'traditional' goes, I believe Pepys mentions a very similar
>game somewhere; and that was a long time before the underground
>railway.

Well there are some that claim that it was Pepys description of the
game that lead to the current shape of the Underground system.
There's not much else that would explain it.

--
Mornington Crescent.
Unlike Chess, it takes a lifetime to learn the rules,
and 5 minutes to master
 
Archived from groups: uk.games.mornington-crescent (More info?)

On Wed, 06 Oct 2004 20:04:21 +0100, John A Fotheringham
<jaf@jafsoft.com> wrote:

>
>Well there are some that claim that it was Pepys description of the
>game that lead to the current shape of the Underground system.
>There's not much else that would explain it.

Around here, we believe that all this was exported with the Spanish
Armada, and that MC is nothing more than an Anglicised version of
our own "Ferrandet". Have you ever tried playing when the Siesta
and Mañana blocks are in use?


--
Bill Hayles
billnot@billnot.com
http://billnot.com
 
Archived from groups: uk.games.mornington-crescent (More info?)

Bill Hayles <billnot@billnot.com> wrote:

>On Wed, 06 Oct 2004 20:04:21 +0100, John A Fotheringham
><jaf@jafsoft.com> wrote:
>
>>
>>Well there are some that claim that it was Pepys description of the
>>game that lead to the current shape of the Underground system.
>>There's not much else that would explain it.
>
>Around here, we believe that all this was exported with the Spanish
>Armada, and that MC is nothing more than an Anglicised version of
>our own "Ferrandet". Have you ever tried playing when the Siesta
>and Mañana blocks are in use?

I was going to start on the Mañana blocks tomorrow...

--
Mornington Crescent.
Unlike Chess, it takes a lifetime to learn the rules,
and 5 minutes to master
 
Archived from groups: uk.games.mornington-crescent (More info?)

On Thu, 07 Oct 2004 14:19:32 +0100, John A Fotheringham
<jaf@jafsoft.com> wrote:

>Bill Hayles <billnot@billnot.com> wrote:

>>Around here, we believe that all this was exported with the Spanish
>>Armada, and that MC is nothing more than an Anglicised version of
>>our own "Ferrandet". Have you ever tried playing when the Siesta
>>and Mañana blocks are in use?
>
>I was going to start on the Mañana blocks tomorrow...

Sorry, but I'll be too busy celebrating Valencia Day to help you.

It's just about the longest holiday of the year here. Everything
will be closed until next Wednesday, and there's a strike on the
Valencia Metro as well. I'm thinking of calling off our annual
Anglo-Valenciano Tournament, as nobody will be able to get to
Ferrandet, let along Mornington Crescent.

Still, a never-ending game. Sounds interesting.


--
Bill Hayles
billnot@billnot.com
http://billnot.com