Real Time Ray Tracing?

successful_troll

Distinguished
May 5, 2009
232
0
18,690
252849242_373d779ccd.jpg
 
It might be, that M$ is heading in the heterogenous direction of using both Rasterization and RT, as seen with the compute shaders, MT etc abilities on DX11 and W7. Maybe break up requirements in game for each, sending out MT for each.