"Realistic weapon physics" mutator?

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Archived from groups: alt.games.unreal.tournament (More info?)

If you have played UT as well as Tribes, one big difference to notice
is the behaviour of projectiles in the game.

In UT, rockets are rather simple. Even when you are falling down at
high speed, they fly in a straight line from where you launch them
exactly to the point where you aimed.

In Tribes, for example, things are more difficult. When you have a lot
of speed yourself, and fire a spinfusor disc, your own momentum is
added to the projectile in a realistic way. Of course, this makes
aiming more difficult, but also more interesting.

(Another idea would be adding "air drag" for the secondary shock fire,
giving it a more plasma-like feel.)

Has anybody made a mutator like that? From the UTScript weapons code
I have seen, it seems possible.

Robert
 
Archived from groups: alt.games.unreal.tournament (More info?)

Robert Mischke wrote:
> If you have played UT as well as Tribes, one big difference to notice
> is the behaviour of projectiles in the game.
>
> In UT, rockets are rather simple. Even when you are falling down at
> high speed, they fly in a straight line from where you launch them
> exactly to the point where you aimed.
>
> In Tribes, for example, things are more difficult. When you have a lot
> of speed yourself, and fire a spinfusor disc, your own momentum is
> added to the projectile in a realistic way. Of course, this makes
> aiming more difficult, but also more interesting.
>
> (Another idea would be adding "air drag" for the secondary shock fire,
> giving it a more plasma-like feel.)
>
> Has anybody made a mutator like that? From the UTScript weapons code
> I have seen, it seems possible.
>
> Robert

To add to Roberts idea: I once posted an idea to make the rockets in UT
accelarate after they are launched, also to make it more realistic/
difficult.
The rocket should start a bit slower than the current default speed, and
then quickly accelerate to a much higher speed. I always thought the rockets
are way to slow. This is probably good for the balance, but not realistic.
Accelerating rockets where feasible in Q3A, I don't know if it's possible to
code for UT.
Does anyone know?

Matthijs