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Archived from groups: alt.games.unreal.tournament (More info?)
If you have played UT as well as Tribes, one big difference to notice
is the behaviour of projectiles in the game.
In UT, rockets are rather simple. Even when you are falling down at
high speed, they fly in a straight line from where you launch them
exactly to the point where you aimed.
In Tribes, for example, things are more difficult. When you have a lot
of speed yourself, and fire a spinfusor disc, your own momentum is
added to the projectile in a realistic way. Of course, this makes
aiming more difficult, but also more interesting.
(Another idea would be adding "air drag" for the secondary shock fire,
giving it a more plasma-like feel.)
Has anybody made a mutator like that? From the UTScript weapons code
I have seen, it seems possible.
Robert
If you have played UT as well as Tribes, one big difference to notice
is the behaviour of projectiles in the game.
In UT, rockets are rather simple. Even when you are falling down at
high speed, they fly in a straight line from where you launch them
exactly to the point where you aimed.
In Tribes, for example, things are more difficult. When you have a lot
of speed yourself, and fire a spinfusor disc, your own momentum is
added to the projectile in a realistic way. Of course, this makes
aiming more difficult, but also more interesting.
(Another idea would be adding "air drag" for the secondary shock fire,
giving it a more plasma-like feel.)
Has anybody made a mutator like that? From the UTScript weapons code
I have seen, it seems possible.
Robert
