Ok obviously your guys dont pay for this and your parents do.
Lets put this into perspective.
Last I saw WOW had something like 1 million subscribers. At $12/month that 12 million a month. 144 million a year, do you really think it takes that kind of money to run some servers and a couple of patches? The developement cost was more than likely taken care of by everyone who bought the game at lets say an average of $35 per game. With 1 million people $35 million dollars to make a game and distribute it.
You cant tell me they are not over charging.
A little condescending, no? I'm 25 and I paid for 3 accounts when I played, but thanks for asking.
You've obviously not done your homework. Wow now has 5.5 million subscribers. A single server easily runs $20,000 - $40,000, NOT including the maintenant cost (Factored as TCO). An interactive game WHOMPS a database with massive transactions per second. A database is VERY expensive, especially with what WoW houses. You're easily talking millions of dollars into thier data warehouse.
Anyway, back to the point. Are they overcharging? No. Why? Because Asherons Call, Anarchy Online, City of Heroes, they all set the standard for MMORPG sub prices, and they're all about the same. Why aren't they making as much as WoW? Because they're not as successful. Blizzard invested a tremendous amount of money into WoW. The greater the risk, the greater the reward. If they were overcharging, no one would pay. There are plenty of alternatives.