Redeemer in Onslaught Demo

G

Guest

Guest
Archived from groups: alt.games.unreal.tournament2003 (More info?)

In the UT2004 demo, there's a Redeemer on top of the tower in the middle of
the Onslaught map. When I fire (or alt-fire) it, it does not always cause
an explosion. Does anyone know why? Is there maybe a limit to the distance
the rocket can fly?
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

"gusmeister" <gusmeister_NOSPAM_@sympatico.ca> wrote in message
news:yQJdc.16484$BF2.1302962@news20.bellglobal.com...
> In the UT2004 demo, there's a Redeemer on top of the tower in the middle
of
> the Onslaught map. When I fire (or alt-fire) it, it does not always cause
> an explosion. Does anyone know why? Is there maybe a limit to the
distance
> the rocket can fly?
>
>

It's getting shot down by enemy fire.

--
Cycho{HHR}
http://home.rochester.rr.com/cyhome/
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

"Cy Edmunds" <cedmunds@spamless.rochester.rr.com> wrote in
news:VDKdc.28672$e17.20279@twister.nyroc.rr.com:

> "gusmeister" <gusmeister_NOSPAM_@sympatico.ca> wrote in message
> news:yQJdc.16484$BF2.1302962@news20.bellglobal.com...
>> In the UT2004 demo, there's a Redeemer on top of the tower in the
>> middle
> of
>> the Onslaught map. When I fire (or alt-fire) it, it does not always
>> cause an explosion. Does anyone know why? Is there maybe a limit to
>> the
> distance
>> the rocket can fly?
>>
>>
>
> It's getting shot down by enemy fire.
>

Or it's running out of range. There *is* a limit.
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Sat, 10 Apr 2004 08:54:43 GMT, Dunsinane <dunsinane@somewhere.com>
wrote:

>"Cy Edmunds" <cedmunds@spamless.rochester.rr.com> wrote in
>news:VDKdc.28672$e17.20279@twister.nyroc.rr.com:
>
>> "gusmeister" <gusmeister_NOSPAM_@sympatico.ca> wrote in message
>> news:yQJdc.16484$BF2.1302962@news20.bellglobal.com...
>>> In the UT2004 demo, there's a Redeemer on top of the tower in the
>>> middle
>> of
>>> the Onslaught map. When I fire (or alt-fire) it, it does not always
>>> cause an explosion. Does anyone know why? Is there maybe a limit to
>>> the
>> distance
>>> the rocket can fly?
>>>
>>>
>>
>> It's getting shot down by enemy fire.
>>
>
>Or it's running out of range. There *is* a limit.

I don't think there is a limit as long as you stay within the confines
of the map. Once you try to go outside the "border" of the map it
will explode.
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Fri, 9 Apr 2004 23:26:39 -0400, "gusmeister"
<gusmeister_NOSPAM_@sympatico.ca> wrote:

>In the UT2004 demo, there's a Redeemer on top of the tower in the middle of
>the Onslaught map. When I fire (or alt-fire) it, it does not always cause
>an explosion. Does anyone know why? Is there maybe a limit to the distance
>the rocket can fly?

Speaking of Redeemers, I was fooling around with one the other day and
noticed a difference in behavior from the original UT. In UT99, you
could fly the Redeemer right through your character model without
causing any harm, but in 2K4 (or possibly 2K3... never played it) if
you hit your player model you're toast.
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

: >Or it's running out of range. There *is* a limit.
:
: I don't think there is a limit as long as you stay within the confines
: of the map. Once you try to go outside the "border" of the map it
: will explode.

No, there's a time limit of about 30 seconds of remote piloting.
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Sat, 10 Apr 2004 14:58:57 -0400, "Tweek" <noway@jose.com> wrote:

>: >Or it's running out of range. There *is* a limit.
>:
>: I don't think there is a limit as long as you stay within the confines
>: of the map. Once you try to go outside the "border" of the map it
>: will explode.
>
>No, there's a time limit of about 30 seconds of remote piloting.

Are you sure you're talking about the Redeemer here? You can fly that
thing around a map for an hour if you have the patience. If that's
not your experience, then you should try harder to avoid hitting
stuff. ;-)
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

Suddenly, gusmeister sprang forth and uttered these pithy words:
> In the UT2004 demo, there's a Redeemer on top of the tower in the middle of
> the Onslaught map. When I fire (or alt-fire) it, it does not always cause
> an explosion. Does anyone know why? Is there maybe a limit to the distance
> the rocket can fly?

Shot down. It's fairly easy to do, esp with the turrets.

If you want to get a better chance, don't fire it straight from the
tower. Guide it in hugging terrain, or better yet get back down right
beside the node to launch, then no-one will have time to shoot it down.
--
aaronl at consultant dot com
For every expert, there is an equal and
opposite expert. - Arthur C. Clarke
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

"Dunsinane" <dunsinane@somewhere.com> wrote in message
news:Xns94C727CE3D4CAdunsinaneprovinggrou@204.127.204.17...
> "Cy Edmunds" <cedmunds@spamless.rochester.rr.com> wrote in
> news:VDKdc.28672$e17.20279@twister.nyroc.rr.com:
>
> > "gusmeister" <gusmeister_NOSPAM_@sympatico.ca> wrote in message
> > news:yQJdc.16484$BF2.1302962@news20.bellglobal.com...
> >> In the UT2004 demo, there's a Redeemer on top of the tower in the
> >> middle
> > of
> >> the Onslaught map. When I fire (or alt-fire) it, it does not always
> >> cause an explosion. Does anyone know why? Is there maybe a limit to
> >> the
> > distance
> >> the rocket can fly?
> >>
> >>
> >
> > It's getting shot down by enemy fire.
> >
>
> Or it's running out of range. There *is* a limit.

What makes you think that?

--
Cycho{HHR}
http://home.rochester.rr.com/cyhome/
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

"Tweek" <noway@jose.com> wrote in message
news:qzXdc.21331$n37.1781276@read2.cgocable.net...
> : >Or it's running out of range. There *is* a limit.
> :
> : I don't think there is a limit as long as you stay within the confines
> : of the map. Once you try to go outside the "border" of the map it
> : will explode.
>
> No, there's a time limit of about 30 seconds of remote piloting.
>
>

Whoever told you that is mistaken. Try it.

--
Cycho{HHR}
http://home.rochester.rr.com/cyhome/
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

"Cy Edmunds" <cedmunds@spamless.rochester.rr.com> wrote in news:Qx0ec.38730
$e17.26770@twister.nyroc.rr.com:

>
>
> "Dunsinane" <dunsinane@somewhere.com> wrote in message
> news:Xns94C727CE3D4CAdunsinaneprovinggrou@204.127.204.17...
>> "Cy Edmunds" <cedmunds@spamless.rochester.rr.com> wrote in
>> news:VDKdc.28672$e17.20279@twister.nyroc.rr.com:
>>
>> > "gusmeister" <gusmeister_NOSPAM_@sympatico.ca> wrote in message
>> > news:yQJdc.16484$BF2.1302962@news20.bellglobal.com...
>> >> In the UT2004 demo, there's a Redeemer on top of the tower in the
>> >> middle
>> > of
>> >> the Onslaught map. When I fire (or alt-fire) it, it does not always
>> >> cause an explosion. Does anyone know why? Is there maybe a limit to
>> >> the
>> > distance
>> >> the rocket can fly?
>> >>
>> >>
>> >
>> > It's getting shot down by enemy fire.
>> >
>>
>> Or it's running out of range. There *is* a limit.
>
> What makes you think that?
>

Because I've had it die in Instant Action maps with no bots or players to
shoot it down. 😉
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

: Whoever told you that is mistaken. Try it.

I believe you are the mistaken one.
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

"Dunsinane" <dunsinane@somewhere.com> wrote in message
news:Xns94C7D681A8CA0dunsinaneprovinggrou@204.127.204.17...
> "Cy Edmunds" <cedmunds@spamless.rochester.rr.com> wrote in
news:Qx0ec.38730
> $e17.26770@twister.nyroc.rr.com:
>
> >
> >
> > "Dunsinane" <dunsinane@somewhere.com> wrote in message
> > news:Xns94C727CE3D4CAdunsinaneprovinggrou@204.127.204.17...
> >> "Cy Edmunds" <cedmunds@spamless.rochester.rr.com> wrote in
> >> news:VDKdc.28672$e17.20279@twister.nyroc.rr.com:
> >>
> >> > "gusmeister" <gusmeister_NOSPAM_@sympatico.ca> wrote in message
> >> > news:yQJdc.16484$BF2.1302962@news20.bellglobal.com...
> >> >> In the UT2004 demo, there's a Redeemer on top of the tower in the
> >> >> middle
> >> > of
> >> >> the Onslaught map. When I fire (or alt-fire) it, it does not always
> >> >> cause an explosion. Does anyone know why? Is there maybe a limit
to
> >> >> the
> >> > distance
> >> >> the rocket can fly?
> >> >>
> >> >>
> >> >
> >> > It's getting shot down by enemy fire.
> >> >
> >>
> >> Or it's running out of range. There *is* a limit.
> >
> > What makes you think that?
> >
>
> Because I've had it die in Instant Action maps with no bots or players to
> shoot it down. 😉

You must have run into a "glass wall" -- an invisible plane on the map
designed to make sure the players stay in place. I don't have the 2004
source code but it is clear from the 2003 code that there is no provision
for blowing up RedeemerWarhead types based on timing.

--
Cycho{HHR}
http://home.rochester.rr.com/cyhome/
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

The redeemer does not have a distance limit, I flew it around for a good 5
minutes the other day practicing hugging the ground and going through trees
and other landscapes.

"Tweek" <noway@jose.com> wrote in message
news:Xudec.12167$R37.10961@read1.cgocable.net...
> : Whoever told you that is mistaken. Try it.
>
> I believe you are the mistaken one.
>
>
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Sun, 11 Apr 2004 14:32:25 -0500, Schism wrote:

> The redeemer does not have a distance limit, I flew it around for a good 5
> minutes the other day practicing hugging the ground and going through trees
> and other landscapes.

After firing the Redeemer, how does one proceed to drive it around?

--
If you're not on the edge, you're taking up too much space.
Linux Registered User #327951
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Sun, 11 Apr 2004 14:32:25 -0500, "Schism"
<blah@(NO-SPAM)aforce.net> wrote:

>The redeemer does not have a distance limit, I flew it around for a good 5
>minutes the other day practicing hugging the ground and going through trees
>and other landscapes.

Yup. I think Tweek is just a bad 'Deemer pilot.


>"Tweek" <noway@jose.com> wrote in message
>news:Xudec.12167$R37.10961@read1.cgocable.net...
>> : Whoever told you that is mistaken. Try it.
>>
>> I believe you are the mistaken one.
>>
>>
>
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Sun, 11 Apr 2004 20:26:36 -0500, Dan C
<youmustbejoking@invalid.org> wrote:

>On Sun, 11 Apr 2004 14:32:25 -0500, Schism wrote:
>
>> The redeemer does not have a distance limit, I flew it around for a good 5
>> minutes the other day practicing hugging the ground and going through trees
>> and other landscapes.
>
>After firing the Redeemer, how does one proceed to drive it around?

The 'Deemer has two firing modes. Primary fire will simply shoot it
in the direction you are aiming. Secondary fire will let you "drive"
it with your mouse. Using either fire mode, it will explode whenever
it comes in contact with something.

For practice, take a Raptor to the top of the tower on Torlan, grad
the 'Deemer, and just fly it around the map for a while. See how
close you can come to your player model without blowing yourself up.
;-)
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

you just hold down secondry fire,and steer it around just like you would
move your character.

i think 😱)


damyjuk


"Dan C" <youmustbejoking@invalid.org> wrote in message
news😛an.2004.04.12.01.26.36.780216@invalid.org...
> On Sun, 11 Apr 2004 14:32:25 -0500, Schism wrote:
>
> > The redeemer does not have a distance limit, I flew it around for a good
5
> > minutes the other day practicing hugging the ground and going through
trees
> > and other landscapes.
>
> After firing the Redeemer, how does one proceed to drive it around?
>
> --
> If you're not on the edge, you're taking up too much space.
> Linux Registered User #327951
>
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Mon, 12 Apr 2004 02:55:04 +0000, Da Wrecka wrote:

> damyjuk wrote:
>> you just hold down secondry fire,and steer it around just like you
>> would move your character.
>
> Not even that. TAP the altfire and you're done. You don't have to hold it
> down at all. Press it and release it once and you're done. Press it again,
> or the primary fire, to detonate it.

Thanks for the info!

--
If you're not on the edge, you're taking up too much space.
Linux Registered User #327951
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

> For practice, take a Raptor to the top of the tower on Torlan, grad
> the 'Deemer,


Is this the only way to get the redeemer in this map -- no other secret way?
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

commandoLine@yahoo.com (Commando Line) wrote:
>> For practice, take a Raptor to the top of the tower on Torlan, grad
>> the 'Deemer,

>Is this the only way to get the redeemer in this map -- no other secret way?

Is this a trick question? AFAIK it's the only way up there, and
that's the only Redeemer on the map.

--
William Smith
ComputerSmiths Consulting, Inc. www.compusmiths.com
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

On 7 May 2004 13:31:08 -0700, commandoLine@yahoo.com (Commando Line)
wrote:

>> For practice, take a Raptor to the top of the tower on Torlan, grad
>> the 'Deemer,
>
>
>Is this the only way to get the redeemer in this map -- no other secret way?

Pretty sure this trick would have circulated the internet pretty
quickly if it existed. The only way I know to get to the top of the
central tower is by Raptor.

Maybe, MAYBE... a perfect shot at the ground behind a just-jumping
Manta might propel it high enough. I've had some near-misses launch
me to unprecedented vertical heights before. But it'd be a
one-in-a-million thing if even that.

-s-
 
Archived from groups: alt.games.unreal.tournament2003 (More info?)

On Fri, 07 May 2004 20:58:50 -0400, Steven L Cox
<stevencox56@hotmail.com> wrote:

>On 7 May 2004 13:31:08 -0700, commandoLine@yahoo.com (Commando Line)
>wrote:
>
>>> For practice, take a Raptor to the top of the tower on Torlan, grad
>>> the 'Deemer,
>>
>>
>>Is this the only way to get the redeemer in this map -- no other secret way?
>
>Pretty sure this trick would have circulated the internet pretty
>quickly if it existed. The only way I know to get to the top of the
>central tower is by Raptor.
>
>Maybe, MAYBE... a perfect shot at the ground behind a just-jumping
>Manta might propel it high enough. I've had some near-misses launch
>me to unprecedented vertical heights before. But it'd be a
>one-in-a-million thing if even that.
>
>-s-

I've seen demos of Mantas getting up there, but it's a long, drawn out
process.