I already know that if you buy a 60hz 4k display, you are stuck with 60hz. And while it's not embarrassing even for 1080ti, 4k is a bonus where it works, which is still not everywhere. So, 4k is not an option.
However, I wonder if goes the other way, sort of backwards compatible. So if I get 144hz 1440p screen, will I have 144hz 1080p option? And what if you use VSR\DSR? I've tried DSR on my current GPU and... while I've seen the texture smoothness that looked better than AA, I read that such way of upscaling a resolution - is not a real resolution. And since I'm not getting a 4K display, I would never know the difference physically.
If I plan to play mostly on 1440p, with rare exceptions of 4k if the game is picturesque enough for it, and preferably no dips to 1080, unless higher resolution is not supported, what would be the difference in "native 1440p vs VSR 1440p", "4k VSR on 1080p and 1440p"?
So, if 144hz 1440p is the best of both worlds, what about 1080p 144hz? Can I get a cheap low-resolution monitor that can handle all the hurdle of extra cost of 1440p\4k - with DSR\VSR? And will this upscaled resolution retain the panel frequency? Of course, I'm not exactly expecting a 144hz 4K result for under 500$, instead of 5000$, but is it technically possible? Of course, with a proper GPU powering the stuff.
Can 144hz 1080p panel at least deliver 1440p 144hz VSR?
Finally, FreeSync. How does it work in relation to 144hz and Vsync? I remember reading about some "FreeSync ranges", like 40-75hz. Does that mean that, in a GPU-intensive game, if VSR-ed to 3440x1440p and at 40-75 FPS - will it have automatic Vsync? Will anything above this range just require Vsync?
Basically, what is the practical application of FreeSync. Just like Vsync is disabled almost in anything, where FPS matters, I assume that any action game with 144 FPS goal is out of the picture. Did I answer my own question?
To put it all into example, I see a quite unique model: LG 34UC79G.
Large, IPS, 144hz. Almost touching the 1440p IPS price range, but much bigger than 27 inch options. Perfect candidate for attempts to VSR 3440x1440(though no idea how 3840x2160(4k) would work there...)
However, I wonder if goes the other way, sort of backwards compatible. So if I get 144hz 1440p screen, will I have 144hz 1080p option? And what if you use VSR\DSR? I've tried DSR on my current GPU and... while I've seen the texture smoothness that looked better than AA, I read that such way of upscaling a resolution - is not a real resolution. And since I'm not getting a 4K display, I would never know the difference physically.
If I plan to play mostly on 1440p, with rare exceptions of 4k if the game is picturesque enough for it, and preferably no dips to 1080, unless higher resolution is not supported, what would be the difference in "native 1440p vs VSR 1440p", "4k VSR on 1080p and 1440p"?
So, if 144hz 1440p is the best of both worlds, what about 1080p 144hz? Can I get a cheap low-resolution monitor that can handle all the hurdle of extra cost of 1440p\4k - with DSR\VSR? And will this upscaled resolution retain the panel frequency? Of course, I'm not exactly expecting a 144hz 4K result for under 500$, instead of 5000$, but is it technically possible? Of course, with a proper GPU powering the stuff.
Can 144hz 1080p panel at least deliver 1440p 144hz VSR?
Finally, FreeSync. How does it work in relation to 144hz and Vsync? I remember reading about some "FreeSync ranges", like 40-75hz. Does that mean that, in a GPU-intensive game, if VSR-ed to 3440x1440p and at 40-75 FPS - will it have automatic Vsync? Will anything above this range just require Vsync?
Basically, what is the practical application of FreeSync. Just like Vsync is disabled almost in anything, where FPS matters, I assume that any action game with 144 FPS goal is out of the picture. Did I answer my own question?
To put it all into example, I see a quite unique model: LG 34UC79G.
Large, IPS, 144hz. Almost touching the 1440p IPS price range, but much bigger than 27 inch options. Perfect candidate for attempts to VSR 3440x1440(though no idea how 3840x2160(4k) would work there...)