I wouldn't put the entire blame on the developers, if you're looking to blame anything, blame the one consistent element that's wreaking PC gaming: UWA. Although one fat minus one for having to alt+f4 instead of menu > blah/stuff/words > exit game, and another for the 66% frame buffers (either lazy porting or API issues). Id rather have 1080p + FXAA or TAA if resources permitting, than 66%1080p + 4xMSAA.Another lazy programmer team bought and paid for by consoles IF YOU CANNOT MAKE A GAME RIGHT FOR PC THEN DON'T MAKE IT. Stop with your lame bs excuses. ALL of you gaming programmers get off your high horses and do real work like what use to be done for PC's. I'm absolutely sick to death of this kind of acceptance and un-accountability for lazy programmers actions good way to stay out of the VR future consoles are not VR capable or worth a crap compared to the VR options for PC. VR is the future and if you cannot even program a regular 3D game how are you going to be able to do a good VR people will either get sick have seizures or even die from poorly optimized and programmed games. Then you will be sued period!!
Porting anything to the PC was never a good idea. We saw this way back in the day and we are still seeing it now.did they fix the whole "it's only on UWP" thing? because that's the thing that really needs fixing
UWP is a broken mess, and it's upsetting that they are testing it out like this. complete failure. porting console games to PC is not a good idea
What does nVidia have to do with it? Serious question. I thought this was solely a MS/Windows issue. Did nVidia tell MS it was a terrible idea or something? Are AMD and Intel potentially laughing too, or is it just nVidia?This game is failure just like entire UWP. Nvidia must be laughing at Microsoft.
vulkanNvidia is laughing because with the new generation of video card, their setup will be faster under Windows 7 / DX11 than AMD under Windows 10 / DX12 especially considering that in most times Crossfire or SLI won't even work under DX12. Microsoft is literally destroying gaming on PC by locking the platform with their exclusivity bullshit and they will never care about Crossfire or similar technologies. AMD must be really dumb.What does nVidia have to do with it? Serious question. I thought this was solely a MS/Windows issue. Did nVidia tell MS it was a terrible idea or something? Are AMD and Intel potentially laughing too, or is it just nVidia?This game is failure just like entire UWP. Nvidia must be laughing at Microsoft.
I agree. Windows 10 and DX12 which is more like DX 11.3 is waste of my time. I am sticking with Windows 7 and DX11 for a long time. I am more interested in Nvidia bringing more visual enhancements like in Tom Raider, performing and looking better than under DX12. It is quite sad, but MS is to be held accountable for. AMD is so pathetic with their DX11 drivers, of course they are promoting DX12 but they are being so dumb because at the end their Crossfire, Free Sync does not work, overall terrible experience.Vulkan still has a very long way to go. DX11 is faster then Vulkan in every game Vulkan works in. However at this rate of DX12 doesn't use multi gpu LIKE IT'S SUPPOSE TO. Next they will say oh it isn't that low of an API after all it's just DX11.3 public won't know any better they are gullible idiots look I am gullible I actually believed DX12 would give some benefits to my 4 core 8 threaded 4790k and my igpu mixed with my R9 280x when in reality it just breaks and crashes the system and less fps so a big F YOU to Microsoft AGAIN if Microsoft was smart they would have made an exclusive Gaming OS for the PC gamers with a lot less resource use on spying and other crap analytic's, with a simple GUI for gaming kinda like Xbone but that will NEVER happen instead STEAMOS and Once Vulkan matures then we will have a real API that is actually Low level that allows a mix of all hardware to bring FPS and stability up untill then PC is stagnate and dying.