[citation][nom]Razor512[/nom]The tegra 3 CPU on a $200 tablet benchmarks the same as with any other more expensive tablet running the CPU. you can also overclock the CPU a decent amount.PS A CPU overclock does not effect the GPU clock speed on the tegra 3, that has to be done separately (usually needs a custom kernel that allows for GPU overclocking.On my HP touchpad, there used to be a decent modded kernel but the developer doesn't update it anymore (it had a number of improvements, but I just wish that person would release a kernel where the only change is the GPU overclock)with the GPU overclock kernel, I nearly doubled my antutu 3D and 2D benchmark scores (sadly it only works for a very alpha build on cyanogenmod 7)(the GPU overclock put the snapdragon's GPU in the same range at the tegra 3 and the 1.9GHz overclockk but the CPU performance within about 30% of the tegra 3 which is pretty good for a dual core CPU)When someone releases a tegra 3GPU overclock kernel, you will see the tegra 3 perform significantly better[/citation]
There are already kernels supporting both cpu and gpu OC.
my N7 I OCed the CPU to 1.5ghz and GPU to 484mhz. the improvement is mostly notable in benchmarks. but in terms of gaming, the device still lags behind my old SGS2. especially in intense 3d games.
[citation][nom]killerclick[/nom]To be fair, SGS2 is just over a year old, and Tegra 3 is just under a year old. Also, 1280x800 vs 800x480 = 2.6 times more pixels to push on the Nexus 7, and finally it costs half of what SGS2 goes for even now.[/citation]
Not only the N7.. but any other higher-priced device powered by tegra3 like HTC OneX, ASUS transformer prime.
You have a point for the pixels argument, but if you look at device like the SGS3.. 720p display and still outperforms every other android device out there..
The problem with nvidia's gpu is that they chose the more traditional z-buffered rendering pipeline and non-unified separate pixel and vertex shader cores.
Whereas ARM and ImgTec are using tile-based deferred rendering.