Hopefully, we'll soon be re-benchmarking Battlefield 4 with AMD's Mantle API.
Report: AMD's Catalyst 14.1 Beta Driver to Carry Pack Patch : Read more
Report: AMD's Catalyst 14.1 Beta Driver to Carry Pack Patch : Read more
This will be promoted with a game called Thief, which is scheduled to release next month, while Battlefield 4′s Mantle patch is also expected to go live in February, although an actual date has not been pinned down yet.
This will be promoted with a game called Thief, which is scheduled to release next month, while Battlefield 4′s Mantle patch is also expected to go live in February, although an actual date has not been pinned down yet.
They are using the A10 because the FX series is dead in the water, they want to advertise their latest and greatest and that's Kaveri.If it is true then I'll be happy, as a 7970-owner, but if the A10 is somehow faster than an FX because of it's GPU/OpenCL/Wizardry, then I'll get really excited...If not, then why not use their top CPU?
the xbox 360 runs on an ati x1800 spin-off. so no, they did not have this kind of technology, nor control. they controlled a larger market share, and help developers make games run better on THEIR architecture. nvidia's drivers are still superior to AMDs, that is why they perform better in most games. not sure where your facts are coming from, but they are dead wrong.Wonder if people realize NVidia has been doing this for years? Thats why Previous Battlefield games have historically always performed better on Nvidia cards than ATI/AMD. Did people not realize that's what the nvapi thing was that popped up from most the way it's meant to be played games? And they were able to do this not through actual superior product, but because they controlled both consoles video hardware for the last generation. This is just AMD doing the same thing, so it's a sure bet we'll see many more games supporting mantle at least as long as AMD hardware is in all 3 current consoles.
In the past, it has been no different when Nvidia or ATI/AMD invested or their hardware was chosen to develop a game on, of course it would have performed best on that setup. As far as the cards themselves, we could just as easily compare an Intel chip vs an AMD processor. Although they do the same thing basically, they are quite different architecturally. This is why cards trade blows back and forth between games, both have strengths, both have weaknesses. Not to mention I don't think you realize this is meant to really try and circumvent the DirectX API. For this very reason, I cannot see it taking off on either console though, especially the XBone. Although Microsoft has stifled the direction of DirectX these past few years, don't expect for them to jump in head first with support against their baby on either of their home turfs: console or Windows PC. I hope it takes off though, it's past time that a major graphic API becomes decentralized again so conflict of interest isn't an issue; doesn't matter to me whether it's OpenCL, or if OpenGL rises to prominence again.Wonder if people realize NVidia has been doing this for years? Thats why Previous Battlefield games have historically always performed better on Nvidia cards than ATI/AMD. Did people not realize that's what the nvapi thing was that popped up from most the way it's meant to be played games? And they were able to do this not through actual superior product, but because they controlled both consoles video hardware for the last generation. This is just AMD doing the same thing, so it's a sure bet we'll see many more games supporting mantle at least as long as AMD hardware is in all 3 current consoles.
Nvidia has nothing like this at all, Mantle is a new api and Nvidia just optimizes games to for direct X and open GL. Completly different than Mantle and nowhere near the performance gain of Mantle. You can go back to you Nvidia fanboy club now.Wonder if people realize NVidia has been doing this for years? Thats why Previous Battlefield games have historically always performed better on Nvidia cards than ATI/AMD. Did people not realize that's what the nvapi thing was that popped up from most the way it's meant to be played games? And they were able to do this not through actual superior product, but because they controlled both consoles video hardware for the last generation. This is just AMD doing the same thing, so it's a sure bet we'll see many more games supporting mantle at least as long as AMD hardware is in all 3 current consoles.