[citation][nom]shikamaru31789[/nom]Yet another reason for me to stick with Microsoft next-gen.[/citation]
and they will make the kinect the only input device for their console.
[citation][nom]bak0n[/nom]And they'll only start at $100 a piece because it says "Sony" on it.[/citation]
not really, most of the crap in the controller could be done with a simple chip/s that costs nothing.
if they arent wired together at all, than its will be the batteries that cost the most in it, and probably wont add to the cost of the next system and with how much crap dropped in price, probably not the stand alone controllers either.
besides this, i want a consle maker to make head mount displays supported from DAY ONE
at least that way they make make more head room in the market than as the specialty product they currently are.
There is a big difference between the Move, Kinect, and Wii/U controller. The Move actually works and has a 1:1 movement. Kinect sometime has issues getting gestures. Wii/U does not understand traversal, only rotation. Flicking your wrist is the same as doing a powerful swing.
[citation][nom]falchard[/nom]There is a big difference between the Move, Kinect, and Wii/U controller. The Move actually works and has a 1:1 movement. Kinect sometime has issues getting gestures. Wii/U does not understand traversal, only rotation. Flicking your wrist is the same as doing a powerful swing.[/citation]
Wii Motion Plus is also 1:1 when properly programmed and the Wii U Gamepad is 1:1 by default (accelerometer, gyroscope and magnetometer).
Even the original Wii remote can understand traversal in conjunction with the IR sensor but that does require it to be pointed where the IR camera in the remote can see the IR light bar so it's limited.
I don't think the Sony developers thought this through. When you hold a typical controller, it is held in place by your fingers, but also between your hands. You can relax either part of your grip, and the controller is still held effectively in-place. This allows you to adjust the use of your hand muscles over time while gaming. It's a bit like getting up and stretching once in a while when you sit at a desk all day.
When you take away half of the controller, only your curled fingers are holding the remaining half. There can be no compressive force between your hands because each part is only held by one hand. Relax your fingers, even for a moment, and the controller-half can slip to a different orientation, or slide right out of your hand entirely. Now imagine that the controller-half is moving around rapidly, such as in a simulated karate game. Because the acceleration forces on the device are that much higher, you have to hold it that much tighter with your fingers to avoid slipping. After an hour of that, I think you'd have a hard time gripping anything with your hands. And over time, this just seems like it will end up in something far worse than carpal-tunnel syndrome.
i will buy Sony before Samsung... and if a can't, the samsung product D@mn well is going to be better... no more passes for SAMSUNG... for example, a have two monitors by samsung, no problems with them (while they were expensive.. .don't use them any more... replaced with a NEC monitor but I don't hate them) but the third monitor (cheap) is a f'n piece of junk when needed to change sources (too d@mn slow)... (of course after you learn the dumb way samsung has Implemented the source change you are not f'n cursing them). and life goes on... no more passes for samsung!