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Archived from groups: alt.games.civ3 (More info?)

Example: America has trade agreement with England not scheduled to expire
for several more turns. Germany destroys/eliminates England and not
America's rep is damaged as the deal was "broken" before the epiration.
Consequently, all civs want upfront payment and/or won't trade.

Question: Bug? Fix? Resolution: Perhaps don't trade with weak civs about to
be desrtoyed? Your thoughts?

Thanks, Art
 
Archived from groups: alt.games.civ3 (More info?)

Oops, a few typos in the original, but you get the drift. Thanks.

Example: America has trade agreement with England not scheduled to expire
for several more turns. Germany destroys/eliminates England and now
America's rep is damaged as the deal was "broken" before the expiration.
Consequently, all civs want up front payment and/or won't trade.

Question: Bug? Fix? Resolution: Perhaps don't trade with weak civs about to
be destroyed? Your thoughts?

Thanks, Art
 
Archived from groups: alt.games.civ3 (More info?)

Art <artmetras@cox.net> wrote:

> Example: America has trade agreement with England not scheduled to expire
> for several more turns. Germany destroys/eliminates England and not
> America's rep is damaged as the deal was "broken" before the epiration.
> Consequently, all civs want upfront payment and/or won't trade.
>
> Question: Bug? Fix?

I regard it as a bug.

> Resolution: Perhaps don't trade with weak civs about to
> be desrtoyed? Your thoughts?

Also avoid trading resources with civs where your route to them is liable to
be disrupted (for example, if you or they end up at war with an intermediate
civ).

Has anyone verified whether this effects all per-turn deals, or only those
involving resources? If all, then it could be justified as a feature,
because it penalises what would otherwise be an exploit: You can buy a whole
load of tech from a civ which is about to be eliminated, paying by the turn,
and never actually pay for it.

> Thanks, Art

--
Daran

The problem with defending the purity of the English language is that
English is about as pure as a cribhouse whore. We don't just borrow words;
on occasion, English has pursued other languages down alleyways to beat them
unconscious and riffle their pockets for new vocabulary. -- James D. Nicoll
 
Archived from groups: alt.games.civ3 (More info?)

On Mon, 17 Jan 2005 19:01:59 GMT, "Art" <artmetras@cox.net> wrote:

>Example: America has trade agreement with England not scheduled to expire
>for several more turns. Germany destroys/eliminates England and not
>America's rep is damaged as the deal was "broken" before the epiration.
>Consequently, all civs want upfront payment and/or won't trade.
>
>Question: Bug? Fix? Resolution: Perhaps don't trade with weak civs about to
>be desrtoyed? Your thoughts?

Bug, but how to fix it isn't so easy. You *should* be penalized if
you took any action to precipitate ending the deal. For example if
you had an alliance with Germany, and made peace, you are still
somewhat responsible.

Likewise, if you manage to break the trade route connection -- say,
by declaring war on someone else, pillaging roads, etc.

Obviously, if the reason the deal breaks is because you declared war
on them, you should be penalized.

I think that there should be a program fix, to recognize that there
was no fault involved in breaking the trade agreement. But it has to
take into account any attempt by the player to "cheat" on the deal.

In the meantime, don't trade anything per-turn with an AI unless you
are sure that the trade can safely continue for at least 20 turns.

Even strong civs can be at risk, if the trade route will break due
to a war.



--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>
 
Archived from groups: alt.games.civ3 (More info?)

Thanks for the info. I hadn't thought about the ripple effect after a loss
of trade routes or resources. Perhaps this explains loss of rep in games
where I was trading a surplus item and lost access to it - prematurely
breaking the trade commitment.