Resident Evil VII Biohazard - "moving" grain on textures

lukasz.medynski

Prominent
Sep 6, 2017
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Hi, like in topic. I have ulgy grain on textures and dont know how to fix it. Can be sen on video - https://www.youtube.com/watch?v=vA05yeH59so (video in 1080 recorded from 1440 but all u see on video is in game - no additional youtube compression issues)

Even if i dont move camera - the grain on textures moves like tiny drops of rain especially when shadow and sun works (near sink but also on the floor).. Second thing are edges of some object (especialy seen from far) that can be seen while moving camera on kitchen (gas burner behind fridge). Also when fly moves above dishes the reflections are strange to me.

I tried to remove that egdes playing with anti-aliasing and scalling but with FXAA + TAA picture is very blury. If i try to render it in different scale - e.g. 2.0 not 1.0 i have fps drops in locations where i have with 1.0 scale 110fps i get 60fps with 2.0. In location where i have 70fps notmally i get 30 fps so my asus strix 1080 in 1440p cant handle that scaling probably ^^

Any sugestions or this game look like this and nothing to set? Grain (that looks like wet surface) and my settings can be seen on video. I have lastest drivers from last week, monitor 1440p + gsync, cpu i7 6700K, gpu asus 1080

//edit: chromatic aberration disabled

Thanks in advance