Resolution Scale Issues

mxknowles

Prominent
Oct 21, 2017
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I need help

I have a gtx 1060 i7 7700k and a 1080p monitor
On games such as battlefield 1 and overwatch there is a 100% resolution scale and a 200%, now i want to play with the highest graphics possible and the game to look as best as possible, when i play with 200% on overwatch i get 30 fps and even worse on bf1, is there a difference between 200% resolution or 100% on 1080p monitors? as i would liek to play on 200% if there is even though the fps is really low i was just wondering if there is a difference.
 
Solution
What resolution scaling is doing;

It makes your GPU render the game on a higher or lower resolution then it SCALES the rendered frame to the resolution you have set.
Let's say you have a 1920x1080 monitor and you have set the resolution scaling to 200%. This would make your game render in 3840x2160 then scale down to 1920x1080 before being shown on screen. It greatly increases the load on your GPU, and slightly makes sharp edges look smoother.
Of course, there are other ways to get smoother edges/corners, the method used to have such graphics is called anti-aliasing.

There are two basic ways to achieve anti-aliasing:
1-increase the sample rate (have the same frame rendered multiple times)(MSAA, SSAA, EQAA, CSAA)
2-blur the...
What resolution scaling is doing;

It makes your GPU render the game on a higher or lower resolution then it SCALES the rendered frame to the resolution you have set.
Let's say you have a 1920x1080 monitor and you have set the resolution scaling to 200%. This would make your game render in 3840x2160 then scale down to 1920x1080 before being shown on screen. It greatly increases the load on your GPU, and slightly makes sharp edges look smoother.
Of course, there are other ways to get smoother edges/corners, the method used to have such graphics is called anti-aliasing.

There are two basic ways to achieve anti-aliasing:
1-increase the sample rate (have the same frame rendered multiple times)(MSAA, SSAA, EQAA, CSAA)
2-blur the edges/contrasts (MLAA, FXAA, SMAA (also called post-AA or post-processing)

In order to achieve anti-aliasing, algorithms like FSAA(full screen AA) and SSAA(super sampling AA) uses multiple samples of the fully rendered frame and the color of each pixel is calculated using the values of the samples inside it. The quality is of SSAA is superior because the textures get sharper as there are multiple samples. It also has the minimal amount of blur. One of the downsides of using SSAA/FSAA is the performance issue.
MSAA(multi sampling AA) on the other hand has less impact on the performance compared to SSAA. MSAA detects the edges of polygons and only increases the number of samples there. It again, does not blur the rendered frame.
EQAA(enhanced quality AA) and CSAA(coverage sample AA) try to increase the quality of MSAA. Both EQAA and CSAA does so by increasing the number of samples while the number of color/depth/stencil samples remain the same.

MLAA(morphological AA) and FXAA(fast aproximate AA) use blur filters. First, it detects color contrasts(edges) in the frame then blurs it along the gradient. This results in highly reduced visible jagies. Both covers alpha textures, but also the textures themselves. It is also the cheapest version of AA ofted used in console versions of games.
SMAA is based on FXAA but it has a better edge detection system. The quality of SMAA is still very low. And it still blurs the textures and alphas. (Using SMAA with SSAA will give one of the best graphics possible.)
TXAA(temporal AA) is a very complex form of AA. It is not a post AA although it still blurs because of the down sampling method used. The implementation of TXAA changes from game to game, so it can not have a general formula. We can say it uses much more performance than FXAA, MLAA and SMAA, looks better than other post AA algorithms. One down side of TXAA is that it causes the objects in distance to look blurry.
 
Solution
The 1060 was made for 1080p. By doing 200% you are asking it to do the work that a 1080 would be asked to do. I think the best way to make it look as good as possible is to first crank up all the settings, except AA, to their highest. Now benchmark the game and see if the framerate is high enough for you to enjoy. If it is, start experimenting with AA until you find an AA setting that looks good to you and performs well.

AA can use up a lot of vram, so if you have a 3gb 1060 don't be surprised if using some form of AA tanks your framerate.