Archived from groups: rec.games.frp.dnd (
More info?)
Werebat wrote:
> Jasin Zujovic wrote:
>
> > In article <1120983754.042046.271610@f14g2000cwb.googlegroups.com>,
> > laszlo_spamhole@freemail.hu says...
> >
> >
> >>>So one of my players has a Master Thrower.
> >>>
> >>>She can throw two daggers per attack.
> >>>
> >>>She gets three attacks per round.
> >>>
> >>>That's 6 daggers thrown per round.
> >>>
> >>>Let's say she gets 6 enchanted +1 Returning Daggers.
> >>>
> >>>She throws all 6 in the first round of combat (she has quick draw, of
> >>>course).
> >
> >
> > I've actually been thinking of playing a character exactly like this
> > sometime...
> >
> >
> >>>What happens when all 6 daggers return to her? Can she hold 6 daggers
> >>>in her two hands at the same time? Will this interfere with her
> >>>throwing them the next round?
> >>>
> >>>Common sense says yes, but how should I handle the situation as DM?
> >>
> >>Like this:
http://www.naruto-kun.com/images/weapons/Kunai.jpg
> >>
> >>It's a _Master_ Thrower, right? No penalties needed.
> >
> >
> > Those were my thoughts exactly.
> >
> > She went throught the bother to get a PrC and 6 +2-equivalent weapons in
> > order to get crazy throwing skillz. Let her have her fun.
>
> Meh.
>
> By that logic if someone goes through the bother to get a character who
> is a Hulking Hurler, they should be allowed to carry an unlimited number
> of boulders around to maximize their throwing potential.
>
> Someone said earlier that the limits to the number of daggers one can
> realistically have available on their person may have been something the
> designers had in mind when making the PrC.
I'm not a fan of the Master Thrower PrC mechanically, but I'm not
seeing this. It's way, way too subjective to be a good balancing
factor.
> Also, what about someone who ISN'T a Master Thrower? Can they too carry
> unlimited dagger ammo in their hands? If they can, that sort of nerfs
> Quick Draw, don't you think?
I'd say they should take penalties (mitigated by Sleight of Hand,
perhaps). Heck, maybe you rule that each dagger held in the hand after
the first would impose a cumulative -2 to attacks with that hand... and
this penalty would be mitigated by 2 for every 5 ranks in Sleight of
Hand.
But I'm not seeing the problem. Is the player overpowered? You didn't
say. If he isn't, then why mess with his fun? If he is, then yeah, you
need to find a solution. But I don't like taking the "cool" factor away
from players. Best to nerf the boring numerical bonuses, instead of the
flashy abilites, whenever possible.
Laszlo