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Archived from groups: rec.games.int-fiction (More info?)
I reviewed the work of interactive fiction titled 2112. The setting of
the story is not very original, placing you in a world much the same
as the one George Orwell established in his novel, 1982.
The Game takes place in the year 2112 and for some reason or another
the "Temple of Syrinx" and it's priests have seized control. All Forms
of art, music and individualism are outlawed; the people live in a
perfectly communistic state.
2112 had good points and bad points. I liked how the guards changed
their actions depending on how frequently you passed them or how long
you stayed in their area. A guard would go from giving you a dirty
look to pointing a gun at you and eventually shooting you.
A couple negative aspects of the game include poor descriptions of
locations. One is forced to randomly enter directions to see if there
is an alley or side area not revealed otherwise. Also you are
introduced to a very helpful character with no background; why he is
helping or how he knows your character is anyone's guess. The biggest
downfall of the game is easily the fact that it can't be beaten. Your
character's objective is to blow up the computers in the temple,
forcing you to kill the priests in the room before it. Only problem is
that on your way back through that room the "dead" priests find a way
to open fire, killing you.
If 2112 became beatable and had a little more background added it
could be a very enjoyable game. However, as it is, I would not
recommend it to a friend.
I reviewed the work of interactive fiction titled 2112. The setting of
the story is not very original, placing you in a world much the same
as the one George Orwell established in his novel, 1982.
The Game takes place in the year 2112 and for some reason or another
the "Temple of Syrinx" and it's priests have seized control. All Forms
of art, music and individualism are outlawed; the people live in a
perfectly communistic state.
2112 had good points and bad points. I liked how the guards changed
their actions depending on how frequently you passed them or how long
you stayed in their area. A guard would go from giving you a dirty
look to pointing a gun at you and eventually shooting you.
A couple negative aspects of the game include poor descriptions of
locations. One is forced to randomly enter directions to see if there
is an alley or side area not revealed otherwise. Also you are
introduced to a very helpful character with no background; why he is
helping or how he knows your character is anyone's guess. The biggest
downfall of the game is easily the fact that it can't be beaten. Your
character's objective is to blow up the computers in the temple,
forcing you to kill the priests in the room before it. Only problem is
that on your way back through that room the "dead" priests find a way
to open fire, killing you.
If 2112 became beatable and had a little more background added it
could be a very enjoyable game. However, as it is, I would not
recommend it to a friend.
