Rift - how far can it go

keith

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Mar 30, 2004
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Rift:
20% Chance To Cast Level 16 Tornado On Striking
16% Chance To Cast Level 21 Frozen Orb On Attack
20% Bonus To Attack Rating
Adds 160-250 Magic Damage
Adds 60-180 Fire Damage
+5-10 To All Stats (varies)
38% Damage Taken Goes To Mana
75% Extra Gold From Monsters
Level 15 Iron Maiden (40 Charges)
Requirements -20%

Decided to try Rift on An Assassin with DTalon and
BShield.What I found was that it was very random
with DTalon as you could kick several times and
get nothing and then kick once and get 3 at once.
I found Bladeshield not as noticeable I think because
it was hard to get the perfect situation of being totally
surrounded for long enough to trigger the Frozen Orb and
It uses durability up fast.

As it stands it was pretty good in NM and I found I could
clear areas before other AoE builds at times and bosses would
go down pretty fast as well.Despite its power I dont think
my 5 kick Dtalon will cut it in hell without more major
twinking.

To make it more Hell ready Id need to increase my
kick count increase the cold damage and maybe
incorporate Death sentry which should work better
on weakened opponents if they didnt shatter too often.
 
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"Keith" <keith@kconnell.freeserve.co.uk> wrote in message
news:f02a0faa.0504080905.4eb24654@posting.google.com...
> Rift:
> 20% Chance To Cast Level 16 Tornado On Striking
> 16% Chance To Cast Level 21 Frozen Orb On Attack
> 20% Bonus To Attack Rating
> Adds 160-250 Magic Damage
> Adds 60-180 Fire Damage
> +5-10 To All Stats (varies)
> 38% Damage Taken Goes To Mana
> 75% Extra Gold From Monsters
> Level 15 Iron Maiden (40 Charges)
> Requirements -20%
>
> Decided to try Rift on An Assassin with DTalon and
> BShield.What I found was that it was very random
> with DTalon as you could kick several times and
> get nothing and then kick once and get 3 at once.
> I found Bladeshield not as noticeable I think because
> it was hard to get the perfect situation of being totally
> surrounded for long enough to trigger the Frozen Orb and
> It uses durability up fast.
>
> As it stands it was pretty good in NM and I found I could
> clear areas before other AoE builds at times and bosses would
> go down pretty fast as well.Despite its power I dont think
> my 5 kick Dtalon will cut it in hell without more major
> twinking.
>
> To make it more Hell ready Id need to increase my
> kick count increase the cold damage and maybe
> incorporate Death sentry which should work better
> on weakened opponents if they didnt shatter too often.

Rift does seem pretty cool, I've been thinking of trying it myself. I know
a lvl 10 FO + skills will kill in Hell, but it can take awhile in the later
difficulties. If there was only a way to make it cast more reliably :(

You could always max BoI for some more cold, or the 3rd charge of PS.
However, Dtalon does quite well on its own in Hell with some High Damage
boots and some Crushing Blow. Gore Rider boots have higher damage (esp
upgraded) but Goblin Toes have more CB (I think, if you don't have any other
sources of CB).

Add in a Might Merc, and you're good to go :) Blade Fury is fun too, of
course.

I usually end up with a point in DS too, but only use it with big Mobs.


short



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keith@kconnell.freeserve.co.uk (Keith) had this idea for a movie:

>Rift:
>20% Chance To Cast Level 16 Tornado On Striking
>16% Chance To Cast Level 21 Frozen Orb On Attack
>20% Bonus To Attack Rating
>Adds 160-250 Magic Damage
>Adds 60-180 Fire Damage
>+5-10 To All Stats (varies)
>38% Damage Taken Goes To Mana
>75% Extra Gold From Monsters
>Level 15 Iron Maiden (40 Charges)
>Requirements -20%

Not sure about Rift, as I haven't tried one yet (looks good on paper, though),
but thanks to Reg and his spare Lem rune, I assembled Voice of Reason in a
phase blade yesterday for my conviction zealot. Not as a high level of FO on
VOR, but the conviction aura should keep things interesting. He's level 83
Patriarch at the moment and using a nord's tenderizer, and doesn't currently
have the dexterity built up to use a phase blade (since it wasn't part of his
original plan), but a couple of level ups should fix that. :)

>As it stands it was pretty good in NM and I found I could
>clear areas before other AoE builds at times and bosses would
>go down pretty fast as well.

Great!

>Despite its power I dont think
>my 5 kick Dtalon will cut it in hell without more major
>twinking.

As mentioned elsewhere, crushing blow and open wounds are things to look out
for. Some like a maxed Venom to help out the kicks a bit more, and some
don't. :)


--
Slaughter is its own reward.
 
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"Chris Lansdell" <clansdell@nf.sympatico.ca> had this idea for a movie:

>> Not sure about Rift, as I haven't tried one yet (looks good on paper,
>> though),
>> but thanks to Reg and his spare Lem rune, I assembled Voice of Reason in a
>> phase blade yesterday for my conviction zealot. Not as a high level of FO
>> on VOR, but the conviction aura should keep things interesting. He's level
>> 83 Patriarch at the moment and using a nord's tenderizer, and doesn't
>> currently have the dexterity built up to use a phase blade (since it wasn't part of
>> his original plan), but a couple of level ups should fix that. :)

>You don't have an original thought in your head do you Hammy? :p

A pox upon your houses! Unleash the war hamsters of destruction!

>I have
>just acquired a 4s cryptic sword to try VoR in, only I'm trying it on a
>Frost zealot. Figured the -cold res would be nice in combination with Holy
>Freeze. I'd rather have had a conquest sword, so I haven't made it yet.
>Please to be keeping an eye out.

It shall be done, Obi Wan Jabnobi.

>I figure that the ed to demons and undead should help me in most areas,
>along with a LoH.

Absolutely!

>Is a might merc the usual choice for a zealot?

Might or holy freeze is my usual choice for a zealot, just like most other
melee builds.

My conviction zealots so far have selected a might mercenary, on the basis
that when I'm making them, I'm making a physical/elemental damage hybrid.
Plus, that particular build leaves plenty of points available to max holy
shield if one chooses, on the defensive side.

>Any reason you went for a phase?

Two reasons:

1) I only had a 4s phase and a 4s cryptic available, and I'd already earmarked
the 4s cryptic for you.
2) With the gear I do have available at present (emphasis on "at present"), 5
FPA with the phase was just going to be so much easier and convenient for me
than 5 FPA with a cryptic.
3) Third reason is that phase blades are shiny. Oh, wait.

>Your losing about 8 average damage over a
>cryp/scourge, and you won't hit the 4fpa breakpoint.

Them's fightin' words!

>A scourge only needs 2
>IAS outside the gloves and Highlord's for the same FPA. Unless you use a
>Cat's Eye, but that costs you a skill point over Highlord's.

A conviction zealot is one build where I'm not at all concerned with +skills.
After all, once I pump up conviction (which is pretty much going to cap out
~level 15 for most creatures anyway), sacrifice, holy shield and zeal and grab
the usual one pointers, there's not much else I really need. If I had a
highlord's to spare, I'd be taking it for the speed and DS over the +skills.


--
Slaughter is its own reward.