Rise Of The Tomb Raider STUTTERING issues! Please Help

isogamer

Honorable
Dec 30, 2013
55
0
10,630
FX 8350 overlocked to 4.4ghz with 1.41 volts w/ Antec 920 watercooling
8GB DDR3 1600MHZ RAM
Nitro R9 390 8GB GDDR5, moved from my original EVGA 970GTX SC 4GB
1000 Wat Antec Powersupply
Samsung 840 SSD
144HZ Asus VG248QE monitor

Okay so what i just posted i would like to think i have a decent computer. Safe to say Mid range to HIGH? Maybe bit above high? Anyways Rise Of the Tomb Raider for me runs fine in close room type of levels, BUT when i start walking around like the free Roam areas of the Geo Thermal level to right now the level i am playing the LOST CITY level, basically where ever there is a free roam type of area thats when the stuttering occurs and low frame drops.

I am getting about 30ish to max 50ish FPS at times on these free roam type of levels. Even when i put the graphics on low i still get these low FPS, unless i go barebone with everything LOW then there doesn't seem to be any stuttering issues. Is the game badly optimized? Cause i reading some other users are facing similar issues as me?

I mean i even went far as to switch graphics cards from my original 970gtx SC to the Nitro R9 390, and i actually got bit more FPS improvements (i guess cause of the 8GB video memory), but i still get stuttering in these free roam type of levels.
 


I did, if i put every single option LOW then that improves it, but i still get stuttering like in the GeoThermal level or the lost city level. I been looking and seeing if any one else is facing similar issues as me and there are forms out there where users are experiencing the same issue as me. Are you going facing the same issue? Whats your setup? Have you played the Geothermal level yet or the lost city level?
 


Hi, thanks for the quick response. yes i am running it in DX11, i have windows 8.1, and haven't tried playing this game in DX12 since Windows 10 only supports it. I really don't like the look or feel of windows 10, but do you think thats a big difference?

 
Oh i don't like windows 10 either, i just use it for running dx12 games and spend most of my time on Windows 7. As far as 10 vs 8, they both have the same problem of Aero being missing and Metro still being present as far as I'm concerned. That said I'd rate win 10 as being better than win 8. Just turn off all the 'send absolutely every single bit of data possible to microsoft' settings instead of using express settings 😉
 
Those areas are notoriously bad (Soviet Installation, Geothermal Valley and Lost City) for everyone.
AMD CPUs don't do particularly well in this game, if you can, try a little overclocking to boost the frame rate, but DON'T try to overclock on the stock cooler, odds are you'll either fry the CPU or, at least cause it to throttle.

Also check for obvious performance sapping problems:
Run full virus and malware sweeps.
Uninstall or disable unwanted startup programs.
Make sure you only have icons, not files or file folders on the desktop.
Update as many drivers as you can to bring the system up-to-date.
Check the CPU and GPU load temperatures, both will throttle if they get too hot and RoTTR can be a demanding beast.

Observation: Even lowering the settings to low has surprisingly little effect on my system but HBAO+ should be avoided.
 


HEY!! OMG.. u the best.. after stressing out thinking it was either my CPU OR GPU.. IT IS DX12!!!!! So i been running DX11 the whole time for not only TombRaider but GTA V and couple of other games.

Now i upgraded my OS to WINDOWS 10, enabled DX12 and now there is no stuttering. What would happen before is that if i hit below 40FPS TombRaider would start stuttering in DX11. Now with DX12 if i hit below 40fps no stuttering what so ever. I didn't think DX11 would make that much of a difference compared to DX12. But thanks to your advice now i am not facing these issues. Still don't like the look and feel of WIN 10, but a small price to pay to play a game with no stuttering.
 
I had the same issue on a 4GB AMD Radeon R9 380X Nitro... If set to anything above 1920x1080 ... The game runs smoothish for 5 minutes and then comes to an abrupt halt like so flippin laggy it takes like almost 5 minutes to just get to the Display options to lower the resolution...

Run your AMD CPU at 1:1 Hyper transport to Northbridge ratio of 2000Mhz : 2000Mhz at 4500Mhz if possible to smooth out the extreme cpu utilization of Direct X 12.

I run the game on a Dell Precision T7500 with 24 Gigabytes of ram and 24 Threads of Xeon Fury at 3066Mhz a thread totalling 73,584Mhz of power and Direct-X 12 Titles love to utilize all the threads to full tilt. Direct X 12 is Video Memory Hungry so a Video Card with 8GB to 1 Trillion Terabytes is ideal HAHAHA

Just need 4x 5TB TITAN Xsanity cards and a Quad-Socket board with 4x 25 core 50 thread Xeon's with a total of 200 Threads of 5 Tera hertz each to hit a million frames per second at 10k haha

If left at 1920x1080 it runs smooth and lag free...

It's like filling a dump truck, yet the game fills the dump truck to 99% and never tells the dump truck to go drop off a small load to take on more load... The Dump Truck sits still... The game packs 3965MB into the 380X at 1080p and the memory amount keeps going up... The Game loads in 1MB a minute ... 3966MB.. 3967MB.. 3968MB... 3969MB.. 3970MB... over the course of 5 minutes it gets up to 3985MB on the 380X and that's when the fps comes to a crawl while at 4k... I can game smooth at 4k for 5 minutes until lag.. 2560x1440 takes 10 minutes... 1920x1080 doesn't seem to have the issue...

It's because the game has a Video Memory Offload issue, where it loads data into memory but has a horrible offload system... Meaning offload data not visible and load in visible data... It retains both not visible and new visible so basically the game keeps loading more and more data into memory and does not utilize System Shared Video Memory which would resolve this issue... It only uses the Dedicated Video Memory and with the GTX 970's 3.5GB buffer you will run into this issue most often. So set vsync to triple buffer and 1920x1080 fxaa among whatever settings you like... Very High Shadows, and Very High ambient occlusion, among pure hair very high consume high levels of memory. So I run Medium shadows, Ambient Occlusion to On, and Pure Hair to On to get constant smooth 1080p performance.

Until a patch is released to fully utilize the entire system shared video memory and enable a high strategic memory offload system will performance be consistently smooth.

Battlefield 4 has a great memory offload system where it utilizes the entire System Shared buffer to smooth out the mega-lag-outs and give a consistent feel unlike Tomb Raider...

It would be nice to have a Tool to specify limits manually in a Config file or INI file... Set Video Memory on GTX 970 to 3500MB max, and system shared via hard disk of 32768 to give massive overhead to avoid issues.

You could try setting a massive STATIC windows pagefile of minimum 32,768MB (32GB) to maximum 32,768MB to attempt to alleviate the issue.
 

TRENDING THREADS